Player Matchup

Artemis
Artemis
 
Artemis
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Happy-Buffalo
Atlas
Level 121
God Stats
8W - 11L
1,546 SR
Queue Stats
33W - 33L
1,547 Elo+
Party 1
Yemoja
Yemoja
ScootsMaghoots
Yemoja
Level 153
God Stats
6W - 7L
1,382 SR
Queue Stats
448W - 452L
1,450 Elo+
Solo
Zeus
Zeus
rrevina01
Zeus
Level 108
God Stats
9W - 5L
1,695 SR
Queue Stats
29W - 42L
1,406 Elo+
Solo
Da Ji
Da Ji
sooky-sooky
Da Ji
Level 158
God Stats
3W - 0L
1,554 SR
Queue Stats
95W - 99L
1,505 Elo+
Party 1
Team Averages
Level 126
1,536 SR
1,482 Elo+

VS

Team Averages
Level 91
1,551 SR
1,583 Elo+
Olorun
Olorun
Dem0n117Mx
Olorun
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
239W - 213L
1,581 Elo+
Solo
Gilgamesh
Gilgamesh
EvilElf911
Gilgamesh
Level 127
God Stats
12W - 10L
1,601 SR
Queue Stats
57W - 59L
1,571 Elo+
Party 2
Nemesis
Nemesis
Pressed Burrito
Nemesis
Level 105
God Stats
4W - 4L
1,281 SR
Queue Stats
32W - 35L
1,494 Elo+
Party 2
Hera
Hera
dylannuggets
Hera
Level 85
God Stats
1W - 1L
1,690 SR
Queue Stats
15W - 12L
1,628 Elo+
Solo
Ares
Ares
westsidehomie503
Ares
Level 13
God Stats
2W - 2L
1,684 SR
Queue Stats
6W - 11L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
6 / 1 / 7
9,006
819
9,786
8,747
3,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

15
4 / 0 / 18
8,577
780
10,344
10,618
10,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 0 / 13
8,367
761
2,601
9,292
7,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Zeus
15
2 / 3 / 8
8,302
755
10,335
7,550
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
14 / 0 / 8
9,866
897
13,911
7,828
3,709
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Dem0n117Mx
Olorun
14
0 / 5 / 0
7,693
699
9,018
10,832
3,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
EvilElf911
Gilgamesh
14
0 / 4 / 4
7,639
694
7,897
11,997
9,950
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 7 / 0
6,562
597
5,228
11,070
5,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
4 / 4 / 0
8,654
787
10,761
7,356
2,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 8 / 0
6,591
599
2,562
13,981
10,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
8
28
Kills
4
4
Deaths
28
54
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
1
7
9.5
L
Olorun
Dem0n117Mx
Olorun
0
5
0
0
L
Gilgamesh
EvilElf911
Gilgamesh
0
4
4
0.5
W
4
0
18
13
L
0
7
0
0
W
2
0
13
8.5
L
4
4
0
1
W
Zeus
2
3
8
2
W
14
0
8
18
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,977
Damage
35,466
44,035
Taken
55,236
27,734
Mitigated
31,945
12,529
Healing
7,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
9,786
4,694
0
2,782
8,747
3,824
2,394
5,408
3,339
0
41,276
L
Olorun
Dem0n117Mx
Olorun
9,018
3,092
299
3,353
10,832
3,799
1,189
3,961
6,654
42,164
0
L
Gilgamesh
EvilElf911
Gilgamesh
7,897
1,904
406
2,162
11,997
9,950
0
5,008
6,629
0
18,630
W
10,344
3,806
0
749
10,618
10,143
142
4,456
6,162
22,102
0
L
5,228
1,599
0
195
11,070
5,569
0
3,351
7,435
0
10,856
W
2,601
1,159
3,578
2,433
9,292
7,553
698
5,791
3,501
10,660
0
L
10,761
2,049
0
467
7,356
2,372
0
3,579
3,605
36,538
0
W
Zeus
10,335
1,373
0
930
7,550
2,505
0
2,857
4,693
37,240
0
W
13,911
3,357
0
2,057
7,828
3,709
0
3,829
3,999
0
22,986
L
2,562
473
0
165
13,981
10,255
112
5,924
7,633
5,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,118
Gold Earned
37,139
209
Minions Killed
187
0
Camps Cleared
0
1,118,146
Distance Traveled
1,041,302
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,006
819
88
8
0
208,970
1
L
Olorun
7,693
699
80
7
0
193,639
3
L
Gilgamesh
7,639
694
24
2
0
227,637
1
W
Atlas
8,577
780
28
3
0
229,954
3
L
Nemesis
6,562
597
13
1
0
217,833
0
W
Yemoja
8,367
761
14
1
0
213,681
2
L
Hera
8,654
787
65
6
0
217,137
4
W
Zeus
8,302
755
52
5
0
200,225
3
W
Da Ji
9,866
897
27
2
0
265,316
2
L
Ares
6,591
599
5
0
0
185,056
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role