Player Matchup

Gilgamesh
Gilgamesh
AH-64ApacheOtaku
Gilgamesh
Level 42
God Stats
3W - 1L
1,500 SR
Queue Stats
52W - 16L
1,522 Elo+
Party 1
Pele
Pele
CaptainKiddMello
Pele
Level 86
God Stats
4W - 3L
1,042 SR
Queue Stats
36W - 33L
1,463 Elo+
Party 2
Poseidon
Poseidon
ONI_Nuggit
Poseidon
Level 155
God Stats
1W - 1L
1,786 SR
Queue Stats
234W - 170L
1,678 Elo+
Party 1
Charybdis
Charybdis
WanderingFluff
Charybdis
Level 103
God Stats
3W - 2L
1,333 SR
Queue Stats
14W - 17L
1,463 Elo+
Party 2
Atlas
Atlas
alex_vega
Atlas
Level 128
God Stats
7W - 6L
1,468 SR
Queue Stats
26W - 20L
1,574 Elo+
Party 2
Team Averages
Level 103
1,426 SR
1,540 Elo+

VS

Team Averages
Level 65
1,442 SR
1,536 Elo+
Nu Wa
Nu Wa
Bigdaddy4589
Nu Wa
Level 133
God Stats
2W - 7L
1,119 SR
Queue Stats
195W - 183L
1,493 Elo+
Solo
Achilles
Achilles
DovaLink
Achilles
Level 30
God Stats
1W - 4L
1,500 SR
Queue Stats
67W - 66L
1,598 Elo+
Solo
Raijin
Raijin
IPvPeedMyself
Raijin
Level 84
God Stats
1W - 3L
1,520 SR
Queue Stats
300W - 279L
1,543 Elo+
Solo
Sol
Sol
Jslinkyxxx
Sol
Level 41
God Stats
4W - 3L
1,785 SR
Queue Stats
111W - 95L
1,614 Elo+
Solo
Set
Set
KIN9PIN33
Set
Level 37
God Stats
3W - 7L
1,285 SR
Queue Stats
15W - 34L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
19
8 / 0 / 5
12,020
633
9,891
17,481
16,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
7 / 3 / 10
10,998
579
10,957
17,680
6,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
ONI_Nuggit
Poseidon
20
12 / 0 / 6
12,750
671
17,103
10,809
3,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
WanderingFluff
Charybdis
17
4 / 3 / 2
10,384
547
5,589
12,083
4,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
alex_vega
Atlas
16
4 / 1 / 5
10,184
536
11,092
16,184
11,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 0
8,298
437
9,675
12,778
3,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
DovaLink
Achilles
12
3 / 6 / 2
8,264
435
7,385
21,401
18,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 12 / 3
8,246
434
7,283
17,353
4,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 7 / 1
10,131
533
13,990
14,703
3,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

5
0 / 1 / 0
5,788
305
732
2,751
794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
13
35
Kills
7
7
Deaths
35
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
8
0
5
10.5
L
0
9
0
0
W
7
3
10
4
L
Achilles
DovaLink
Achilles
3
6
2
0.67
L
0
12
3
0.13
L
4
7
1
0.64
L
0
1
0
0
W
Poseidon
ONI_Nuggit
Poseidon
12
0
6
15
W
Charybdis
WanderingFluff
Charybdis
4
3
2
1.67
W
Atlas
alex_vega
Atlas
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,632
Damage
39,065
74,237
Taken
68,986
42,907
Mitigated
31,150
26,437
Healing
14,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
9,891
2,419
0
5,202
17,481
16,437
1,034
6,232
11,249
0
88,283
L
9,675
2,050
0
1,539
12,778
3,629
853
1,918
10,294
49,513
3,450
W
10,957
2,498
0
7,341
17,680
6,696
207
7,753
9,689
62
65,600
L
Achilles
DovaLink
Achilles
7,385
1,258
272
3,854
21,401
18,651
0
8,262
12,583
422
28,424
L
7,283
1,166
0
2,461
17,353
4,510
0
11,058
5,996
48,715
0
L
13,990
3,733
0
5,141
14,703
3,566
448
4,969
9,453
67,268
8,906
L
732
253
0
1,485
2,751
794
0
1,053
1,698
0
9,453
W
Poseidon
ONI_Nuggit
Poseidon
17,103
3,453
0
5,590
10,809
3,720
0
5,068
5,543
121,263
0
W
Charybdis
WanderingFluff
Charybdis
5,589
1,888
0
4,541
12,083
4,121
3,030
4,587
7,496
0
57,043
W
Atlas
alex_vega
Atlas
11,092
3,568
242
3,521
16,184
11,933
1,693
6,242
9,716
53,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,336
Gold Earned
40,727
641
Minions Killed
408
0
Camps Cleared
0
1,858,899
Distance Traveled
1,323,322
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,020
633
152
8
0
400,574
2
L
Nu Wa
8,298
437
110
6
0
298,700
3
W
Pele
10,998
579
109
6
0
400,698
2
L
Achilles
8,264
435
22
1
0
355,091
2
L
Raijin
8,246
434
94
5
0
244,927
2
L
Sol
10,131
533
147
8
0
329,096
6
L
Set
5,788
305
35
2
0
95,508
1
W
Poseidon
12,750
671
189
10
0
418,033
2
W
Charybdis
10,384
547
105
6
0
295,130
0
W
Atlas
10,184
536
86
5
0
344,464
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role