Player Matchup

Raijin
Raijin
Gold II
 
Raijin
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Da Ji
Da Ji
Gold III
SaintlyThighs
Da Ji
Gold III
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,797 MMR
Solo
Fenrir
Fenrir
Gold IV
temp-759195
Fenrir
Gold IV
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 3L
1,758 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 105
1,500 SR
1,685 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,625 SR
1,530 MMR
Set
Set
Gold IV
Il Tbone lI
Set
Gold IV
Level 109
God Stats
3W - 3L
1,589 SR
Queue Stats
10W - 12L
1,550 MMR
Party 1
Agni
Agni
Gold V
XxGRIMxR33PERxX
Agni
Gold V
Level 103
God Stats
8W - 2L
1,736 SR
Queue Stats
11W - 12L
1,490 MMR
Party 1
Sobek
Sobek
Gold IV
ol Funky lo
Sobek
Gold IV
Level 129
God Stats
0W - 1L
1,550 SR
Queue Stats
10W - 12L
1,550 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
3 / 0 / 8
6,826
853
4,004
2,321
773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 1 / 7
6,423
803
5,149
6,831
3,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
11
6 / 0 / 6
7,251
906
5,850
8,037
5,301
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
GebAchillesAh Muzen CabGilgameshBastet

VS

Bans
AtlasScyllaAresSolGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
5,458
682
1,999
5,473
1,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

6
0 / 3 / 1
4,820
603
1,417
2,938
674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 4 / 1
5,308
664
1,252
8,568
5,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
12
Kills
1
1
Deaths
12
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
0
8
7
L
1
5
0
0.2
W
3
1
7
6.5
L
0
3
1
0.17
L
0
4
1
0.13
W
Fenrir
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,003
Damage
4,668
17,189
Taken
16,979
9,912
Mitigated
8,009
4,269
Healing
1,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
4,004
440
0
575
2,321
773
444
703
1,618
33,090
0
L
1,999
425
0
216
5,473
1,944
0
1,505
3,883
0
14,770
W
5,149
1,175
0
1,821
6,831
3,838
527
821
6,010
0
16,134
L
1,417
33
0
0
2,938
674
0
266
2,565
6,752
0
L
1,252
158
0
1,312
8,568
5,391
0
2,297
6,209
5,138
0
W
Fenrir
5,850
1,198
0
1,873
8,037
5,301
1,424
1,526
6,511
54
17,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,500
Gold Earned
15,586
97
Minions Killed
52
5
Camps Cleared
1
435,560
Distance Traveled
361,155
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,826
853
65
8
3
137,878
1
L
Set
5,458
682
27
3
0
121,984
2
W
Da Ji
6,423
803
20
3
0
134,743
3
L
Agni
4,820
603
11
1
0
112,366
2
L
Sobek
5,308
664
14
2
1
126,805
2
W
Fenrir
7,251
906
12
2
2
162,939
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role