Player Matchup

Fenrir
Fenrir
Diamond IV
 
Fenrir
Diamond IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond II
FatHughHefner
Erlang Shen
Diamond II
Level 149
God Stats
2W - 3L
1,379 SR
Queue Stats
87W - 56L
2,336 MMR
Party 1
Thoth
Thoth
Diamond II
GOD OF PIGz
Thoth
Diamond II
Level 160
God Stats
3W - 1L
1,955 SR
Queue Stats
273W - 185L
2,401 MMR
Solo
Sobek
Sobek
Diamond III
Lisandro7
Sobek
Diamond III
Level 123
God Stats
8W - 3L
1,936 SR
Queue Stats
176W - 155L
2,304 MMR
Solo
Izanami
Izanami
Masters
lHaymakerl
Izanami
Masters
Level 160
God Stats
40W - 20L
1,754 SR
Queue Stats
980W - 740L
2,543 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,705 SR
2,217 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,737 SR
2,207 MMR
King Arthur
King Arthur
Platinum I
 
King Arthur
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Diamond IV
H3CT0R WaRfAr3
Xbalanque
Diamond IV
Level 137
God Stats
2W - 2L
1,677 SR
Queue Stats
154W - 144L
2,210 MMR
Solo
Nemesis
Nemesis
Masters
Kraats
Nemesis
Masters
Level 113
God Stats
24W - 8L
1,851 SR
Queue Stats
114W - 52L
2,708 MMR
Solo
Nox
Nox
Diamond III
TJanth
Nox
Diamond III
Level 158
God Stats
1W - 3L
1,783 SR
Queue Stats
116W - 87L
2,161 MMR
Solo
He Bo
He Bo
Diamond II
mexicanSNORLAX
He Bo
Diamond II
Level 149
God Stats
42W - 28L
1,876 SR
Queue Stats
430W - 379L
2,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 3 / 2
6,723
672
4,410
8,386
5,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
FatHughHefner
Erlang Shen
11
5 / 2 / 3
6,650
665
4,924
6,633
3,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
4 / 1 / 3
6,518
652
6,139
3,462
904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Lisandro7
Sobek
10
2 / 0 / 6
6,210
621
2,215
6,792
4,047
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
lHaymakerl
Izanami
12
5 / 1 / 2
7,308
731
5,042
6,637
1,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bans
GilgameshLokiCliodhna

VS

Bans
KaliAtlasAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
1 / 6 / 1
5,589
559
2,408
7,492
3,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
H3CT0R WaRfAr3
Xbalanque
8
0 / 5 / 2
4,803
480
4,279
7,673
1,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Kraats
Nemesis
9
3 / 3 / 1
6,051
605
5,232
6,509
2,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nox
TJanth
Nox
9
2 / 2 / 0
5,206
521
2,943
4,618
847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 5 / 2
5,310
531
3,703
5,635
1,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
21
Kills
7
7
Deaths
21
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
3
2
2
L
King Arthur
 
King Arthur
1
6
1
0.25
W
Erlang Shen
FatHughHefner
Erlang Shen
5
2
3
3.25
W
4
1
3
5.5
L
Xbalanque
H3CT0R WaRfAr3
Xbalanque
0
5
2
0.2
L
Nemesis
Kraats
Nemesis
3
3
1
1.17
W
Sobek
Lisandro7
Sobek
2
0
6
5
L
Nox
TJanth
Nox
2
2
0
1
W
Izanami
lHaymakerl
Izanami
5
1
2
6
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,730
Damage
18,565
31,910
Taken
31,927
15,585
Mitigated
9,197
14,205
Healing
5,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,410
2,665
0
3,721
8,386
5,086
0
1,107
6,987
0
27,359
L
King Arthur
 
King Arthur
2,408
481
0
1,290
7,492
3,389
332
921
6,571
0
22,433
W
Erlang Shen
FatHughHefner
Erlang Shen
4,924
2,494
0
2,578
6,633
3,611
0
105
6,473
0
38,621
W
6,139
112
0
609
3,462
904
51
1,501
1,810
38,320
0
L
Xbalanque
H3CT0R WaRfAr3
Xbalanque
4,279
2,727
0
1,880
7,673
1,420
0
683
6,990
0
25,196
L
Nemesis
Kraats
Nemesis
5,232
2,295
0
1,490
6,509
2,313
0
452
6,057
0
30,518
W
Sobek
Lisandro7
Sobek
2,215
376
50
3,305
6,792
4,047
0
3,271
3,453
9,545
0
L
Nox
TJanth
Nox
2,943
629
0
710
4,618
847
0
2,523
2,095
22,489
0
W
Izanami
lHaymakerl
Izanami
5,042
3,188
0
3,942
6,637
1,937
442
410
6,227
0
50,744
L
3,703
0
0
500
5,635
1,228
0
3,775
1,860
24,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,409
Gold Earned
26,959
329
Minions Killed
255
0
Camps Cleared
0
1,032,033
Distance Traveled
952,586
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,723
672
64
6
0
196,108
1
L
King Arthur
5,589
559
50
5
0
182,634
2
W
Erlang Shen
6,650
665
71
7
0
242,983
0
W
Thoth
6,518
652
73
7
0
191,010
3
L
Xbalanque
4,803
480
41
4
0
174,991
1
L
Nemesis
6,051
605
58
6
0
243,636
1
W
Sobek
6,210
621
6
1
0
210,726
5
L
Nox
5,206
521
52
5
0
189,920
5
W
Izanami
7,308
731
115
12
0
191,206
0
L
He Bo
5,310
531
54
5
0
161,405
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role