Player Matchup

Achilles
Achilles
GlitchDraco
Achilles
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
222W - 174L
1,640 Elo+
Party 2
Da Ji
Da Ji
ShackDadddy
Da Ji
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,374 Elo+
Party 2
Scylla
Scylla
TranquililtyMD
Scylla
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
171W - 93L
1,720 Elo+
Party 2
Team Averages
Level 102
1,500 SR
1,578 Elo+

VS

Team Averages
Level 83
1,475 SR
1,742 Elo+
Agni
Agni
HercOffAPerc
Agni
Level 27
God Stats
1W - 0L
1,392 SR
Queue Stats
29W - 9L
1,929 Elo+
Party 1
Cliodhna
Cliodhna
Knight of Erin
Cliodhna
Level 134
God Stats
2W - 0L
1,504 SR
Queue Stats
90W - 60L
1,889 Elo+
Party 1
Fafnir
Fafnir
MrMellonFarmer
Fafnir
Level 87
God Stats
9W - 5L
1,529 SR
Queue Stats
341W - 344L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GlitchDraco
Achilles
13
1 / 3 / 7
8,833
679
8,862
15,360
18,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 7 / 4
9,132
702
8,678
14,018
3,537
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 7 / 3
9,571
736
7,871
12,674
3,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 3 / 4
11,496
884
17,163
12,534
4,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cliodhna
14
6 / 5 / 6
10,013
770
14,366
11,695
5,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 1 / 12
10,240
788
5,307
11,807
14,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
39
9
Kills
17
17
Deaths
9
14
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Achilles
GlitchDraco
Achilles
1
3
7
1.5
W
10
3
4
4
W
Cliodhna
6
5
6
1.8
W
1
1
12
7
L
4
7
4
0.86
L
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,411
Damage
36,836
42,052
Taken
36,036
26,071
Mitigated
23,866
5,775
Healing
8,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
GlitchDraco
Achilles
8,862
1,859
0
2,377
15,360
18,565
0
7,580
7,280
260
19,344
W
17,163
1,010
0
2,151
12,534
4,173
1,206
2,015
10,158
55,465
0
W
Cliodhna
14,366
1,426
0
2,360
11,695
5,454
884
2,014
9,196
0
33,570
W
5,307
1,468
581
3,119
11,807
14,239
422
3,929
7,137
13,578
0
L
8,678
2,007
0
1,099
14,018
3,537
0
9,084
4,784
0
18,637
L
7,871
1,227
0
2,299
12,674
3,969
0
6,144
6,470
33,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,536
Gold Earned
31,749
113
Minions Killed
133
5
Camps Cleared
7
669,303
Distance Traveled
766,479
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,833
679
23
2
1
248,597
3
W
Agni
11,496
884
80
6
6
250,479
2
W
Cliodhna
10,013
770
35
3
1
267,725
3
W
Fafnir
10,240
788
18
1
0
248,275
5
L
Da Ji
9,132
702
20
2
3
214,358
3
L
Scylla
9,571
736
70
5
1
206,348
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role