Player Matchup

Gilgamesh
Gilgamesh
Awbii
Gilgamesh
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 40L
1,683 Elo+
Party 1
Bacchus
Bacchus
Azuceo
Bacchus
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 10L
1,448 Elo+
Party 1
Merlin
Merlin
BISHOP5629
Merlin
Level 107
God Stats
4W - 1L
1,531 SR
Queue Stats
277W - 289L
1,420 Elo+
Party 1
Hun Batz
Hun Batz
Conyerkillss
Hun Batz
Level 74
God Stats
1W - 2L
1,500 SR
Queue Stats
145W - 156L
1,402 Elo+
Party 1
Izanami
Izanami
S0ULLS
Izanami
Level 27
God Stats
3W - 1L
1,677 SR
Queue Stats
89W - 113L
1,370 Elo+
Party 1
Team Averages
Level 77
1,542 SR
1,465 Elo+

VS

Team Averages
Level 47
1,584 SR
1,291 Elo+
Neith
Neith
RaGe 1cE
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 57L
1,128 Elo+
Party 2
Cthulhu
Cthulhu
RaGe Rhyme
Cthulhu
Level 22
God Stats
5W - 7L
1,300 SR
Queue Stats
5W - 7L
1,173 Elo+
Party 2
Bastet
Bastet
RaGe T1TAN
Bastet
Level 36
God Stats
2W - 4L
1,500 SR
Queue Stats
39W - 58L
1,116 Elo+
Party 2
Baron Samedi
Baron Samedi
THEDARKSHADOW923
Baron Samedi
Level 101
God Stats
7W - 4L
1,624 SR
Queue Stats
107W - 125L
1,537 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
XxJplay513xX
Morgan Le Fay
Level 46
God Stats
10W - 3L
1,994 SR
Queue Stats
121W - 122L
1,499 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Awbii
Gilgamesh
11
2 / 2 / 3
6,636
553
3,496
10,585
6,123
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bacchus
Azuceo
Bacchus
11
6 / 0 / 5
7,566
631
6,532
7,025
6,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
BISHOP5629
Merlin
11
0 / 2 / 1
6,243
520
1,967
4,958
1,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Conyerkillss
Hun Batz
10
1 / 3 / 3
6,210
518
2,593
8,335
2,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
S0ULLS
Izanami
11
4 / 0 / 2
6,539
545
5,203
4,035
1,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
RaGe 1cE
Neith
9
0 / 3 / 0
5,293
441
2,508
4,936
1,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
RaGe Rhyme
Cthulhu
9
0 / 3 / 0
5,628
469
864
8,451
4,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
RaGe T1TAN
Bastet
10
1 / 1 / 3
6,168
514
4,557
7,661
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
THEDARKSHADOW923
Baron Samedi
12
2 / 4 / 1
7,095
591
5,736
6,630
2,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Morgan Le Fay
XxJplay513xX
Morgan Le Fay
11
3 / 2 / 0
6,649
554
3,625
6,173
2,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
13
Kills
6
7
Deaths
13
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Awbii
Gilgamesh
2
2
3
1.75
W
Bacchus
Azuceo
Bacchus
6
0
5
8.5
W
Merlin
BISHOP5629
Merlin
0
2
1
0.25
W
Hun Batz
Conyerkillss
Hun Batz
1
3
3
0.83
L
Neith
RaGe 1cE
Neith
0
3
0
0
L
Cthulhu
RaGe Rhyme
Cthulhu
0
3
0
0
L
Bastet
RaGe T1TAN
Bastet
1
1
3
2.5
W
Izanami
S0ULLS
Izanami
4
0
2
5
L
Baron Samedi
THEDARKSHADOW923
Baron Samedi
2
4
1
0.63
L
Morgan Le Fay
XxJplay513xX
Morgan Le Fay
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,791
Damage
17,290
34,938
Taken
33,851
17,990
Mitigated
13,267
11,673
Healing
7,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Awbii
Gilgamesh
3,496
772
204
4,390
10,585
6,123
0
3,669
6,585
0
25,281
W
Bacchus
Azuceo
Bacchus
6,532
416
349
1,508
7,025
6,350
50
1,069
5,911
18,441
0
W
Merlin
BISHOP5629
Merlin
1,967
0
86
611
4,958
1,578
108
2,236
2,722
35,291
0
W
Hun Batz
Conyerkillss
Hun Batz
2,593
402
0
2,960
8,335
2,697
0
2,198
6,053
0
26,012
L
Neith
RaGe 1cE
Neith
2,508
573
0
883
4,936
1,447
888
2,222
2,714
0
23,166
L
Cthulhu
RaGe Rhyme
Cthulhu
864
141
0
564
8,451
4,610
300
1,101
7,350
15,649
0
L
Bastet
RaGe T1TAN
Bastet
4,557
1,192
0
2,735
7,661
2,167
0
2,029
5,608
0
26,451
W
Izanami
S0ULLS
Izanami
5,203
3,158
0
1,565
4,035
1,242
304
593
3,442
0
35,718
L
Baron Samedi
THEDARKSHADOW923
Baron Samedi
5,736
439
36
1,460
6,630
2,988
0
1,703
4,851
37,315
0
L
Morgan Le Fay
XxJplay513xX
Morgan Le Fay
3,625
393
0
1,454
6,173
2,055
0
1,142
4,829
36,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,194
Gold Earned
30,833
282
Minions Killed
284
0
Camps Cleared
0
1,235,031
Distance Traveled
1,062,771
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,636
553
58
5
0
250,529
1
W
Bacchus
7,566
631
27
2
0
263,186
0
W
Merlin
6,243
520
69
6
0
242,098
0
W
Hun Batz
6,210
518
64
5
0
247,362
2
L
Neith
5,293
441
39
3
0
224,202
4
L
Cthulhu
5,628
469
29
2
0
180,186
1
L
Bastet
6,168
514
63
5
0
280,419
0
W
Izanami
6,539
545
64
5
0
231,856
0
L
Baron Samedi
7,095
591
85
7
0
177,758
2
L
Morgan Le Fay
6,649
554
68
6
0
200,206
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role