Player Matchup

Medusa
Medusa
Gold V
Obliterate
Medusa
Gold V
Level 159
God Stats
8W - 1L
1,911 SR
Queue Stats
38W - 22L
1,591 MMR
Solo
Achilles
Achilles
Platinum V
OinkOinkPiggle
Achilles
Platinum V
Level 106
God Stats
33W - 41L
1,643 SR
Queue Stats
410W - 407L
1,616 MMR
Solo
He Bo
He Bo
Platinum III
SoIair
He Bo
Platinum III
Level 160
God Stats
9W - 4L
1,463 SR
Queue Stats
381W - 352L
1,543 MMR
Party 1
Mercury
Mercury
Gold IV
Trolair
Mercury
Gold IV
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 32L
1,691 MMR
Party 1
Sobek
Sobek
Gold II
cachajerimys
Sobek
Gold II
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
168W - 174L
1,607 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,604 SR
1,610 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 121
1,663 SR
1,588 MMR
Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold I
Plxtinum
Erlang Shen
Gold I
Level 123
God Stats
1W - 1L
1,727 SR
Queue Stats
72W - 64L
1,634 MMR
Solo
Agni
Agni
Gold IV
Riçh
Agni
Gold IV
Level 154
God Stats
2W - 2L
1,282 SR
Queue Stats
60W - 60L
1,540 MMR
Solo
Amaterasu
Amaterasu
Gold II
Seijou
Amaterasu
Gold II
Level 91
God Stats
1W - 1L
1,806 SR
Queue Stats
72W - 54L
1,631 MMR
Solo
Apollo
Apollo
Gold IV
lStewiel
Apollo
Gold IV
Level 129
God Stats
3W - 4L
1,998 SR
Queue Stats
73W - 90L
1,637 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Obliterate
Medusa
19
4 / 2 / 6
12,903
645
9,476
9,943
4,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
18
6 / 0 / 7
12,420
621
10,339
18,596
22,559
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
SoIair
He Bo
20
12 / 2 / 10
13,733
687
20,096
11,843
4,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mercury
Trolair
Mercury
20
7 / 2 / 11
13,237
662
16,243
13,177
4,356
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
1 / 5 / 13
11,011
551
4,816
21,938
25,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
GebAtlasCliodhna

VS

Bans
KaliArtioThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
4 / 4 / 4
8,995
450
7,862
15,210
21,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
Plxtinum
Erlang Shen
15
3 / 7 / 6
9,490
475
7,801
15,816
10,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Agni
Riçh
Agni
16
1 / 5 / 5
9,752
488
9,669
9,183
2,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Amaterasu
Seijou
Amaterasu
17
0 / 6 / 1
9,954
498
7,101
23,157
27,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Apollo
lStewiel
Apollo
16
3 / 8 / 4
10,010
501
7,793
15,762
4,156
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
31
30
Kills
11
11
Deaths
30
47
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
4
4
4
1.5
W
Medusa
Obliterate
Medusa
4
2
6
3.5
W
Achilles
6
0
7
9.5
L
Erlang Shen
Plxtinum
Erlang Shen
3
7
6
0.86
L
Agni
Riçh
Agni
1
5
5
0.7
L
Amaterasu
Seijou
Amaterasu
0
6
1
0.08
W
He Bo
SoIair
He Bo
12
2
10
8.5
W
Mercury
Trolair
Mercury
7
2
11
6.25
W
1
5
13
1.5
L
Apollo
lStewiel
Apollo
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,970
Damage
40,226
75,497
Taken
79,128
60,468
Mitigated
66,851
22,236
Healing
17,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,862
1,039
399
2,820
15,210
21,983
0
6,397
8,813
22,617
0
W
Medusa
Obliterate
Medusa
9,476
5,042
0
5,447
9,943
4,146
3,584
1,231
8,712
0
111,844
W
Achilles
10,339
3,042
0
6,882
18,596
22,559
502
2,745
15,574
0
74,022
L
Erlang Shen
Plxtinum
Erlang Shen
7,801
2,968
0
3,752
15,816
10,668
0
6,438
9,378
0
65,898
L
Agni
Riçh
Agni
9,669
627
0
1,629
9,183
2,432
0
5,410
3,773
77,488
0
L
Amaterasu
Seijou
Amaterasu
7,101
2,561
0
5,782
23,157
27,612
0
2,069
21,088
0
69,685
W
He Bo
SoIair
He Bo
20,096
791
0
2,199
11,843
4,130
1,888
5,189
5,678
109,947
0
W
Mercury
Trolair
Mercury
16,243
11,393
0
1,541
13,177
4,356
0
2,261
10,118
0
128,206
W
4,816
400
295
5,872
21,938
25,277
300
7,123
14,815
24,482
2,525
L
Apollo
lStewiel
Apollo
7,793
5,165
0
2,749
15,762
4,156
0
3,804
11,958
0
73,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,304
Gold Earned
48,201
695
Minions Killed
562
0
Camps Cleared
0
2,088,042
Distance Traveled
1,859,938
31
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,995
450
21
1
0
377,582
5
W
Medusa
12,903
645
192
10
0
377,039
6
W
Achilles
12,420
621
133
7
0
385,316
8
L
Erlang Shen
9,490
475
102
5
0
398,584
8
L
Agni
9,752
488
151
8
0
370,836
10
L
Amaterasu
9,954
498
140
7
0
377,720
1
W
He Bo
13,733
687
160
8
0
424,497
4
W
Mercury
13,237
662
168
8
0
511,503
5
W
Sobek
11,011
551
42
2
0
389,687
8
L
Apollo
10,010
501
148
7
0
335,216
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role