Player Matchup

Medusa
Medusa
Big Man Craton
Medusa
Level 99
God Stats
20W - 22L
1,388 SR
Queue Stats
44W - 52L
1,433 Elo+
Party 2
Hachiman
Hachiman
H2H SHTNONYA
Hachiman
Level 4
God Stats
1W - 1L
1,313 SR
Queue Stats
1W - 2L
1,235 Elo+
Solo
Jormungandr
Jormungandr
Jhemp97
Jormungandr
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
41W - 44L
1,491 Elo+
Party 2
He Bo
He Bo
StRaIgHt LiFtIn
He Bo
Level 47
God Stats
2W - 4L
1,500 SR
Queue Stats
27W - 35L
1,472 Elo+
Party 2
Cthulhu
Cthulhu
bill28cool
Cthulhu
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 52L
1,455 Elo+
Party 2
Team Averages
Level 76
1,440 SR
1,417 Elo+

VS

Team Averages
Level 67
1,464 SR
1,510 Elo+
Athena
Athena
AbeliaVerice
Athena
Level 100
God Stats
3W - 4L
1,500 SR
Queue Stats
225W - 229L
1,599 Elo+
Party 1
Tiamat
Tiamat
GrimDaddio
Tiamat
Level 13
God Stats
3W - 7L
1,500 SR
Queue Stats
247W - 285L
1,511 Elo+
Party 1
Sol
Sol
LocalFazbear
Sol
Level 17
God Stats
0W - 2L
1,266 SR
Queue Stats
7W - 24L
1,294 Elo+
Solo
Cthulhu
Cthulhu
Th3BiGB05S
Cthulhu
Level 120
God Stats
19W - 11L
1,486 SR
Queue Stats
153W - 150L
1,544 Elo+
Party 1
Charybdis
Charybdis
qatt12
Charybdis
Level 87
God Stats
24W - 25L
1,569 SR
Queue Stats
153W - 156L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 17
13,087
818
22,028
19,571
7,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hachiman
H2H SHTNONYA
Hachiman
17
1 / 10 / 13
11,032
690
6,505
16,918
5,869
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Jhemp97
Jormungandr
20
9 / 1 / 19
12,589
787
19,418
19,853
24,635
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
4 / 4 / 14
11,746
734
10,495
10,033
3,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
bill28cool
Cthulhu
20
9 / 0 / 15
12,957
810
32,085
23,290
20,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
19
8 / 8 / 5
12,294
768
15,104
22,163
27,919
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
GrimDaddio
Tiamat
17
1 / 7 / 5
10,495
656
9,425
17,451
8,059
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 9 / 7
9,776
611
3,773
21,877
9,668
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cthulhu
Th3BiGB05S
Cthulhu
18
4 / 5 / 9
11,680
730
13,771
24,076
32,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Charybdis
qatt12
Charybdis
19
5 / 4 / 4
12,227
764
15,437
16,676
7,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
48
33
Kills
18
18
Deaths
33
78
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Athena
8
8
5
1.31
W
10
3
17
6.17
L
Tiamat
GrimDaddio
Tiamat
1
7
5
0.5
W
Hachiman
H2H SHTNONYA
Hachiman
1
10
13
0.75
W
Jormungandr
Jhemp97
Jormungandr
9
1
19
18.5
L
0
9
7
0.39
W
4
4
14
2.75
L
Cthulhu
Th3BiGB05S
Cthulhu
4
5
9
1.7
W
Cthulhu
bill28cool
Cthulhu
9
0
15
16.5
L
Charybdis
qatt12
Charybdis
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,531
Damage
57,510
89,665
Taken
102,243
62,025
Mitigated
85,276
29,657
Healing
11,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
15,104
2,884
0
280
22,163
27,919
0
13,640
7,904
29,400
0
W
22,028
11,375
613
9,407
19,571
7,679
6,270
8,734
10,837
0
55,839
L
Tiamat
GrimDaddio
Tiamat
9,425
1,420
198
3,550
17,451
8,059
0
12,278
4,984
26,648
0
W
Hachiman
H2H SHTNONYA
Hachiman
6,505
2,633
0
2,212
16,918
5,869
498
7,928
8,990
0
26,316
W
Jormungandr
Jhemp97
Jormungandr
19,418
3,051
1,160
4,159
19,853
24,635
462
7,534
12,319
49,189
0
L
3,773
1,617
0
904
21,877
9,668
0
12,467
9,223
11,775
0
W
10,495
1,715
303
2,070
10,033
3,416
1,916
7,207
2,826
31,716
0
L
Cthulhu
Th3BiGB05S
Cthulhu
13,771
1,842
1,049
1,244
24,076
32,218
0
13,236
10,714
36,500
0
W
Cthulhu
bill28cool
Cthulhu
32,085
1,305
1,382
8,351
23,290
20,426
644
10,670
12,620
63,957
0
L
Charybdis
qatt12
Charybdis
15,437
9,109
0
4,176
16,676
7,412
5,756
9,515
7,031
0
55,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,411
Gold Earned
56,472
256
Minions Killed
212
0
Camps Cleared
0
1,675,491
Distance Traveled
1,446,071
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
12,294
768
32
2
0
291,097
1
W
Medusa
13,087
818
55
3
0
316,588
2
L
Tiamat
10,495
656
31
2
0
284,527
1
W
Hachiman
11,032
690
34
2
0
310,113
0
W
Jormungandr
12,589
787
62
4
0
360,982
0
L
Sol
9,776
611
10
1
0
276,532
0
W
He Bo
11,746
734
32
2
0
282,238
0
L
Cthulhu
11,680
730
48
3
0
307,064
0
W
Cthulhu
12,957
810
73
5
0
405,570
3
L
Charybdis
12,227
764
91
6
0
286,851
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role