Player Matchup

Agni
Agni
 
Agni
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Blu Nye
Zhong Kui
Level 88
God Stats
4W - 1L
1,500 SR
Queue Stats
94W - 93L
1,389 Elo+
Solo
Hel
Hel
KingMarkoverlord
Hel
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,623 Elo+
Solo
Anubis
Anubis
ManyTimesOver
Anubis
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,303 Elo+
Solo
Hachiman
Hachiman
Voarken
Hachiman
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 45L
1,594 Elo+
Solo
Team Averages
Level 92
1,500 SR
1,482 Elo+

VS

Team Averages
Level 99
1,443 SR
1,422 Elo+
Sun Wukong
Sun Wukong
Battleproven
Sun Wukong
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 163L
1,395 Elo+
Party 1
Aphrodite
Aphrodite
MissDipp
Aphrodite
Level 106
God Stats
7W - 4L
1,215 SR
Queue Stats
432W - 455L
1,493 Elo+
Solo
Thanatos
Thanatos
PrettyEyesBlonde
Thanatos
Level 160
God Stats
2W - 12L
1,500 SR
Queue Stats
812W - 875L
1,464 Elo+
Solo
Susano
Susano
Sig1 4u
Susano
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 80L
1,387 Elo+
Party 1
Fenrir
Fenrir
menchis
Fenrir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
20
4 / 2 / 13
13,113
690
17,356
13,337
5,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
Blu Nye
Zhong Kui
20
11 / 6 / 16
14,785
778
23,094
25,693
15,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
7 / 4 / 18
13,060
687
12,723
15,761
5,594
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
4 / 4 / 15
13,296
700
15,991
16,859
7,602
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Voarken
Hachiman
20
4 / 7 / 22
12,944
681
26,305
17,513
6,616
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Battleproven
Sun Wukong
19
1 / 6 / 13
11,044
581
15,447
23,223
26,290
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Aphrodite
MissDipp
Aphrodite
20
4 / 5 / 13
12,682
667
12,353
21,520
12,900
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

19
4 / 6 / 9
11,911
627
14,516
17,827
8,533
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
Sig1 4u
Susano
20
5 / 9 / 7
12,336
649
19,022
21,544
11,513
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
menchis
Fenrir
20
9 / 4 / 9
12,802
674
15,186
25,746
22,904
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
74
30
Kills
23
23
Deaths
30
84
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
4
2
13
5.25
L
Sun Wukong
Battleproven
Sun Wukong
1
6
13
1.25
W
Zhong Kui
Blu Nye
Zhong Kui
11
6
16
3.17
W
7
4
18
4
W
4
4
15
2.88
L
Aphrodite
MissDipp
Aphrodite
4
5
13
2.1
L
4
6
9
1.42
L
Susano
Sig1 4u
Susano
5
9
7
0.94
W
Hachiman
Voarken
Hachiman
4
7
22
2.14
L
Fenrir
menchis
Fenrir
9
4
9
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,469
Damage
76,524
89,163
Taken
109,860
40,381
Mitigated
82,140
44,398
Healing
56,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
17,356
1,521
617
2,213
13,337
5,287
497
2,284
10,908
48,800
0
L
Sun Wukong
Battleproven
Sun Wukong
15,447
2,102
2,016
4,340
23,223
26,290
0
15,626
7,597
0
26,891
W
Zhong Kui
Blu Nye
Zhong Kui
23,094
2,529
1,509
7,151
25,693
15,282
1,707
3,230
22,081
41,377
0
W
12,723
1,026
12,788
7,097
15,761
5,594
655
2,201
13,525
22,062
0
W
15,991
1,761
1,512
5,988
16,859
7,602
624
1,448
15,134
45,505
0
L
Aphrodite
MissDipp
Aphrodite
12,353
3,938
8,040
10,554
21,520
12,900
556
13,135
8,385
40,625
0
L
14,516
295
2,922
12,748
17,827
8,533
680
11,319
6,508
0
30,699
L
Susano
Sig1 4u
Susano
19,022
1,516
194
2,000
21,544
11,513
473
12,249
9,295
0
36,165
W
Hachiman
Voarken
Hachiman
26,305
11,419
2,944
2,579
17,513
6,616
2,165
3,550
13,886
0
45,845
L
Fenrir
menchis
Fenrir
15,186
1,726
4,145
9,445
25,746
22,904
0
16,835
8,911
498
26,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,198
Gold Earned
60,775
218
Minions Killed
168
0
Camps Cleared
0
1,605,402
Distance Traveled
1,711,291
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
13,113
690
59
3
0
356,047
6
L
Sun Wukong
11,044
581
27
1
0
343,694
0
W
Zhong Kui
14,785
778
46
2
0
274,877
0
W
Hel
13,060
687
16
1
0
341,790
0
W
Anubis
13,296
700
47
2
0
327,995
0
L
Aphrodite
12,682
667
64
3
0
340,766
3
L
Thanatos
11,911
627
27
1
0
320,719
3
L
Susano
12,336
649
30
2
0
296,437
0
W
Hachiman
12,944
681
50
3
0
304,693
0
L
Fenrir
12,802
674
20
1
0
409,675
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role