Player Matchup

Cupid
Cupid
Mc-Kanye
Cupid
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 59L
1,535 Elo+
Party 3
Sun Wukong
Sun Wukong
RULAG
Sun Wukong
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 21L
1,277 Elo+
Party 1
Nu Wa
Nu Wa
Stallionzsparta
Nu Wa
Level 158
God Stats
4W - 5L
1,500 SR
Queue Stats
49W - 59L
1,524 Elo+
Party 1
Ymir
Ymir
StellarCooochie
Ymir
Level 109
God Stats
1W - 3L
1,514 SR
Queue Stats
103W - 106L
1,522 Elo+
Party 3
Hachiman
Hachiman
SwagMuffins3330
Hachiman
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 79L
1,541 Elo+
Party 3
Team Averages
Level 122
1,503 SR
1,480 Elo+

VS

Team Averages
Level 110
1,603 SR
1,530 Elo+
Ah Muzen Cab
Ah Muzen Cab
Broccus
Ah Muzen Cab
Level 27
God Stats
1W - 0L
1,721 SR
Queue Stats
7W - 7L
1,602 Elo+
Party 2
Bacchus
Bacchus
ROMULAN KNIGHT
Bacchus
Level 155
God Stats
2W - 1L
1,567 SR
Queue Stats
57W - 67L
1,493 Elo+
Party 4
Janus
Janus
Robles1822
Janus
Level 155
God Stats
12W - 15L
1,683 SR
Queue Stats
178W - 210L
1,507 Elo+
Solo
Loki
Loki
Terpsauceboss
Loki
Level 84
God Stats
1W - 1L
1,476 SR
Queue Stats
11W - 12L
1,530 Elo+
Party 2
Pele
Pele
xSnoochie
Pele
Level 130
God Stats
2W - 1L
1,567 SR
Queue Stats
29W - 26L
1,519 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Mc-Kanye
Cupid
19
0 / 4 / 6
11,748
653
5,449
18,022
5,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
RULAG
Sun Wukong
14
1 / 0 / 0
9,893
550
196
542
188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 0 / 0
9,469
526
117
674
140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
5 / 4 / 1
13,973
776
5,400
21,765
11,479
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
20
4 / 1 / 2
13,204
734
17,057
16,431
4,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Broccus
Ah Muzen Cab
19
1 / 1 / 3
13,092
727
12,240
9,380
3,920
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
3 / 1 / 1
13,653
759
9,161
14,556
10,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Janus
20
2 / 2 / 4
13,855
770
11,235
8,488
2,788
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

19
1 / 3 / 2
12,833
713
4,599
8,720
3,498
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Pele
20
2 / 3 / 2
13,078
727
11,805
18,176
8,435
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
10
Kills
9
9
Deaths
10
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Broccus
Ah Muzen Cab
1
1
3
2.5
L
Cupid
Mc-Kanye
Cupid
0
4
6
0.75
W
3
1
1
3.5
L
Sun Wukong
RULAG
Sun Wukong
1
0
0
1
W
Janus
2
2
4
2
L
0
0
0
0
L
5
4
1
1.38
L
Hachiman
4
1
2
5
W
1
3
2
0.67
W
Pele
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,219
Damage
49,040
57,434
Taken
59,320
22,318
Mitigated
29,434
12,009
Healing
16,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Broccus
Ah Muzen Cab
12,240
736
178
4,461
9,380
3,920
5,202
1,095
8,285
0
56,071
L
Cupid
Mc-Kanye
Cupid
5,449
3,475
0
2,970
18,022
5,747
0
5,086
12,633
0
36,599
W
9,161
128
0
3,677
14,556
10,793
924
598
13,958
67,968
0
L
Sun Wukong
RULAG
Sun Wukong
196
0
0
19
542
188
0
472
40
0
164
W
Janus
11,235
120
88
1,889
8,488
2,788
3,591
1,060
7,396
58,599
0
L
117
117
0
0
674
140
0
580
64
177
0
L
5,400
621
0
4,803
21,765
11,479
0
6,616
14,471
63,669
0
L
Hachiman
17,057
6,778
0
4,217
16,431
4,764
0
7,047
8,976
0
71,038
W
4,599
787
276
1,217
8,720
3,498
255
1,827
6,893
0
48,422
W
Pele
11,805
2,008
0
4,277
18,176
8,435
3,484
937
17,239
0
60,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,287
Gold Earned
66,511
327
Minions Killed
439
0
Camps Cleared
0
1,208,016
Distance Traveled
1,953,348
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
13,092
727
83
5
0
389,206
0
L
Cupid
11,748
653
76
4
0
304,465
0
W
Bacchus
13,653
759
76
4
0
422,325
2
L
Sun Wukong
9,893
550
0
0
0
146,693
0
W
Janus
13,855
770
110
6
0
361,121
2
L
Nu Wa
9,469
526
0
0
0
48,758
0
L
Ymir
13,973
776
141
8
0
351,786
0
L
Hachiman
13,204
734
110
6
0
356,314
3
W
Loki
12,833
713
64
4
0
409,644
0
W
Pele
13,078
727
106
6
0
371,052
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role