Player Matchup

Gilgamesh
Gilgamesh
Hoodz X1
Gilgamesh
Level 127
God Stats
6W - 3L
1,706 SR
Queue Stats
454W - 544L
1,431 Elo+
Solo
Thoth
Thoth
JDeltaRuff
Thoth
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,431 Elo+
Solo
Izanami
Izanami
Piwe13
Izanami
Level 140
God Stats
1W - 3L
1,283 SR
Queue Stats
311W - 270L
1,510 Elo+
Party 2
Chernobog
Chernobog
W1L3Y801
Chernobog
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
320W - 285L
1,508 Elo+
Party 2
Danzaburou
Danzaburou
l1lshadow3
Danzaburou
Level 130
God Stats
7W - 12L
1,519 SR
Queue Stats
294W - 252L
1,510 Elo+
Party 2
Team Averages
Level 114
1,502 SR
1,478 Elo+

VS

Team Averages
Level 113
1,568 SR
1,558 Elo+
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
StormtrooperXVII
Merlin
Level 108
God Stats
4W - 0L
1,500 SR
Queue Stats
76W - 48L
1,551 Elo+
Party 1
Bellona
Bellona
evil-squirrels
Bellona
Level 99
God Stats
3W - 3L
1,532 SR
Queue Stats
105W - 85L
1,548 Elo+
Party 1
Baba Yaga
Baba Yaga
goblin_81
Baba Yaga
Level 126
God Stats
7W - 2L
1,593 SR
Queue Stats
270W - 212L
1,637 Elo+
Party 1
Hou Yi
Hou Yi
palatablezeus
Hou Yi
Level 104
God Stats
3W - 1L
1,715 SR
Queue Stats
236W - 187L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hoodz X1
Gilgamesh
20
10 / 7 / 7
13,268
737
16,367
22,458
23,950
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thoth
19
3 / 7 / 4
11,717
651
20,704
14,862
6,866
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Izanami
Piwe13
Izanami
19
3 / 9 / 12
11,725
651
17,584
18,767
8,349
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Chernobog
W1L3Y801
Chernobog
18
2 / 9 / 7
10,972
610
6,193
17,131
7,442
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Danzaburou
l1lshadow3
Danzaburou
18
1 / 10 / 8
11,063
615
12,894
17,719
8,095
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
2 / 6 / 14
11,499
639
9,594
16,550
7,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
5 / 4 / 20
12,700
706
13,154
13,650
6,948
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

20
15 / 5 / 19
14,459
803
18,397
28,049
38,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baba Yaga
goblin_81
Baba Yaga
20
9 / 1 / 26
14,870
826
24,079
15,198
7,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
11 / 3 / 17
13,662
759
12,782
16,517
8,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
138
19
Kills
42
42
Deaths
19
38
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
6
14
1.5
L
Gilgamesh
Hoodz X1
Gilgamesh
10
7
7
1.93
L
Thoth
3
7
4
0.71
L
Izanami
Piwe13
Izanami
3
9
12
1
W
5
4
20
3.75
L
Chernobog
W1L3Y801
Chernobog
2
9
7
0.61
W
15
5
19
4.9
W
Baba Yaga
goblin_81
Baba Yaga
9
1
26
22
L
Danzaburou
l1lshadow3
Danzaburou
1
10
8
0.5
W
11
3
17
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,742
Damage
78,006
90,937
Taken
89,964
54,702
Mitigated
69,063
20,283
Healing
31,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,594
1,434
1,646
4,203
16,550
7,599
1,285
1,685
14,865
27,798
0
L
Gilgamesh
Hoodz X1
Gilgamesh
16,367
2,044
2,279
5,123
22,458
23,950
28
10,529
11,729
3,820
26,912
L
Thoth
20,704
1,168
55
2,780
14,862
6,866
0
8,066
6,489
46,150
0
L
Izanami
Piwe13
Izanami
17,584
6,597
861
3,477
18,767
8,349
816
10,325
8,291
0
34,504
W
13,154
296
1,150
2,520
13,650
6,948
785
2,228
11,422
30,896
0
L
Chernobog
W1L3Y801
Chernobog
6,193
3,401
973
2,132
17,131
7,442
1,081
9,569
7,320
0
18,080
W
18,397
2,752
2,662
5,224
28,049
38,158
184
9,053
18,885
6,783
25,991
W
Baba Yaga
goblin_81
Baba Yaga
24,079
647
2,277
6,123
15,198
7,982
1,694
3,508
11,660
52,550
0
L
Danzaburou
l1lshadow3
Danzaburou
12,894
2,544
735
1,868
17,719
8,095
0
10,779
6,672
0
29,705
W
12,782
5,490
2,109
3,991
16,517
8,376
1,546
5,282
11,188
0
28,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,745
Gold Earned
67,190
158
Minions Killed
192
0
Camps Cleared
0
1,423,020
Distance Traveled
1,720,006
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,499
639
50
3
0
303,356
0
L
Gilgamesh
13,268
737
19
1
0
343,471
4
L
Thoth
11,717
651
46
3
0
298,654
0
L
Izanami
11,725
651
32
2
0
263,244
0
W
Merlin
12,700
706
36
2
0
325,266
1
L
Chernobog
10,972
610
22
1
0
272,250
0
W
Bellona
14,459
803
26
1
0
352,467
0
W
Baba Yaga
14,870
826
58
3
0
395,627
0
L
Danzaburou
11,063
615
39
2
0
245,401
0
W
Hou Yi
13,662
759
22
1
0
343,290
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role