Player Matchup

Odin
Odin
Das Bamber
Odin
Level 148
God Stats
5W - 11L
1,567 SR
Queue Stats
302W - 302L
1,542 Elo+
Party 2
Awilix
Awilix
Das lil uhly
Awilix
Level 147
God Stats
13W - 8L
1,745 SR
Queue Stats
319W - 300L
1,520 Elo+
Party 2
Jormungandr
Jormungandr
Jdm Juggernaut
Jormungandr
Level 118
God Stats
6W - 9L
1,205 SR
Queue Stats
150W - 160L
1,396 Elo+
Party 2
Chernobog
Chernobog
LeoProStalker
Chernobog
Level 33
God Stats
4W - 7L
1,672 SR
Queue Stats
77W - 98L
1,559 Elo+
Solo
Nu Wa
Nu Wa
skyd0g86
Nu Wa
Level 84
God Stats
11W - 9L
1,155 SR
Queue Stats
134W - 124L
1,422 Elo+
Party 2
Team Averages
Level 106
1,469 SR
1,488 Elo+

VS

Team Averages
Level 72
1,563 SR
1,594 Elo+
Ymir
Ymir
 
Ymir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Ducky D Donny04
Gilgamesh
Level 32
God Stats
12W - 8L
1,730 SR
Queue Stats
338W - 327L
1,396 Elo+
Solo
Sol
Sol
Skadinir
Sol
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
195W - 164L
1,674 Elo+
Party 1
Set
Set
ToKnowTheSun
Set
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 1L
1,898 Elo+
Party 1
Neith
Neith
fermier-depoli
Neith
Level 36
God Stats
3W - 2L
1,585 SR
Queue Stats
60W - 67L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,162
474
3,414
10,869
6,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
10
1 / 4 / 0
6,064
466
3,965
10,681
3,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Jdm Juggernaut
Jormungandr
10
1 / 5 / 1
5,890
453
4,487
10,396
5,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
LeoProStalker
Chernobog
12
1 / 3 / 1
6,863
528
2,111
6,935
2,328
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nu Wa
skyd0g86
Nu Wa
10
0 / 7 / 0
6,111
470
3,940
7,558
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
3 / 0 / 7
7,920
609
3,311
7,692
5,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
Ducky D Donny04
Gilgamesh
13
2 / 0 / 4
7,304
562
5,551
6,010
2,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 1 / 4
8,406
647
6,617
4,996
1,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
11 / 0 / 6
9,986
768
11,311
10,464
4,365
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 2 / 6
8,335
641
7,894
8,183
3,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
3
Kills
22
22
Deaths
3
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
0
7
6.5
L
0
3
1
0.17
L
Awilix
1
4
0
0.25
W
Gilgamesh
Ducky D Donny04
Gilgamesh
2
0
4
4
L
Jormungandr
Jdm Juggernaut
Jormungandr
1
5
1
0.3
L
Chernobog
LeoProStalker
Chernobog
1
3
1
0.5
W
4
1
4
6
W
11
0
6
14
W
2
2
6
2.5
L
Nu Wa
skyd0g86
Nu Wa
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,917
Damage
34,684
46,439
Taken
37,345
19,807
Mitigated
17,731
5,245
Healing
11,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,311
684
0
1,563
7,692
5,787
29
1,760
5,740
23,390
6,480
L
3,414
278
0
1,258
10,869
6,777
0
1,493
9,376
3,779
23,116
L
Awilix
3,965
1,642
0
500
10,681
3,036
0
1,068
9,613
0
31,205
W
Gilgamesh
Ducky D Donny04
Gilgamesh
5,551
1,548
0
2,045
6,010
2,652
0
1,426
4,492
0
39,418
L
Jormungandr
Jdm Juggernaut
Jormungandr
4,487
1,027
0
686
10,396
5,772
84
2,721
7,675
22,523
0
L
Chernobog
LeoProStalker
Chernobog
2,111
921
0
2,354
6,935
2,328
0
3,353
3,582
0
40,059
W
6,617
3,067
0
720
4,996
1,420
1,179
1,172
3,732
60,681
0
W
11,311
4,809
0
4,097
10,464
4,365
2,518
2,689
7,714
0
81,838
W
7,894
2,889
0
2,684
8,183
3,507
1,425
1,706
6,160
0
50,967
L
Nu Wa
skyd0g86
Nu Wa
3,940
375
66
381
7,558
1,894
468
510
7,048
37,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,090
Gold Earned
41,951
331
Minions Killed
490
0
Camps Cleared
0
1,244,638
Distance Traveled
1,331,954
4
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,920
609
42
3
0
257,668
2
L
Odin
6,162
474
59
5
0
248,098
0
L
Awilix
6,064
466
64
5
0
280,829
0
W
Gilgamesh
7,304
562
75
6
0
308,475
9
L
Jormungandr
5,890
453
38
3
0
234,919
1
L
Chernobog
6,863
528
93
7
0
258,581
0
W
Sol
8,406
647
117
9
0
255,511
3
W
Set
9,986
768
160
12
0
280,304
3
W
Neith
8,335
641
96
7
0
229,996
3
L
Nu Wa
6,111
470
77
6
0
222,211
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role