Player Matchup

Ra
Ra
Diamond IV
 
Ra
Diamond IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Diamond II
Aerøndight
Ganesha
Diamond II
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 48L
2,278 MMR
Party 4
Gilgamesh
Gilgamesh
Diamond II
FatHughHefner
Gilgamesh
Diamond II
Level 149
God Stats
14W - 5L
1,789 SR
Queue Stats
87W - 56L
2,382 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond V
KG1999
Sun Wukong
Diamond V
Level 147
God Stats
16W - 5L
1,849 SR
Queue Stats
104W - 78L
2,110 MMR
Party 4
Ullr
Ullr
Masters
lHaymakerl
Ullr
Masters
Level 160
God Stats
124W - 108L
1,640 SR
Queue Stats
980W - 740L
2,589 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,655 SR
2,172 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 158
1,635 SR
2,292 MMR
Odin
Odin
Platinum II
ArdorLove
Odin
Platinum II
Level 148
God Stats
2W - 3L
1,500 SR
Queue Stats
397W - 383L
2,160 MMR
Party 1
Scylla
Scylla
Platinum IV
BlueFire0224
Scylla
Platinum IV
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
177W - 155L
2,114 MMR
Party 1
Cernunnos
Cernunnos
Diamond II
GOD OF PIGz
Cernunnos
Diamond II
Level 160
God Stats
3W - 2L
2,013 SR
Queue Stats
273W - 185L
2,447 MMR
Solo
Ne Zha
Ne Zha
Masters
JMVB_Kairos
Ne Zha
Masters
Level 160
God Stats
5W - 5L
1,548 SR
Queue Stats
498W - 506L
2,389 MMR
Party 3
Sobek
Sobek
Masters
iTz-Sotelo-
Sobek
Masters
Level 160
God Stats
40W - 39L
1,615 SR
Queue Stats
575W - 550L
2,348 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
19
12 / 4 / 8
12,840
642
18,466
15,521
6,650
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
Aerøndight
Ganesha
17
1 / 1 / 24
11,522
576
10,157
24,137
27,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
FatHughHefner
Gilgamesh
18
8 / 2 / 14
12,311
616
16,111
18,135
8,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
KG1999
Sun Wukong
18
7 / 1 / 10
12,258
613
15,690
20,989
22,729
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
10 / 1 / 7
14,022
701
20,889
13,175
5,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
Ah PuchAtlasAwilixBastet

VS

Bans
CliodhnaThothGebKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
0 / 6 / 3
8,962
448
7,353
18,179
12,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
16
3 / 7 / 2
9,948
497
15,119
13,446
3,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
GOD OF PIGz
Cernunnos
15
1 / 8 / 5
9,809
490
11,147
19,070
4,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
15
4 / 12 / 3
9,653
483
10,272
21,202
6,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 5 / 7
10,045
502
13,360
27,313
27,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
29
38
Kills
9
9
Deaths
38
63
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
12
4
8
4
W
Ganesha
Aerøndight
Ganesha
1
1
24
13
L
Odin
0
6
3
0.25
L
Scylla
3
7
2
0.57
W
Gilgamesh
FatHughHefner
Gilgamesh
8
2
14
7.5
L
Cernunnos
GOD OF PIGz
Cernunnos
1
8
5
0.44
L
Ne Zha
4
12
3
0.46
W
Sun Wukong
KG1999
Sun Wukong
7
1
10
12
L
1
5
7
0.9
W
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,313
Damage
57,251
91,957
Taken
99,210
71,184
Mitigated
53,040
37,792
Healing
21,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
18,466
2,209
6,125
7,013
15,521
6,650
1,569
8,140
7,352
86,317
0
W
Ganesha
Aerøndight
Ganesha
10,157
1,747
551
7,226
24,137
27,321
495
9,663
14,285
31,480
3,176
L
Odin
7,353
1,403
222
5,756
18,179
12,020
0
4,041
14,001
0
50,323
L
Scylla
15,119
1,461
0
1,520
13,446
3,124
0
3,249
10,073
76,856
0
W
Gilgamesh
FatHughHefner
Gilgamesh
16,111
5,290
0
2,980
18,135
8,843
1,141
6,310
11,673
0
100,828
L
Cernunnos
GOD OF PIGz
Cernunnos
11,147
5,201
0
5,599
19,070
4,350
462
2,357
16,671
0
68,435
L
Ne Zha
10,272
4,153
0
3,659
21,202
6,051
0
7,315
13,721
0
71,884
W
Sun Wukong
KG1999
Sun Wukong
15,690
3,922
0
9,700
20,989
22,729
0
4,024
16,535
162
78,055
L
13,360
852
0
5,176
27,313
27,495
0
10,534
16,530
34,068
0
W
20,889
9,441
0
4,197
13,175
5,641
2,570
2,152
10,945
0
138,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,953
Gold Earned
48,417
632
Minions Killed
475
0
Camps Cleared
0
2,082,398
Distance Traveled
1,809,120
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,840
642
137
7
0
390,731
3
W
Ganesha
11,522
576
9
0
0
410,662
6
L
Odin
8,962
448
97
5
0
383,396
6
L
Scylla
9,948
497
120
6
0
331,732
2
W
Gilgamesh
12,311
616
130
7
0
454,103
1
L
Cernunnos
9,809
490
119
6
0
354,046
5
L
Ne Zha
9,653
483
101
5
0
342,628
4
W
Sun Wukong
12,258
613
133
7
0
409,741
6
L
Sobek
10,045
502
38
2
0
397,318
4
W
Ullr
14,022
701
223
11
0
417,161
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role