Player Matchup

Arachne
Arachne
Seapig69
Arachne
Level 108
God Stats
1W - 2L
1,280 SR
Queue Stats
183W - 135L
1,640 Elo+
Party 1
Zeus
Zeus
ijiji
Zeus
Level 154
God Stats
1W - 3L
1,737 SR
Queue Stats
144W - 103L
1,710 Elo+
Party 1
Guan Yu
Guan Yu
xlHawk_Daddylx
Guan Yu
Level 4
God Stats
2W - 1L
1,796 SR
Queue Stats
13W - 6L
1,500 Elo+
Party 1
Team Averages
Level 89
1,604 SR
1,617 Elo+

VS

Team Averages
Level 69
1,414 SR
1,493 Elo+
Discordia
Discordia
BlazingArgonaut
Discordia
Level 88
God Stats
14W - 19L
1,424 SR
Queue Stats
305W - 361L
1,478 Elo+
Party 2
Danzaburou
Danzaburou
Loaded_paladin
Danzaburou
Level 33
God Stats
2W - 3L
1,500 SR
Queue Stats
52W - 53L
1,539 Elo+
Solo
Cerberus
Cerberus
xKrulciferx
Cerberus
Level 85
God Stats
0W - 3L
1,318 SR
Queue Stats
314W - 384L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Seapig69
Arachne
18
5 / 3 / 12
12,109
757
14,266
14,460
5,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
ijiji
Zeus
20
15 / 3 / 4
14,841
928
36,090
10,198
3,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
0 / 8 / 13
10,609
663
5,272
19,275
21,429
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BlazingArgonaut
Discordia
16
8 / 5 / 5
12,362
773
14,696
16,944
6,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Danzaburou
Loaded_paladin
Danzaburou
15
6 / 8 / 6
11,345
709
13,095
16,547
6,275
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
xKrulciferx
Cerberus
15
0 / 7 / 14
11,256
704
9,499
27,182
29,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
39
20
Kills
14
14
Deaths
20
29
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Discordia
BlazingArgonaut
Discordia
8
5
5
2.1
L
Danzaburou
Loaded_paladin
Danzaburou
6
8
6
1.13
W
Arachne
Seapig69
Arachne
5
3
12
3.67
W
Zeus
ijiji
Zeus
15
3
4
5.67
L
Cerberus
xKrulciferx
Cerberus
0
7
14
1
W
0
8
13
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,628
Damage
37,290
43,933
Taken
60,673
31,014
Mitigated
41,658
8,614
Healing
8,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
BlazingArgonaut
Discordia
14,696
1,508
205
2,097
16,944
6,310
352
10,201
6,743
46,259
0
L
Danzaburou
Loaded_paladin
Danzaburou
13,095
4,234
0
1,181
16,547
6,275
757
10,208
6,339
0
49,024
W
Arachne
Seapig69
Arachne
14,266
8,400
173
4,312
14,460
5,630
354
8,778
5,682
0
43,572
W
Zeus
ijiji
Zeus
36,090
3,662
0
1,342
10,198
3,955
2,064
7,147
3,051
92,501
0
L
Cerberus
xKrulciferx
Cerberus
9,499
1,025
44
5,275
27,182
29,073
278
16,082
11,100
20,091
0
W
5,272
751
572
2,215
19,275
21,429
0
8,792
10,483
0
18,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,559
Gold Earned
34,963
194
Minions Killed
194
8
Camps Cleared
6
924,452
Distance Traveled
770,492
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
12,362
773
74
5
3
235,065
2
L
Danzaburou
11,345
709
82
5
2
253,421
1
W
Arachne
12,109
757
45
3
4
345,213
5
W
Zeus
14,841
928
128
8
4
277,899
3
L
Cerberus
11,256
704
38
2
1
282,006
2
W
Guan Yu
10,609
663
21
1
0
301,340
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role