Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
Callsign Lucky
Cupid
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
150W - 143L
1,550 Elo+
Party 3
Amaterasu
Amaterasu
Optimum Recoil
Amaterasu
Level 144
God Stats
4W - 3L
1,388 SR
Queue Stats
261W - 255L
1,492 Elo+
Party 3
Guan Yu
Guan Yu
The Coldmaker
Guan Yu
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
247W - 229L
1,553 Elo+
Party 3
Nox
Nox
killjoy10059
Nox
Level 109
God Stats
29W - 26L
1,553 SR
Queue Stats
201W - 207L
1,475 Elo+
Party 2
Team Averages
Level 118
1,488 SR
1,514 Elo+

VS

Team Averages
Level 108
1,432 SR
1,551 Elo+
Chaac
Chaac
 
Chaac
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Choppa Blrrd
Morgan Le Fay
Level 122
God Stats
0W - 4L
1,245 SR
Queue Stats
61W - 52L
1,606 Elo+
Solo
Bacchus
Bacchus
RealMusty
Bacchus
Level 117
God Stats
1W - 2L
1,422 SR
Queue Stats
4W - 6L
1,546 Elo+
Party 1
Awilix
Awilix
Spritelemons
Awilix
Level 85
God Stats
11W - 18L
1,495 SR
Queue Stats
24W - 42L
1,556 Elo+
Party 1
Chiron
Chiron
redleko
Chiron
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
8 / 3 / 2
12,053
603
15,116
16,953
7,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 10 / 3
9,379
469
12,471
19,345
5,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
Optimum Recoil
Amaterasu
19
2 / 2 / 3
11,605
580
8,735
19,922
18,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
15
2 / 4 / 4
10,480
524
9,899
16,360
16,118
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
4 / 0 / 3
11,271
564
11,067
7,053
2,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
1 / 2 / 2
9,785
489
13,072
13,500
11,464
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
Choppa Blrrd
Morgan Le Fay
14
1 / 4 / 2
9,233
462
8,346
12,983
4,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
RealMusty
Bacchus
14
2 / 4 / 5
9,189
459
10,783
19,763
24,870
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Awilix
16
7 / 4 / 3
9,892
495
10,997
16,802
6,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chiron
redleko
Chiron
19
8 / 5 / 2
11,272
564
12,296
15,226
5,993
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
33
18
Kills
19
19
Deaths
19
15
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
3
2
3
L
Chaac
 
Chaac
1
2
2
1
W
2
10
3
0.35
L
Morgan Le Fay
Choppa Blrrd
Morgan Le Fay
1
4
2
0.5
W
Amaterasu
Optimum Recoil
Amaterasu
2
2
3
1.75
L
Bacchus
RealMusty
Bacchus
2
4
5
1.13
L
Awilix
7
4
3
2.13
W
Guan Yu
2
4
4
1
W
4
0
3
5.5
L
Chiron
redleko
Chiron
8
5
2
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,288
Damage
55,494
79,633
Taken
78,274
49,488
Mitigated
52,917
32,885
Healing
19,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
15,116
5,201
0
5,051
16,953
7,050
0
3,031
13,838
0
102,321
L
Chaac
 
Chaac
13,072
1,998
0
5,155
13,500
11,464
708
576
12,882
5,224
66,901
W
12,471
6,612
319
5,326
19,345
5,558
945
4,266
15,039
0
50,836
L
Morgan Le Fay
Choppa Blrrd
Morgan Le Fay
8,346
846
38
3,373
12,983
4,562
207
4,981
7,622
57,269
0
W
Amaterasu
Optimum Recoil
Amaterasu
8,735
4,274
0
12,542
19,922
18,051
635
4,883
14,912
0
78,199
L
Bacchus
RealMusty
Bacchus
10,783
2,121
2,257
2,267
19,763
24,870
0
3,494
16,207
26,641
0
L
Awilix
10,997
4,181
0
2,447
16,802
6,028
0
3,561
13,125
0
65,132
W
Guan Yu
9,899
802
2,975
4,982
16,360
16,118
394
3,679
12,681
13,298
35,942
W
11,067
507
0
1,690
7,053
2,711
901
3,723
3,006
72,078
0
L
Chiron
redleko
Chiron
12,296
5,338
511
3,667
15,226
5,993
1,668
532
14,694
0
87,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,788
Gold Earned
49,371
589
Minions Killed
479
0
Camps Cleared
0
1,986,096
Distance Traveled
1,797,735
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,053
603
138
7
0
438,217
10
L
Chaac
9,785
489
113
6
0
374,864
0
W
Cupid
9,379
469
88
4
0
310,791
0
L
Morgan Le Fay
9,233
462
110
6
0
296,757
4
W
Amaterasu
11,605
580
165
8
0
450,482
0
L
Bacchus
9,189
459
28
1
0
380,504
0
L
Awilix
9,892
495
87
4
0
421,889
2
W
Guan Yu
10,480
524
58
3
0
404,424
0
W
Nox
11,271
564
140
7
0
382,182
2
L
Chiron
11,272
564
141
7
0
323,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role