Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
 
Hou Yi
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CatDeathOff
Sol
Level 103
God Stats
14W - 11L
1,568 SR
Queue Stats
120W - 114L
1,522 Elo+
Solo
Ares
Ares
KjacMyers
Ares
Level 124
God Stats
2W - 0L
1,697 SR
Queue Stats
27W - 25L
1,435 Elo+
Solo
Horus
Horus
xDarker
Horus
Level 91
God Stats
14W - 11L
1,305 SR
Queue Stats
114W - 115L
1,461 Elo+
Party 1
Team Averages
Level 110
1,514 SR
1,484 Elo+

VS

Team Averages
Level 119
1,646 SR
1,510 Elo+
Ah Muzen Cab
Ah Muzen Cab
BeserkGod
Ah Muzen Cab
Level 159
God Stats
1W - 2L
1,696 SR
Queue Stats
142W - 169L
1,499 Elo+
Solo
Atlas
Atlas
CyaJoker
Atlas
Level 76
God Stats
1W - 1L
1,810 SR
Queue Stats
4W - 5L
1,607 Elo+
Party 2
Serqet
Serqet
ZpaceAge
Serqet
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,292 Elo+
Solo
Hades
Hades
cerberus217
Hades
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 99L
1,547 Elo+
Solo
Chang'e
Chang'e
mdmoore3127
Chang'e
Level 97
God Stats
1W - 1L
1,722 SR
Queue Stats
2W - 1L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
8 / 0 / 4
9,437
944
8,781
8,147
5,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
 
Hou Yi
14
4 / 0 / 9
8,421
842
6,806
7,367
3,141
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 1 / 11
8,385
839
11,994
7,267
2,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
14
2 / 4 / 14
8,571
857
10,848
14,145
14,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Horus
xDarker
Horus
14
3 / 0 / 10
8,150
815
6,081
5,112
4,471
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BeserkGod
Ah Muzen Cab
13
1 / 6 / 2
7,250
725
7,391
10,261
3,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atlas
CyaJoker
Atlas
12
0 / 3 / 4
7,248
725
3,780
13,628
7,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Serqet
ZpaceAge
Serqet
13
0 / 2 / 3
6,778
678
3,678
7,874
3,720
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
2 / 5 / 2
7,308
731
8,445
11,761
6,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
mdmoore3127
Chang'e
13
2 / 4 / 2
6,969
697
2,568
6,659
2,152
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
18
20
Kills
5
5
Deaths
20
48
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
8
0
4
10
W
Hou Yi
 
Hou Yi
4
0
9
8.5
L
Ah Muzen Cab
BeserkGod
Ah Muzen Cab
1
6
2
0.33
W
3
1
11
8.5
L
Atlas
CyaJoker
Atlas
0
3
4
0.67
W
Ares
2
4
14
2.25
L
Serqet
ZpaceAge
Serqet
0
2
3
0.75
L
2
5
2
0.6
L
Chang'e
mdmoore3127
Chang'e
2
4
2
0.75
W
Horus
xDarker
Horus
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,510
Damage
25,862
42,038
Taken
50,183
30,813
Mitigated
23,711
15,305
Healing
11,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
8,781
3,322
0
2,473
8,147
5,897
1,959
1,551
6,406
39,280
0
W
Hou Yi
 
Hou Yi
6,806
1,948
682
665
7,367
3,141
49
2,835
3,680
0
20,232
L
Ah Muzen Cab
BeserkGod
Ah Muzen Cab
7,391
3,171
0
1,516
10,261
3,486
32
5,838
4,423
0
29,550
W
11,994
3,623
0
3,053
7,267
2,944
2,123
3,123
4,102
34,262
0
L
Atlas
CyaJoker
Atlas
3,780
783
1,379
2,454
13,628
7,447
0
8,400
5,228
12,589
0
W
Ares
10,848
641
0
3,226
14,145
14,360
297
4,495
9,255
23,662
0
L
Serqet
ZpaceAge
Serqet
3,678
309
0
0
7,874
3,720
0
4,977
2,897
0
9,563
L
8,445
1,315
681
2,489
11,761
6,906
0
7,987
3,774
20,903
0
L
Chang'e
mdmoore3127
Chang'e
2,568
407
1,468
1,845
6,659
2,152
0
4,421
2,238
6,482
0
W
Horus
xDarker
Horus
6,081
3,191
3,163
2,043
5,112
4,471
578
2,175
2,817
0
11,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,964
Gold Earned
35,553
221
Minions Killed
130
0
Camps Cleared
0
1,146,722
Distance Traveled
960,769
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,437
944
86
9
0
226,242
1
W
Hou Yi
8,421
842
33
3
0
229,668
2
L
Ah Muzen Cab
7,250
725
48
5
0
194,791
4
W
Sol
8,385
839
64
6
0
213,556
3
L
Atlas
7,248
725
15
2
0
193,885
0
W
Ares
8,571
857
25
3
0
216,112
2
L
Serqet
6,778
678
21
2
0
219,676
5
L
Hades
7,308
731
38
4
0
182,520
3
L
Chang'e
6,969
697
8
1
0
169,897
0
W
Horus
8,150
815
13
1
0
261,144
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role