Player Matchup

King Arthur
King Arthur
Acorn Bob
King Arthur
Level 118
God Stats
41W - 56L
1,632 SR
Queue Stats
494W - 504L
1,564 Elo+
Party 2
Ravana
Ravana
Dabababy4380
Ravana
Level 67
God Stats
8W - 6L
1,548 SR
Queue Stats
98W - 108L
1,516 Elo+
Party 1
Charybdis
Charybdis
Emmánuelður
Charybdis
Level 107
God Stats
19W - 17L
1,440 SR
Queue Stats
400W - 439L
1,428 Elo+
Solo
Bacchus
Bacchus
Enough Trapz
Bacchus
Level 60
God Stats
9W - 3L
1,592 SR
Queue Stats
80W - 96L
1,463 Elo+
Party 1
Anubis
Anubis
cbtonlyfans
Anubis
Level 115
God Stats
22W - 24L
1,557 SR
Queue Stats
375W - 400L
1,541 Elo+
Party 2
Team Averages
Level 93
1,554 SR
1,503 Elo+

VS

Team Averages
Level 98
1,399 SR
1,462 Elo+
Sol
Sol
ErrantCoder1203
Sol
Level 128
God Stats
21W - 18L
1,428 SR
Queue Stats
31W - 36L
1,385 Elo+
Solo
Achilles
Achilles
GG x Clout
Achilles
Level 86
God Stats
7W - 8L
1,194 SR
Queue Stats
365W - 394L
1,561 Elo+
Solo
Chang'e
Chang'e
MrShaft7690
Chang'e
Level 102
God Stats
18W - 16L
1,373 SR
Queue Stats
251W - 237L
1,501 Elo+
Solo
Ne Zha
Ne Zha
Retro-Lix-
Ne Zha
Level 89
God Stats
4W - 1L
1,500 SR
Queue Stats
187W - 174L
1,382 Elo+
Solo
Heimdallr
Heimdallr
TrippieJayy11
Heimdallr
Level 85
God Stats
1W - 6L
1,500 SR
Queue Stats
113W - 110L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Acorn Bob
King Arthur
13
1 / 0 / 1
7,271
606
2,999
8,981
6,200
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ravana
12
7 / 1 / 4
7,440
620
7,883
6,847
2,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
Emmánuelður
Charybdis
11
1 / 4 / 5
6,542
545
4,304
7,885
1,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Enough Trapz
Bacchus
11
3 / 2 / 6
6,686
557
4,599
8,042
4,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anubis
13
5 / 1 / 4
7,640
637
5,917
3,955
1,670
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
7,380
615
6,420
5,969
1,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Achilles
GG x Clout
Achilles
10
3 / 4 / 3
6,069
506
3,061
9,668
6,888
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
MrShaft7690
Chang'e
8
0 / 2 / 0
5,040
420
1,547
5,135
663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Retro-Lix-
Ne Zha
11
1 / 6 / 3
6,475
540
4,702
8,562
1,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
TrippieJayy11
Heimdallr
10
4 / 5 / 2
6,864
572
6,602
8,353
2,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
17
Kills
8
8
Deaths
18
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Acorn Bob
King Arthur
1
0
1
1.5
W
Ravana
7
1
4
9
W
Charybdis
Emmánuelður
Charybdis
1
4
5
0.88
W
Bacchus
Enough Trapz
Bacchus
3
2
6
3
L
0
1
0
0
L
Achilles
GG x Clout
Achilles
3
4
3
1.13
L
Chang'e
MrShaft7690
Chang'e
0
2
0
0
L
Ne Zha
Retro-Lix-
Ne Zha
1
6
3
0.42
L
Heimdallr
TrippieJayy11
Heimdallr
4
5
2
1
W
Anubis
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,702
Damage
22,332
35,710
Taken
37,687
16,074
Mitigated
13,601
10,229
Healing
8,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Acorn Bob
King Arthur
2,999
159
0
3,011
8,981
6,200
0
5,594
3,387
0
37,793
W
Ravana
7,883
2,397
0
428
6,847
2,141
0
1,109
5,563
0
36,090
W
Charybdis
Emmánuelður
Charybdis
4,304
778
0
2,351
7,885
1,555
715
0
7,885
0
39,884
W
Bacchus
Enough Trapz
Bacchus
4,599
624
0
2,734
8,042
4,508
336
0
8,042
14,066
0
L
6,420
2,618
0
2,710
5,969
1,590
1,310
0
5,969
46,399
0
L
Achilles
GG x Clout
Achilles
3,061
600
211
1,235
9,668
6,888
462
2,906
6,762
0
14,148
L
Chang'e
MrShaft7690
Chang'e
1,547
90
89
2,020
5,135
663
0
2,363
2,772
13,672
0
L
Ne Zha
Retro-Lix-
Ne Zha
4,702
1,831
0
413
8,562
1,966
0
2,047
6,515
0
36,652
L
Heimdallr
TrippieJayy11
Heimdallr
6,602
2,792
0
1,723
8,353
2,494
540
3,200
5,153
0
39,465
W
Anubis
5,917
82
0
1,705
3,955
1,670
1,233
994
2,773
46,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,579
Gold Earned
31,828
352
Minions Killed
301
0
Camps Cleared
0
1,258,312
Distance Traveled
992,780
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,271
606
98
8
0
265,378
2
W
Ravana
7,440
620
60
5
0
282,168
0
W
Charybdis
6,542
545
80
7
0
224,897
2
W
Bacchus
6,686
557
17
1
0
281,496
0
L
Sol
7,380
615
99
8
0
225,035
2
L
Achilles
6,069
506
24
2
0
194,591
1
L
Chang'e
5,040
420
35
3
0
143,642
1
L
Ne Zha
6,475
540
66
6
0
231,276
3
L
Heimdallr
6,864
572
77
6
0
198,236
2
W
Anubis
7,640
637
97
8
0
204,373
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role