Player Matchup

Discordia
Discordia
Silver II
 
Discordia
Silver II
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
KlydeMoneyFrog
Fenrir
Gold V
Level 134
God Stats
6W - 4L
1,501 SR
Queue Stats
102W - 113L
1,196 MMR
Solo
Horus
Horus
Silver II
MaryK8nGnashley
Horus
Silver II
Level 125
God Stats
34W - 27L
1,454 SR
Queue Stats
179W - 229L
1,202 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,485 SR
1,300 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,365 SR
1,188 MMR
Hercules
Hercules
Silver IV
KingDrew30
Hercules
Silver IV
Level 158
God Stats
13W - 26L
1,154 SR
Queue Stats
565W - 755L
689 MMR
Solo
Neith
Neith
Gold V
RiskyCookie7
Neith
Gold V
Level 108
God Stats
6W - 16L
1,450 SR
Queue Stats
90W - 120L
1,408 MMR
Solo
Zeus
Zeus
Gold III
Zakeetis
Zeus
Gold III
Level 127
God Stats
9W - 10L
1,491 SR
Queue Stats
71W - 104L
1,466 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
1 / 1 / 9
8,343
758
7,354
8,994
3,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
10 / 1 / 1
9,216
838
8,455
6,354
2,795
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 1 / 7
7,461
678
4,956
12,069
8,202
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
VulcanPoseidonGilgameshCabrakanBastet

VS

Bans
SolGebArtemisGaneshaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
KingDrew30
Hercules
11
0 / 4 / 3
6,843
622
4,221
14,185
8,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
2 / 3 / 0
7,421
675
4,944
6,154
1,978
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
10
1 / 5 / 2
7,038
640
8,300
6,168
1,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
12
Kills
3
3
Deaths
12
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
1
9
5.5
L
Hercules
KingDrew30
Hercules
0
4
3
0.38
W
10
1
1
10.5
W
1
1
7
4.5
L
2
3
0
0.67
L
Zeus
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,765
Damage
17,465
27,417
Taken
26,507
14,147
Mitigated
12,498
9,739
Healing
8,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
7,354
230
78
3,460
8,994
3,150
143
3,465
5,367
41,500
0
L
Hercules
KingDrew30
Hercules
4,221
710
410
6,352
14,185
8,911
0
3,808
10,377
0
8,613
W
8,455
933
0
678
6,354
2,795
679
975
5,283
0
25,220
W
4,956
2,335
1,888
3,635
12,069
8,202
375
4,147
7,653
0
11,122
L
4,944
1,071
0
1,069
6,154
1,978
0
1,596
4,558
0
28,180
L
Zeus
8,300
198
0
427
6,168
1,609
0
2,453
3,715
25,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,020
Gold Earned
21,302
116
Minions Killed
108
6
Camps Cleared
3
688,017
Distance Traveled
550,507
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,343
758
89
8
2
216,012
4
L
Hercules
6,843
622
11
1
0
183,100
4
W
Fenrir
9,216
838
20
2
4
238,499
4
W
Horus
7,461
678
7
1
0
233,506
1
L
Neith
7,421
675
58
5
1
197,131
5
L
Zeus
7,038
640
39
4
2
170,276
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role