Player Matchup

Bastet
Bastet
Gold IV
Palsy15
Bastet
Gold IV
Level 109
God Stats
12W - 5L
1,973 SR
Queue Stats
21W - 19L
1,650 MMR
Party 2
Bacchus
Bacchus
Gold IV
RaiseGasPrices
Bacchus
Gold IV
Level 148
God Stats
1W - 0L
1,324 SR
Queue Stats
21W - 19L
1,650 MMR
Party 2
Vulcan
Vulcan
Gold IV
noname98a
Vulcan
Gold IV
Level 120
God Stats
8W - 2L
1,911 SR
Queue Stats
21W - 19L
1,650 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,736 SR
1,650 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,535 SR
1,575 MMR
Ne Zha
Ne Zha
Gold I
 
Ne Zha
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
Living_Terror27
Baron Samedi
Gold V
Level 148
God Stats
1W - 1L
1,606 SR
Queue Stats
12W - 7L
1,642 MMR
Party 1
Chaac
Chaac
Silver I
TrashTagPP
Chaac
Silver I
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,583 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Palsy15
Bastet
20
10 / 3 / 5
15,271
727
25,533
18,501
8,000
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

19
3 / 4 / 14
13,888
661
16,600
24,686
39,160
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
noname98a
Vulcan
19
6 / 3 / 12
14,341
683
23,439
13,316
5,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
AphroditeGebFenrirMorgan Le FayThoth

VS

Bans
SobekAresAtlasXing TianGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
2 / 8 / 8
12,765
608
11,199
24,095
20,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

Baron Samedi
Living_Terror27
Baron Samedi
18
7 / 7 / 3
13,752
655
19,735
22,441
7,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chaac
17
1 / 4 / 9
13,005
619
16,303
31,721
25,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
30
19
Kills
10
10
Deaths
19
31
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
8
8
0.75
L
Baron Samedi
Living_Terror27
Baron Samedi
7
7
3
1.21
W
Bastet
Palsy15
Bastet
10
3
5
4.17
W
3
4
14
2.5
L
Chaac
1
4
9
1.38
W
Vulcan
noname98a
Vulcan
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,572
Damage
47,237
56,503
Taken
78,257
52,942
Mitigated
53,508
10,447
Healing
30,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
11,199
1,809
0
4,295
24,095
20,681
185
12,324
11,420
0
48,672
L
Baron Samedi
Living_Terror27
Baron Samedi
19,735
2,014
3,061
6,495
22,441
7,741
485
11,819
10,290
54,287
0
W
Bastet
Palsy15
Bastet
25,533
5,822
0
4,432
18,501
8,000
783
5,820
12,008
0
53,982
W
16,600
2,186
0
1,892
24,686
39,160
120
11,043
12,440
47,331
0
L
Chaac
16,303
2,826
0
16,920
31,721
25,086
140
15,541
15,741
0
58,719
W
Vulcan
noname98a
Vulcan
23,439
9,876
0
4,123
13,316
5,782
1,578
3,258
9,679
63,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,500
Gold Earned
39,522
213
Minions Killed
222
7
Camps Cleared
10
1,215,010
Distance Traveled
1,043,241
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
12,765
608
59
3
3
324,954
3
L
Baron Samedi
13,752
655
89
4
3
323,747
6
W
Bastet
15,271
727
65
3
1
424,174
1
W
Bacchus
13,888
661
41
2
3
378,060
6
L
Chaac
13,005
619
74
4
4
394,540
0
W
Vulcan
14,341
683
107
5
3
412,776
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role