Player Matchup

Agni
Agni
Platinum III
 
Agni
Platinum III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold II
MoonBaboоn
Achilles
Gold II
Level 84
God Stats
2W - 2L
1,298 SR
Queue Stats
76W - 55L
1,805 MMR
Party 1
Da Ji
Da Ji
Platinum IV
R4Z0R95
Da Ji
Platinum IV
Level 48
God Stats
5W - 5L
1,500 SR
Queue Stats
157W - 144L
1,829 MMR
Solo
Anhur
Anhur
Platinum II
flyround
Anhur
Platinum II
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 108L
1,790 MMR
Solo
Atlas
Atlas
Platinum II
gmrxiii
Atlas
Platinum II
Level 160
God Stats
11W - 6L
1,693 SR
Queue Stats
537W - 522L
1,785 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 102
1,498 SR
1,742 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 112
1,512 SR
1,804 MMR
Osiris
Osiris
Platinum V
FutaFix
Osiris
Platinum V
Level 67
God Stats
3W - 4L
1,628 SR
Queue Stats
107W - 81L
1,738 MMR
Party 2
Pele
Pele
Platinum IV
Gengibrxnx
Pele
Platinum IV
Level 125
God Stats
3W - 9L
1,268 SR
Queue Stats
809W - 814L
1,796 MMR
Solo
Merlin
Merlin
Platinum IV
Prohibit
Merlin
Platinum IV
Level 160
God Stats
9W - 5L
1,544 SR
Queue Stats
100W - 85L
1,830 MMR
Solo
Apollo
Apollo
Gold III
Spiekuz
Apollo
Gold III
Level 148
God Stats
3W - 4L
1,620 SR
Queue Stats
140W - 137L
1,831 MMR
Solo
Horus
Horus
Platinum IV
TinasToes
Horus
Platinum IV
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
102W - 82L
1,825 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
1 / 2 / 6
8,319
594
7,604
6,432
1,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
MoonBaboоn
Achilles
15
4 / 2 / 2
8,791
628
10,534
14,316
9,029
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
R4Z0R95
Da Ji
14
5 / 4 / 7
8,434
602
8,098
11,385
3,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
flyround
Anhur
15
5 / 3 / 3
8,765
626
11,868
10,275
2,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
gmrxiii
Atlas
12
4 / 3 / 6
8,032
574
6,522
12,198
8,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
SolIzanamiGilgamesh

VS

Bans
BastetGebThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
FutaFix
Osiris
14
3 / 3 / 2
8,412
601
9,984
12,411
10,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
6 / 6 / 1
8,227
588
5,854
14,128
3,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Prohibit
Merlin
14
3 / 2 / 2
8,444
603
5,615
6,391
1,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Spiekuz
Apollo
13
1 / 5 / 2
7,543
539
7,476
10,785
2,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
TinasToes
Horus
11
1 / 3 / 4
7,070
505
6,410
15,641
6,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
19
Kills
14
14
Deaths
19
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
1
2
6
2
L
Osiris
FutaFix
Osiris
3
3
2
1.33
L
6
6
1
1.08
W
Achilles
MoonBaboоn
Achilles
4
2
2
2.5
L
Merlin
Prohibit
Merlin
3
2
2
2
W
Da Ji
R4Z0R95
Da Ji
5
4
7
2.13
L
Apollo
Spiekuz
Apollo
1
5
2
0.4
L
Horus
TinasToes
Horus
1
3
4
1
W
Anhur
flyround
Anhur
5
3
3
2.17
W
Atlas
gmrxiii
Atlas
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,626
Damage
35,339
54,606
Taken
59,356
25,294
Mitigated
24,674
18,699
Healing
14,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
7,604
614
0
1,468
6,432
1,650
0
1,358
4,864
56,450
0
L
Osiris
FutaFix
Osiris
9,984
4,145
0
3,736
12,411
10,284
0
2,954
9,457
0
51,345
L
5,854
1,531
0
2,512
14,128
3,857
0
2,641
11,487
0
51,723
W
Achilles
MoonBaboоn
Achilles
10,534
2,720
0
6,266
14,316
9,029
388
820
13,482
8,035
50,452
L
Merlin
Prohibit
Merlin
5,615
316
0
930
6,391
1,690
0
2,104
4,287
58,607
0
W
Da Ji
R4Z0R95
Da Ji
8,098
1,913
0
3,197
11,385
3,409
0
1,780
9,525
0
44,919
L
Apollo
Spiekuz
Apollo
7,476
4,111
0
2,593
10,785
2,059
0
1,675
9,110
0
57,767
L
Horus
TinasToes
Horus
6,410
2,264
551
3,719
15,641
6,784
0
5,507
10,134
0
27,793
W
Anhur
flyround
Anhur
11,868
5,660
0
4,798
10,275
2,214
1,048
232
10,019
0
65,231
W
Atlas
gmrxiii
Atlas
6,522
2,200
357
2,613
12,198
8,992
142
1,003
10,293
15,157
5,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,341
Gold Earned
39,696
476
Minions Killed
472
0
Camps Cleared
0
1,428,560
Distance Traveled
1,428,578
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,319
594
130
9
0
304,474
3
L
Osiris
8,412
601
95
7
0
299,666
3
L
Pele
8,227
588
91
7
0
307,953
2
W
Achilles
8,791
628
121
9
0
296,344
2
L
Merlin
8,444
603
143
10
0
282,338
6
W
Da Ji
8,434
602
77
6
0
294,229
0
L
Apollo
7,543
539
111
8
0
256,717
5
L
Horus
7,070
505
32
2
0
281,904
3
W
Anhur
8,765
626
128
9
0
252,682
3
W
Atlas
8,032
574
20
1
0
280,831
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role