Player Matchup

Awilix
Awilix
Gold IV
 
Awilix
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Silver I
DreamZ ChipT
Hachiman
Silver I
Level 146
God Stats
6W - 5L
1,685 SR
Queue Stats
27W - 28L
1,433 MMR
Solo
Kukulkan
Kukulkan
Silver I
MildBill56
Kukulkan
Silver I
Level 100
God Stats
4W - 3L
1,806 SR
Queue Stats
18W - 24L
1,424 MMR
Solo
Osiris
Osiris
Silver III
OreoLemonade
Osiris
Silver III
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 64L
1,409 MMR
Solo
Atlas
Atlas
Silver II
defender1242
Atlas
Silver II
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,418 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,598 SR
1,437 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,553 SR
1,421 MMR
Ymir
Ymir
Bronze III
PanchoP003
Ymir
Bronze III
Level 115
God Stats
4W - 0L
1,500 SR
Queue Stats
68W - 79L
1,408 MMR
Solo
Thoth
Thoth
Gold II
Santino954
Thoth
Gold II
Level 148
God Stats
7W - 3L
1,719 SR
Queue Stats
61W - 63L
1,441 MMR
Solo
Cliodhna
Cliodhna
Silver III
TM Bearr
Cliodhna
Silver III
Level 123
God Stats
1W - 1L
1,542 SR
Queue Stats
16W - 11L
1,408 MMR
Solo
Arachne
Arachne
Silver I
Team Charlie v3
Arachne
Silver I
Level 155
God Stats
39W - 24L
1,449 SR
Queue Stats
82W - 82L
1,433 MMR
Solo
Chernobog
Chernobog
Gold IV
temp-418702
Chernobog
Gold IV
Level 137
God Stats
11W - 7L
1,557 SR
Queue Stats
460W - 454L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
15
5 / 8 / 2
9,575
504
9,854
16,543
5,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hachiman
DreamZ ChipT
Hachiman
17
1 / 3 / 2
10,198
537
3,915
11,035
4,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
MildBill56
Kukulkan
15
0 / 5 / 3
9,059
477
4,584
10,927
3,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
17
3 / 7 / 3
10,545
555
8,075
19,189
20,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 3 / 2
8,397
442
5,461
19,005
12,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
DanzaburouAchillesBakasura

VS

Bans
AthenaGebBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 10
9,801
516
5,215
16,715
16,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
18
8 / 0 / 5
11,720
617
10,797
5,310
1,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
TM Bearr
Cliodhna
17
8 / 5 / 6
11,417
601
16,856
16,676
12,630
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
3 / 3 / 7
11,383
599
8,234
13,753
6,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Chernobog
temp-418702
Chernobog
17
4 / 0 / 11
10,953
576
12,171
9,431
3,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
65
10
Kills
26
26
Deaths
11
12
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
5
8
2
0.75
L
Hachiman
DreamZ ChipT
Hachiman
1
3
2
0.67
L
Kukulkan
MildBill56
Kukulkan
0
5
3
0.3
L
Osiris
3
7
3
0.64
W
3
3
10
2.67
W
Thoth
8
0
5
10.5
W
Cliodhna
TM Bearr
Cliodhna
8
5
6
2.2
W
3
3
7
2.17
L
1
3
2
0.67
W
Chernobog
temp-418702
Chernobog
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,889
Damage
53,273
76,699
Taken
61,885
46,353
Mitigated
41,406
18,174
Healing
26,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
9,854
3,947
0
796
16,543
5,966
138
2,563
13,822
0
69,962
L
Hachiman
DreamZ ChipT
Hachiman
3,915
1,631
0
3,596
11,035
4,115
1,008
978
10,047
0
78,328
L
Kukulkan
MildBill56
Kukulkan
4,584
106
0
1,470
10,927
3,770
0
4,705
5,892
62,601
0
L
Osiris
8,075
3,505
0
6,354
19,189
20,216
0
1,861
17,212
0
59,572
W
5,215
973
0
3,739
16,715
16,846
48
7,427
9,288
17,314
0
W
Thoth
10,797
434
0
1,714
5,310
1,911
520
954
4,356
69,502
0
W
Cliodhna
TM Bearr
Cliodhna
16,856
2,035
0
7,922
16,676
12,630
100
1,647
15,029
0
71,844
W
8,234
5,104
0
6,683
13,753
6,504
2,804
1,102
12,651
0
74,598
L
5,461
2,228
1,914
4,044
19,005
12,286
0
5,109
13,714
33,045
0
W
Chernobog
temp-418702
Chernobog
12,171
6,253
0
5,962
9,431
3,515
1,404
2,764
6,667
0
77,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,774
Gold Earned
55,274
549
Minions Killed
523
0
Camps Cleared
0
1,817,523
Distance Traveled
1,992,784
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,575
504
101
5
0
372,106
1
L
Hachiman
10,198
537
145
8
0
380,589
5
L
Kukulkan
9,059
477
151
8
0
368,143
3
L
Osiris
10,545
555
113
6
0
329,116
5
W
Ymir
9,801
516
23
1
0
336,694
3
W
Thoth
11,720
617
142
7
0
369,277
7
W
Cliodhna
11,417
601
121
6
0
411,636
6
W
Arachne
11,383
599
122
6
0
431,340
2
L
Atlas
8,397
442
39
2
0
367,569
7
W
Chernobog
10,953
576
115
6
0
443,837
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role