Player Matchup

Cthulhu
Cthulhu
BlueRaider2012
Cthulhu
Level 134
God Stats
11W - 11L
1,723 SR
Queue Stats
228W - 180L
1,738 Elo+
Party 2
Tsukuyomi
Tsukuyomi
FearTheeBeard1
Tsukuyomi
Level 93
God Stats
13W - 6L
1,567 SR
Queue Stats
583W - 540L
1,398 Elo+
Party 3
Vamana
Vamana
R O IF IL
Vamana
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
393W - 377L
1,402 Elo+
Party 3
Danzaburou
Danzaburou
Rimenocerous22
Danzaburou
Level 103
God Stats
20W - 17L
1,567 SR
Queue Stats
184W - 166L
1,639 Elo+
Party 2
Janus
Janus
jayjaytherocker
Janus
Level 144
God Stats
3W - 2L
1,500 SR
Queue Stats
423W - 368L
1,610 Elo+
Party 2
Team Averages
Level 113
1,571 SR
1,557 Elo+

VS

Team Averages
Level 100
1,513 SR
1,475 Elo+
Hades
Hades
CreepyRabbit7
Hades
Level 129
God Stats
26W - 21L
1,500 SR
Queue Stats
592W - 585L
1,244 Elo+
Solo
Horus
Horus
GrimTøuch
Horus
Level 109
God Stats
24W - 21L
1,459 SR
Queue Stats
104W - 105L
1,513 Elo+
Party 1
Thoth
Thoth
WilloTheWisp91
Thoth
Level 92
God Stats
31W - 37L
1,372 SR
Queue Stats
105W - 100L
1,431 Elo+
Party 1
Medusa
Medusa
alex_vega
Medusa
Level 128
God Stats
2W - 0L
1,733 SR
Queue Stats
26W - 20L
1,558 Elo+
Solo
Neith
Neith
kovaiu
Neith
Level 43
God Stats
2W - 3L
1,500 SR
Queue Stats
50W - 54L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 4 / 1
6,246
446
6,662
11,854
9,755
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
FearTheeBeard1
Tsukuyomi
12
2 / 2 / 2
7,455
533
7,784
9,965
2,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
R O IF IL
Vamana
11
0 / 5 / 1
5,882
420
2,400
11,497
8,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Rimenocerous22
Danzaburou
10
0 / 9 / 0
5,684
406
2,359
9,640
2,429
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 4 / 1
7,574
541
4,877
5,890
1,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 6
8,426
602
10,579
9,986
4,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
10
1 / 1 / 7
6,850
489
2,504
10,944
6,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
3 / 2 / 2
7,916
565
6,883
4,888
1,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
alex_vega
Medusa
14
8 / 2 / 3
8,524
609
8,560
9,465
3,190
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Neith
kovaiu
Neith
14
6 / 1 / 0
8,894
635
8,379
7,304
2,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
6
Kills
24
24
Deaths
7
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
6
1
6
9
L
Tsukuyomi
FearTheeBeard1
Tsukuyomi
2
2
2
1.5
W
Horus
1
1
7
4.5
L
Vamana
R O IF IL
Vamana
0
5
1
0.1
L
Danzaburou
Rimenocerous22
Danzaburou
0
9
0
0
W
3
2
2
2
W
Medusa
alex_vega
Medusa
8
2
3
4.75
L
1
4
1
0.38
W
Neith
kovaiu
Neith
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,082
Damage
36,905
48,846
Taken
42,587
25,352
Mitigated
17,874
9,232
Healing
18,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,662
39
139
1,338
11,854
9,755
0
4,878
6,741
29,067
0
W
10,579
641
433
4,252
9,986
4,091
0
3,464
6,421
53,810
0
L
Tsukuyomi
FearTheeBeard1
Tsukuyomi
7,784
1,674
0
2,091
9,965
2,938
0
4,483
5,384
0
48,004
W
Horus
2,504
1,024
2,638
6,375
10,944
6,699
230
3,017
7,739
0
18,611
L
Vamana
R O IF IL
Vamana
2,400
491
0
4,430
11,497
8,754
0
1,659
9,838
0
28,408
L
Danzaburou
Rimenocerous22
Danzaburou
2,359
937
0
874
9,640
2,429
0
2,047
7,593
0
33,372
W
6,883
35
0
775
4,888
1,228
119
1,423
3,373
44,902
0
W
Medusa
alex_vega
Medusa
8,560
3,047
0
738
9,465
3,190
1,379
3,105
5,902
0
55,873
L
4,877
288
0
360
5,890
1,476
0
3,776
1,828
49,102
0
W
Neith
kovaiu
Neith
8,379
4,461
0
3,338
7,304
2,666
1,234
153
6,881
0
52,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,841
Gold Earned
40,610
371
Minions Killed
437
0
Camps Cleared
0
1,288,205
Distance Traveled
1,348,091
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,246
446
53
4
0
253,400
3
W
Hades
8,426
602
100
7
0
272,291
1
L
Tsukuyomi
7,455
533
89
6
0
283,148
3
W
Horus
6,850
489
33
2
0
290,322
2
L
Vamana
5,882
420
45
3
0
260,952
0
L
Danzaburou
5,684
406
69
5
0
229,116
4
W
Thoth
7,916
565
103
7
0
294,760
2
W
Medusa
8,524
609
100
7
0
257,633
1
L
Janus
7,574
541
115
8
0
261,589
3
W
Neith
8,894
635
101
7
0
233,085
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role