Player Matchup

Cthulhu
Cthulhu
Jack29Jack
Cthulhu
Level 26
God Stats
67W - 93L
1,441 SR
Queue Stats
73W - 105L
1,317 Elo+
Party 1
Sol
Sol
Sic Shady
Sol
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 19L
1,353 Elo+
Party 1
Anhur
Anhur
sirbonkerss
Anhur
Level 148
God Stats
1W - 2L
1,140 SR
Queue Stats
115W - 61L
1,422 Elo+
Party 1
Team Averages
Level 111
1,360 SR
1,364 Elo+

VS

Team Averages
Level 78
1,638 SR
1,518 Elo+
Ares
Ares
M4mb4M3nt4l1ty
Ares
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 52L
1,660 Elo+
Party 2
Charybdis
Charybdis
Samurai_Drip
Charybdis
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
147W - 164L
1,234 Elo+
Solo
Vulcan
Vulcan
Thalis1005
Vulcan
Level 27
God Stats
3W - 1L
1,913 SR
Queue Stats
62W - 33L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jack29Jack
Cthulhu
15
6 / 4 / 8
10,583
756
9,469
12,390
13,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
4 / 1 / 8
10,340
739
9,431
8,766
3,010
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
4 / 2 / 8
10,291
735
10,002
10,004
3,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 4
9,332
667
7,038
16,272
14,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
Samurai_Drip
Charybdis
11
2 / 5 / 1
8,473
605
4,981
9,671
2,856
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Vulcan
Thalis1005
Vulcan
14
4 / 4 / 2
9,752
697
10,171
8,371
2,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
14
Kills
7
7
Deaths
14
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Jack29Jack
Cthulhu
6
4
8
2.5
L
1
5
4
0.6
L
Charybdis
Samurai_Drip
Charybdis
2
5
1
0.5
W
4
1
8
8
L
Vulcan
Thalis1005
Vulcan
4
4
2
1.25
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,902
Damage
22,190
31,160
Taken
34,314
19,883
Mitigated
19,995
9,594
Healing
2,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Jack29Jack
Cthulhu
9,469
508
315
2,640
12,390
13,021
0
6,778
5,612
24,813
0
L
7,038
38
0
1,811
16,272
14,251
0
7,557
8,290
18,552
0
L
Charybdis
Samurai_Drip
Charybdis
4,981
2,209
0
508
9,671
2,856
0
5,129
4,366
0
20,094
W
9,431
2,685
0
4,305
8,766
3,010
1,893
4,227
4,539
49,601
0
L
Vulcan
Thalis1005
Vulcan
10,171
2,656
0
480
8,371
2,888
0
5,649
2,469
35,391
0
W
10,002
6,348
0
2,334
10,004
3,852
862
6,635
3,369
0
38,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,214
Gold Earned
27,557
182
Minions Killed
113
9
Camps Cleared
3
778,119
Distance Traveled
690,427
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,583
756
38
3
0
264,309
2
L
Ares
9,332
667
16
1
2
236,493
3
L
Charybdis
8,473
605
26
2
0
194,926
1
W
Sol
10,340
739
84
6
5
270,045
0
L
Vulcan
9,752
697
71
5
1
259,008
0
W
Anhur
10,291
735
60
4
4
243,765
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role