Player Matchup

Achilles
Achilles
 
Achilles
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
BlepsOnDeck
Ares
Level 114
God Stats
4W - 5L
1,529 SR
Queue Stats
37W - 41L
1,414 Elo+
Party 2
Hou Yi
Hou Yi
Jabba Nunb
Hou Yi
Level 103
God Stats
1W - 4L
1,310 SR
Queue Stats
42W - 51L
1,422 Elo+
Party 2
Pele
Pele
dragonpoo69
Pele
Level 121
God Stats
22W - 24L
1,446 SR
Queue Stats
537W - 601L
1,501 Elo+
Party 3
Nu Wa
Nu Wa
guywiththemask
Nu Wa
Level 65
God Stats
47W - 32L
2,065 SR
Queue Stats
71W - 61L
1,612 Elo+
Party 3
Team Averages
Level 102
1,570 SR
1,490 Elo+

VS

Team Averages
Level 78
1,586 SR
1,448 Elo+
Danzaburou
Danzaburou
Francotoro18
Danzaburou
Level 61
God Stats
42W - 27L
1,674 SR
Queue Stats
642W - 679L
1,494 Elo+
Solo
Bakasura
Bakasura
JigglyJoeJr12
Bakasura
Level 82
God Stats
9W - 4L
1,673 SR
Queue Stats
251W - 242L
1,457 Elo+
Party 1
Ra
Ra
SaltyBanditMain
Ra
Level 67
God Stats
92W - 83L
1,482 SR
Queue Stats
282W - 291L
1,424 Elo+
Solo
Nox
Nox
SlimBug13
Nox
Level 88
God Stats
12W - 15L
1,600 SR
Queue Stats
346W - 361L
1,428 Elo+
Party 1
Ymir
Ymir
xnightwolf432
Ymir
Level 94
God Stats
5W - 7L
1,500 SR
Queue Stats
222W - 227L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
0 / 3 / 0
5,030
503
2,604
6,437
4,448
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 3 / 1
5,102
510
2,967
7,184
3,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
Jabba Nunb
Hou Yi
9
1 / 2 / 1
5,214
521
4,177
5,058
1,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 2 / 0
5,272
527
3,659
6,824
2,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 1
5,303
530
4,185
3,477
909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Francotoro18
Danzaburou
10
3 / 1 / 2
6,124
612
5,167
7,845
2,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
JigglyJoeJr12
Bakasura
11
1 / 1 / 4
6,410
641
2,949
5,370
1,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
5 / 0 / 0
7,686
769
5,844
6,921
6,068
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
1 / 1 / 0
6,537
654
1,299
3,632
1,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 1 / 2
6,244
624
1,937
5,326
2,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
12
12
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
3
0
0
L
1
3
1
0.5
W
Danzaburou
Francotoro18
Danzaburou
3
1
2
4
L
Hou Yi
Jabba Nunb
Hou Yi
1
2
1
0.75
W
Bakasura
JigglyJoeJr12
Bakasura
1
1
4
3
W
5
0
0
5
W
1
1
0
1
L
2
2
0
1
L
0
2
1
0.25
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,592
Damage
17,196
28,980
Taken
29,094
11,964
Mitigated
13,223
6,794
Healing
10,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,604
1,341
0
947
6,437
4,448
0
2,619
3,341
0
21,345
L
2,967
124
188
1,461
7,184
3,238
0
1,097
5,807
11,597
0
W
Danzaburou
Francotoro18
Danzaburou
5,167
2,364
237
2,118
7,845
2,346
564
2,370
5,443
0
27,875
L
Hou Yi
Jabba Nunb
Hou Yi
4,177
1,833
0
1,512
5,058
1,029
98
523
4,535
0
25,907
W
Bakasura
JigglyJoeJr12
Bakasura
2,949
1,986
0
1,264
5,370
1,504
0
1,109
4,053
0
27,888
W
5,844
1,228
0
4,255
6,921
6,068
1,559
653
6,162
44,148
0
W
1,299
0
0
624
3,632
1,059
0
1,448
2,028
39,414
0
L
3,659
972
0
1,942
6,824
2,340
0
2,523
4,074
0
27,609
L
4,185
951
63
681
3,477
909
163
1,420
1,933
22,899
0
W
1,937
508
348
1,194
5,326
2,246
290
1,020
4,256
17,887
2,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,921
Gold Earned
33,001
219
Minions Killed
343
0
Camps Cleared
0
920,836
Distance Traveled
1,034,140
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,030
503
53
5
0
152,319
0
L
Ares
5,102
510
18
2
0
176,358
5
W
Danzaburou
6,124
612
45
5
0
199,696
0
L
Hou Yi
5,214
521
50
5
0
174,074
1
W
Bakasura
6,410
641
64
6
0
231,478
0
W
Ra
7,686
769
102
10
0
207,895
2
W
Nox
6,537
654
86
9
0
190,009
2
L
Pele
5,272
527
49
5
0
238,074
0
L
Nu Wa
5,303
530
49
5
0
180,011
2
W
Ymir
6,244
624
46
5
0
205,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role