Player Matchup

Amaterasu
Amaterasu
Cobraneitor0406
Amaterasu
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 72L
1,500 Elo+
Party 2
Nemesis
Nemesis
Drakostein
Nemesis
Level 144
God Stats
15W - 14L
1,500 SR
Queue Stats
447W - 392L
1,593 Elo+
Solo
Artio
Artio
LemonsToday
Artio
Level 63
God Stats
11W - 16L
1,829 SR
Queue Stats
58W - 57L
1,646 Elo+
Party 1
Sol
Sol
MrFilsAime
Sol
Level 87
God Stats
2W - 2L
1,742 SR
Queue Stats
152W - 137L
1,629 Elo+
Party 1
Thoth
Thoth
Pardini13
Thoth
Level 84
God Stats
1W - 4L
1,487 SR
Queue Stats
108W - 118L
1,445 Elo+
Party 2
Team Averages
Level 100
1,612 SR
1,563 Elo+

VS

Team Averages
Level 123
1,594 SR
1,550 Elo+
Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ImPumpkinn
Baron Samedi
Level 122
God Stats
4W - 1L
1,817 SR
Queue Stats
29W - 29L
1,518 Elo+
Party 3
Agni
Agni
OXYMAN123
Agni
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 31L
1,687 Elo+
Solo
Neith
Neith
oJadeDragon
Neith
Level 126
God Stats
14W - 12L
1,653 SR
Queue Stats
122W - 123L
1,546 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Cobraneitor0406
Amaterasu
12
2 / 1 / 0
6,796
618
8,440
11,052
7,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
Drakostein
Nemesis
10
7 / 3 / 0
6,657
605
3,692
7,274
2,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 4 / 4
5,220
475
1,749
8,924
4,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 1
5,036
458
2,952
6,475
816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thoth
Pardini13
Thoth
9
0 / 5 / 4
5,318
483
631
6,021
1,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 2 / 0
7,075
643
7,680
10,976
5,925
Nemesis
 
Nemesis
11
2 / 1 / 2
6,611
601
3,900
6,633
1,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
ImPumpkinn
Baron Samedi
9
3 / 4 / 5
6,087
553
4,168
6,479
3,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Agni
12
5 / 2 / 2
7,526
684
7,238
3,596
976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
5 / 1 / 3
7,213
656
6,828
6,565
1,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
9
Kills
16
16
Deaths
10
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
2
0
0.5
W
Nemesis
 
Nemesis
2
1
2
3
L
Amaterasu
Cobraneitor0406
Amaterasu
2
1
0
2
L
Nemesis
Drakostein
Nemesis
7
3
0
2.33
W
Baron Samedi
ImPumpkinn
Baron Samedi
3
4
5
1.38
L
0
4
4
0.5
L
0
3
1
0.17
W
Agni
5
2
2
3
L
Thoth
Pardini13
Thoth
0
5
4
0.4
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,464
Damage
29,814
39,746
Taken
34,249
16,344
Mitigated
14,517
13,545
Healing
14,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,680
3,483
0
4,215
10,976
5,925
0
0
10,976
0
44,197
W
Nemesis
 
Nemesis
3,900
1,805
0
3,584
6,633
1,922
0
492
6,141
0
33,610
L
Amaterasu
Cobraneitor0406
Amaterasu
8,440
5,738
0
6,449
11,052
7,194
0
0
11,052
0
44,407
L
Nemesis
Drakostein
Nemesis
3,692
1,222
0
1,216
7,274
2,105
0
1,815
5,459
0
31,947
W
Baron Samedi
ImPumpkinn
Baron Samedi
4,168
906
484
1,928
6,479
3,777
148
2,531
3,948
20,689
854
L
1,749
136
339
2,240
8,924
4,873
0
4,056
4,868
12,210
0
L
2,952
1,291
0
2,676
6,475
816
0
1,576
4,899
27,190
0
W
Agni
7,238
1,339
0
1,266
3,596
976
429
554
3,042
44,373
0
L
Thoth
Pardini13
Thoth
631
41
0
625
6,021
1,356
0
3,959
2,062
25,316
0
W
6,828
3,477
0
3,168
6,565
1,917
776
1,755
4,810
0
45,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,027
Gold Earned
34,512
284
Minions Killed
348
0
Camps Cleared
0
1,079,278
Distance Traveled
1,056,294
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,075
643
88
8
0
206,064
0
W
Nemesis
6,611
601
62
6
0
247,918
3
L
Amaterasu
6,796
618
96
9
0
227,560
1
L
Nemesis
6,657
605
59
5
0
250,082
4
W
Baron Samedi
6,087
553
33
3
0
185,235
2
L
Artio
5,220
475
24
2
0
219,484
0
L
Sol
5,036
458
59
5
0
197,667
5
W
Agni
7,526
684
85
8
0
211,531
2
L
Thoth
5,318
483
46
4
0
184,485
3
W
Neith
7,213
656
80
7
0
205,546
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role