Player Matchup

Cerberus
Cerberus
Silver II
Chadwicked444
Cerberus
Silver II
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
172W - 170L
1,322 MMR
Solo
Hercules
Hercules
Silver II
HarolAcSpeed
Hercules
Silver II
Level 160
God Stats
2W - 3L
1,453 SR
Queue Stats
142W - 160L
1,374 MMR
Solo
Hou Yi
Hou Yi
Gold IV
Louarmor
Hou Yi
Gold IV
Level 84
God Stats
5W - 3L
1,818 SR
Queue Stats
93W - 91L
1,391 MMR
Solo
Freya
Freya
Gold V
Zwot
Freya
Gold V
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 39L
1,377 MMR
Solo
Ullr
Ullr
Gold II
looneychemist
Ullr
Gold II
Level 102
God Stats
4W - 11L
1,285 SR
Queue Stats
624W - 612L
1,399 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,511 SR
1,372 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 105
1,474 SR
1,392 MMR
Sol
Sol
Silver I
 
Sol
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver I
BeegMush
Izanami
Silver I
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 35L
1,309 MMR
Solo
Athena
Athena
Silver I
Darkblave
Athena
Silver I
Level 160
God Stats
1W - 2L
1,186 SR
Queue Stats
24W - 33L
1,519 MMR
Party 1
Fenrir
Fenrir
Gold V
MRLODAX9030
Fenrir
Gold V
Level 65
God Stats
32W - 31L
1,686 SR
Queue Stats
692W - 698L
1,404 MMR
Solo
Achilles
Achilles
Silver IV
TheKiller18
Achilles
Silver IV
Level 60
God Stats
3W - 4L
1,500 SR
Queue Stats
65W - 94L
1,226 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chadwicked444
Cerberus
6
0 / 0 / 0
3,485
697
1,373
3,068
1,635
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
HarolAcSpeed
Hercules
5
2 / 1 / 3
4,028
806
1,432
4,386
1,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
Louarmor
Hou Yi
6
4 / 0 / 2
4,156
831
4,141
1,901
379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
Zwot
Freya
5
1 / 0 / 3
3,395
679
1,289
2,145
452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 1 / 1
3,639
728
159
1,915
482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
GilgameshBastetThothBakasura

VS

Bans
CliodhnaAtlasHeimdallrGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
4
1 / 1 / 0
3,246
649
348
1,238
354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
BeegMush
Izanami
4
1 / 3 / 0
3,293
659
2,666
3,160
430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Athena
Darkblave
Athena
3
0 / 2 / 1
2,947
589
968
3,893
1,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
2
0 / 1 / 0
2,660
532
178
946
142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Achilles
TheKiller18
Achilles
6
0 / 0 / 0
3,354
671
1,545
3,250
1,182
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
7
Kills
2
2
Deaths
7
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
0
1
L
Izanami
BeegMush
Izanami
1
3
0
0.33
W
Cerberus
Chadwicked444
Cerberus
0
0
0
0
L
Athena
Darkblave
Athena
0
2
1
0.25
W
Hercules
HarolAcSpeed
Hercules
2
1
3
3.5
W
Hou Yi
Louarmor
Hou Yi
4
0
2
5
L
Fenrir
0
1
0
0
L
Achilles
TheKiller18
Achilles
0
0
0
0
W
Freya
Zwot
Freya
1
0
3
2.5
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,394
Damage
5,705
13,415
Taken
12,487
4,436
Mitigated
3,292
6,488
Healing
3,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
348
62
0
432
1,238
354
0
590
648
5,355
1,070
L
Izanami
BeegMush
Izanami
2,666
2,182
0
586
3,160
430
0
240
2,920
0
14,083
W
Cerberus
Chadwicked444
Cerberus
1,373
124
0
1,727
3,068
1,635
0
0
3,068
12,297
0
L
Athena
Darkblave
Athena
968
251
82
1,045
3,893
1,184
0
459
3,434
3,801
0
W
Hercules
HarolAcSpeed
Hercules
1,432
451
62
2,014
4,386
1,488
0
685
3,701
0
7,403
W
Hou Yi
Louarmor
Hou Yi
4,141
2,769
0
1,269
1,901
379
0
140
1,761
0
16,809
L
Fenrir
178
0
0
210
946
142
0
0
946
0
1,838
L
Achilles
TheKiller18
Achilles
1,545
340
0
1,055
3,250
1,182
0
1,373
1,877
0
11,633
W
Freya
Zwot
Freya
1,289
797
0
808
2,145
452
0
143
2,002
9,525
0
W
159
0
0
608
1,915
482
0
344
1,571
0
16,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,703
Gold Earned
15,500
156
Minions Killed
82
0
Camps Cleared
0
481,028
Distance Traveled
365,628
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,246
649
17
3
0
46,554
2
L
Izanami
3,293
659
26
5
0
93,704
1
W
Cerberus
3,485
697
37
7
0
91,921
0
L
Athena
2,947
589
3
1
0
99,797
1
W
Hercules
4,028
806
13
3
0
96,320
1
W
Hou Yi
4,156
831
40
8
0
86,925
1
L
Fenrir
2,660
532
6
1
0
23,474
1
L
Achilles
3,354
671
30
6
0
102,099
3
W
Freya
3,395
679
21
4
0
125,172
0
W
Ullr
3,639
728
45
9
0
80,690
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role