Player Matchup

Horus
Horus
Bronze IV
Deguns91
Horus
Bronze IV
Level 126
God Stats
29W - 21L
1,541 SR
Queue Stats
75W - 88L
1,249 MMR
Solo
Ra
Ra
Silver III
Vastolord_Q8
Ra
Silver III
Level 144
God Stats
0W - 2L
1,331 SR
Queue Stats
8W - 26L
1,279 MMR
Party 1
Artemis
Artemis
Silver III
Yonko_dragon16
Artemis
Silver III
Level 125
God Stats
0W - 1L
1,832 SR
Queue Stats
16W - 34L
1,419 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 132
1,568 SR
1,316 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 96
1,504 SR
1,459 MMR
Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Silver IV
hazeschaden69
Ymir
Silver IV
Level 60
God Stats
2W - 2L
1,512 SR
Queue Stats
43W - 64L
1,171 MMR
Solo
Hou Yi
Hou Yi
Gold V
temp-759195
Hou Yi
Gold V
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
18W - 3L
1,705 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Deguns91
Horus
11
2 / 7 / 3
7,720
772
5,270
15,683
7,510
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

12
3 / 6 / 2
8,136
814
5,366
11,996
2,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 7 / 3
6,970
697
6,676
10,108
1,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bans
GebAh Muzen CabBastetAresThoth

VS

Bans
AchillesAtlasArtioMulanKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
9 / 1 / 9
9,874
987
10,115
6,378
2,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 3 / 16
8,289
829
3,332
13,256
12,383
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Hou Yi
14
10 / 2 / 8
9,478
948
20,558
9,452
4,406
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
6
Kills
20
20
Deaths
6
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
9
1
9
13.5
L
Horus
Deguns91
Horus
2
7
3
0.5
L
3
6
2
0.67
L
1
7
3
0.36
W
1
3
16
3
W
Hou Yi
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,312
Damage
34,005
37,787
Taken
29,086
11,806
Mitigated
18,860
5,400
Healing
4,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
10,115
757
0
488
6,378
2,071
767
1,695
4,579
43,148
0
L
Horus
Deguns91
Horus
5,270
2,297
601
1,268
15,683
7,510
0
5,576
10,107
0
9,628
L
5,366
593
198
2,623
11,996
2,365
0
4,056
7,940
25,952
0
L
6,676
2,441
0
710
10,108
1,931
0
3,861
6,247
0
17,843
W
3,332
696
792
1,134
13,256
12,383
284
1,946
11,076
15,848
0
W
Hou Yi
20,558
8,255
0
2,396
9,452
4,406
1,533
1,956
7,296
0
36,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,826
Gold Earned
27,641
93
Minions Killed
137
3
Camps Cleared
7
500,550
Distance Traveled
547,967
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,874
987
78
8
5
205,887
1
L
Horus
7,720
772
14
1
1
170,997
5
L
Ra
8,136
814
57
6
1
175,638
2
L
Artemis
6,970
697
22
2
1
153,915
2
W
Ymir
8,289
829
29
3
1
173,847
1
W
Hou Yi
9,478
948
30
3
1
168,233
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role