Player Matchup

Hun Batz
Hun Batz
Solthly
Hun Batz
Level 88
God Stats
3W - 2L
1,866 SR
Queue Stats
168W - 147L
1,657 Elo+
Solo
Atlas
Atlas
TheWintrySet
Atlas
Level 89
God Stats
13W - 8L
1,535 SR
Queue Stats
187W - 145L
1,504 Elo+
Party 2
Izanami
Izanami
allenmichael7
Izanami
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
59W - 58L
1,620 Elo+
Solo
Sun Wukong
Sun Wukong
wafullboy
Sun Wukong
Level 155
God Stats
1W - 4L
1,561 SR
Queue Stats
242W - 207L
1,614 Elo+
Party 2
Nu Wa
Nu Wa
xPINGO manx
Nu Wa
Level 160
God Stats
82W - 68L
1,578 SR
Queue Stats
565W - 593L
1,617 Elo+
Solo
Team Averages
Level 124
1,608 SR
1,603 Elo+

VS

Team Averages
Level 134
1,646 SR
1,564 Elo+
Horus
Horus
 
Horus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Alexonism
Zhong Kui
Level 156
God Stats
24W - 27L
1,561 SR
Queue Stats
815W - 810L
1,524 Elo+
Solo
Apollo
Apollo
CM 8P
Apollo
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
296W - 271L
1,536 Elo+
Party 1
Sol
Sol
MutableStringz
Sol
Level 145
God Stats
18W - 9L
1,924 SR
Queue Stats
29W - 29L
1,631 Elo+
Party 3
Nemesis
Nemesis
a-Phew
Nemesis
Level 94
God Stats
4W - 1L
1,747 SR
Queue Stats
28W - 29L
1,631 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Solthly
Hun Batz
8
0 / 4 / 1
5,070
461
3,777
9,113
2,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 3 / 4
5,151
468
4,066
9,644
4,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
11
3 / 1 / 1
6,378
580
6,232
6,813
1,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
wafullboy
Sun Wukong
9
0 / 2 / 0
5,357
487
3,087
5,544
2,226
10
1 / 4 / 1
5,601
509
5,441
7,023
2,255
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 2 / 5
6,211
565
4,049
10,580
5,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
Alexonism
Zhong Kui
12
1 / 0 / 1
6,734
612
2,637
4,710
3,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
CM 8P
Apollo
12
2 / 1 / 0
6,975
634
5,384
7,672
1,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
9 / 0 / 2
7,675
698
12,167
8,465
3,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
a-Phew
Nemesis
12
2 / 1 / 2
6,803
618
3,565
6,579
2,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
4
Kills
14
14
Deaths
4
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
2
5
1.25
W
Zhong Kui
Alexonism
Zhong Kui
1
0
1
1.5
W
Apollo
CM 8P
Apollo
2
1
0
2
W
9
0
2
10
L
Hun Batz
Solthly
Hun Batz
0
4
1
0.13
L
0
3
4
0.67
W
Nemesis
a-Phew
Nemesis
2
1
2
3
L
Izanami
3
1
1
3.5
L
Sun Wukong
wafullboy
Sun Wukong
0
2
0
0
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,603
Damage
27,802
38,137
Taken
38,006
13,196
Mitigated
15,936
8,200
Healing
21,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,049
1,592
2,517
4,167
10,580
5,461
0
2,954
7,626
0
16,124
W
Zhong Kui
Alexonism
Zhong Kui
2,637
667
0
3,379
4,710
3,018
1,785
294
4,416
34,330
4,595
W
Apollo
CM 8P
Apollo
5,384
3,420
0
4,347
7,672
1,979
0
1,398
6,274
0
47,524
W
12,167
4,212
0
5,370
8,465
3,024
3,181
3,918
4,547
46,779
5,427
L
Hun Batz
Solthly
Hun Batz
3,777
780
0
2,096
9,113
2,523
0
3,359
5,754
0
24,500
L
4,066
1,400
377
1,920
9,644
4,664
0
2,572
7,072
10,575
0
W
Nemesis
a-Phew
Nemesis
3,565
1,816
0
1,865
6,579
2,454
430
943
5,636
0
42,220
L
Izanami
6,232
4,451
0
2,347
6,813
1,528
0
87
6,726
0
45,829
L
Sun Wukong
wafullboy
Sun Wukong
3,087
412
0
750
5,544
2,226
0
3,009
2,535
0
29,095
L
5,441
1,692
0
710
7,023
2,255
88
4,382
2,641
32,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,557
Gold Earned
34,398
288
Minions Killed
378
0
Camps Cleared
0
1,076,149
Distance Traveled
1,082,131
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,211
565
24
2
0
224,899
2
W
Zhong Kui
6,734
612
76
7
0
205,745
5
W
Apollo
6,975
634
102
9
0
214,112
1
W
Sol
7,675
698
93
8
0
193,321
0
L
Hun Batz
5,070
461
50
5
0
237,950
1
L
Atlas
5,151
468
22
2
0
230,292
1
W
Nemesis
6,803
618
83
8
0
244,054
1
L
Izanami
6,378
580
94
9
0
214,519
5
L
Sun Wukong
5,357
487
71
6
0
207,220
2
L
Nu Wa
5,601
509
51
5
0
186,168
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role