Player Matchup

Arachne
Arachne
AyySyko
Arachne
Level 25
God Stats
18W - 4L
2,019 SR
Queue Stats
289W - 242L
1,536 Elo+
Party 1
Izanami
Izanami
Incursio69
Izanami
Level 124
God Stats
1W - 0L
1,251 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
TACOZZZinME52
Ymir
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Cliodhna
Cliodhna
WhasAID
Cliodhna
Level 27
God Stats
3W - 1L
1,787 SR
Queue Stats
172W - 108L
1,683 Elo+
Party 1
Merlin
Merlin
YungStepGawd
Merlin
Level 45
God Stats
7W - 1L
1,802 SR
Queue Stats
155W - 110L
1,569 Elo+
Party 1
Team Averages
Level 54
1,672 SR
1,558 Elo+

VS

Team Averages
Level 76
1,518 SR
1,439 Elo+
Amaterasu
Amaterasu
Shallabob44
Amaterasu
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 75L
1,524 Elo+
Party 2
Jing Wei
Jing Wei
Sharboome
Jing Wei
Level 104
God Stats
5W - 3L
1,523 SR
Queue Stats
122W - 153L
1,441 Elo+
Party 2
Cthulhu
Cthulhu
Sola Requiem
Cthulhu
Level 17
God Stats
0W - 8L
1,484 SR
Queue Stats
86W - 120L
1,382 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
YoungSasuk3
Morgan Le Fay
Level 156
God Stats
7W - 6L
1,603 SR
Queue Stats
60W - 78L
1,408 Elo+
Solo
Tsukuyomi
Tsukuyomi
wiIIymilk
Tsukuyomi
Level 18
God Stats
2W - 4L
1,481 SR
Queue Stats
177W - 229L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AyySyko
Arachne
14
8 / 0 / 3
8,825
679
7,881
9,444
2,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
Incursio69
Izanami
11
3 / 4 / 1
7,218
555
7,286
6,119
1,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 3 / 2
6,646
511
2,108
9,259
6,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cliodhna
WhasAID
Cliodhna
16
9 / 0 / 3
10,032
772
8,703
9,768
4,656
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Merlin
15
3 / 1 / 1
8,955
689
2,963
5,607
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Shallabob44
Amaterasu
8
0 / 5 / 0
5,218
401
3,646
6,373
4,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jing Wei
Sharboome
Jing Wei
10
4 / 1 / 3
6,633
510
3,197
6,108
1,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Sola Requiem
Cthulhu
10
2 / 2 / 5
6,106
470
6,085
8,857
3,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
YoungSasuk3
Morgan Le Fay
8
0 / 6 / 0
5,247
404
1,283
6,917
2,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
wiIIymilk
Tsukuyomi
9
2 / 9 / 0
5,987
461
5,239
11,615
3,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
23
Kills
8
8
Deaths
23
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
AyySyko
Arachne
8
0
3
9.5
W
Izanami
Incursio69
Izanami
3
4
1
0.88
L
Amaterasu
Shallabob44
Amaterasu
0
5
0
0
L
Jing Wei
Sharboome
Jing Wei
4
1
3
5.5
L
Cthulhu
Sola Requiem
Cthulhu
2
2
5
2.25
W
0
3
2
0.33
W
Cliodhna
WhasAID
Cliodhna
9
0
3
10.5
L
Morgan Le Fay
YoungSasuk3
Morgan Le Fay
0
6
0
0
W
Merlin
3
1
1
3.5
L
Tsukuyomi
wiIIymilk
Tsukuyomi
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,941
Damage
19,450
40,197
Taken
39,870
17,935
Mitigated
16,079
13,552
Healing
6,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AyySyko
Arachne
7,881
5,446
0
4,028
9,444
2,871
240
1,076
8,237
0
55,336
W
Izanami
Incursio69
Izanami
7,286
3,781
346
1,016
6,119
1,938
2,297
1,737
4,237
0
45,526
L
Amaterasu
Shallabob44
Amaterasu
3,646
1,646
0
834
6,373
4,830
0
0
6,373
0
18,893
L
Jing Wei
Sharboome
Jing Wei
3,197
2,889
144
1,610
6,108
1,563
0
1,005
5,103
0
22,575
L
Cthulhu
Sola Requiem
Cthulhu
6,085
1,053
63
983
8,857
3,950
0
2,111
6,746
19,329
0
W
2,108
288
0
768
9,259
6,663
608
2,561
6,416
14,802
0
W
Cliodhna
WhasAID
Cliodhna
8,703
2,326
0
6,664
9,768
4,656
0
277
9,257
0
64,815
L
Morgan Le Fay
YoungSasuk3
Morgan Le Fay
1,283
96
0
468
6,917
2,260
0
1,712
5,205
20,146
0
W
Merlin
2,963
634
0
730
5,607
1,807
371
1,009
4,420
62,602
4,003
L
Tsukuyomi
wiIIymilk
Tsukuyomi
5,239
1,217
0
1,951
11,615
3,476
0
0
11,615
0
25,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,676
Gold Earned
29,191
455
Minions Killed
197
0
Camps Cleared
0
1,334,247
Distance Traveled
1,158,476
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,825
679
89
7
0
314,793
1
W
Izanami
7,218
555
84
6
0
229,749
3
L
Amaterasu
5,218
401
35
3
0
239,531
1
L
Jing Wei
6,633
510
55
4
0
243,441
2
L
Cthulhu
6,106
470
21
2
0
270,827
1
W
Ymir
6,646
511
31
2
0
240,866
0
W
Cliodhna
10,032
772
130
10
0
292,731
2
L
Morgan Le Fay
5,247
404
36
3
0
150,343
1
W
Merlin
8,955
689
121
9
0
256,108
2
L
Tsukuyomi
5,987
461
50
4
0
254,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role