Player Matchup

Sol
Sol
Gold V
 
Sol
Gold V
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold IV
WarMachine
Ah Muzen Cab
Gold IV
Level 68
God Stats
3W - 1L
1,835 SR
Queue Stats
32W - 6L
1,679 MMR
Party 1
Achilles
Achilles
Gold IV
uhslinky
Achilles
Gold IV
Level 110
God Stats
6W - 0L
1,676 SR
Queue Stats
12W - 1L
1,679 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 85
1,670 SR
1,619 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,681 SR
1,635 MMR
Odin
Odin
Silver I
REID3N_ANGELO
Odin
Silver I
Level 107
God Stats
0W - 1L
1,246 SR
Queue Stats
10W - 7L
1,535 MMR
Solo
Thoth
Thoth
Platinum V
WolfmanXXVII
Thoth
Platinum V
Level 142
God Stats
23W - 19L
1,961 SR
Queue Stats
82W - 96L
1,884 MMR
Party 2
Thor
Thor
Gold IV
zaya2727
Thor
Gold IV
Level 127
God Stats
36W - 33L
1,835 SR
Queue Stats
180W - 204L
1,487 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
6 / 1 / 7
6,310
1,262
6,661
4,413
1,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
WarMachine
Ah Muzen Cab
10
6 / 0 / 6
6,146
1,229
4,589
4,420
1,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
uhslinky
Achilles
10
3 / 1 / 11
6,320
1,264
3,551
5,490
3,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
SobekGilgameshArtioZeusBastet

VS

Bans
AtlasKumbhakarnaPoseidonCabrakanScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 2
4,139
828
763
5,650
2,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

8
2 / 4 / 0
4,522
904
2,913
3,894
703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
6
0 / 7 / 1
3,905
781
1,614
6,800
1,537
Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
15
Kills
2
2
Deaths
15
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
1
7
9.5
L
0
4
2
0.25
W
Ah Muzen Cab
WarMachine
Ah Muzen Cab
6
0
6
9
L
2
4
0
0.5
W
Achilles
uhslinky
Achilles
3
1
11
8.5
L
Thor
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,801
Damage
5,290
14,323
Taken
16,344
6,425
Mitigated
4,992
6,131
Healing
878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,661
3,840
0
1,621
4,413
1,371
1,856
1,470
2,943
26,749
2,713
L
763
226
0
268
5,650
2,752
0
1,829
3,821
252
4,211
W
Ah Muzen Cab
WarMachine
Ah Muzen Cab
4,589
1,832
0
2,480
4,420
1,530
880
976
3,392
0
18,094
L
2,913
36
0
250
3,894
703
0
605
3,289
14,251
0
W
Achilles
uhslinky
Achilles
3,551
911
157
1,873
5,490
3,524
34
803
4,601
0
6,590
L
Thor
1,614
143
0
360
6,800
1,537
0
3,502
3,298
0
3,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,776
Gold Earned
12,566
74
Minions Killed
42
4
Camps Cleared
1
342,855
Distance Traveled
280,346
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,310
1,262
42
8
3
100,874
0
L
Odin
4,139
828
12
2
1
94,536
1
W
Ah Muzen Cab
6,146
1,229
21
4
1
118,988
1
L
Thoth
4,522
904
22
4
0
97,208
2
W
Achilles
6,320
1,264
11
2
0
122,993
1
L
Thor
3,905
781
8
2
0
88,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role