Player Matchup

Atlas
Atlas
Gaucherider
Atlas
Level 68
God Stats
25W - 21L
1,673 SR
Queue Stats
197W - 220L
1,494 Elo+
Party 1
Olorun
Olorun
ImpatientEnd
Olorun
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,447 Elo+
Party 1
Bellona
Bellona
Kai0Valor
Bellona
Level 31
God Stats
4W - 4L
1,393 SR
Queue Stats
56W - 57L
1,502 Elo+
Party 1
Nu Wa
Nu Wa
alan1014alan
Nu Wa
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 157L
1,503 Elo+
Solo
Thanatos
Thanatos
joeshepp11
Thanatos
Level 82
God Stats
5W - 4L
1,603 SR
Queue Stats
105W - 114L
1,515 Elo+
Party 1
Team Averages
Level 69
1,534 SR
1,492 Elo+

VS

Team Averages
Level 89
1,477 SR
1,444 Elo+
Thanatos
Thanatos
KingJulien0212
Thanatos
Level 28
God Stats
7W - 7L
1,664 SR
Queue Stats
315W - 318L
1,469 Elo+
Party 2
Merlin
Merlin
LouisXgames
Merlin
Level 122
God Stats
9W - 15L
1,475 SR
Queue Stats
391W - 415L
1,446 Elo+
Party 2
Artio
Artio
Troy Scaletta
Artio
Level 114
God Stats
1W - 4L
1,236 SR
Queue Stats
264W - 265L
1,404 Elo+
Solo
Sylvanus
Sylvanus
durablespy
Sylvanus
Level 103
God Stats
6W - 15L
1,511 SR
Queue Stats
639W - 674L
1,452 Elo+
Party 2
Charybdis
Charybdis
shadowman950
Charybdis
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
176W - 197L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 11
8,502
567
9,528
13,052
10,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Olorun
12
2 / 3 / 8
7,634
509
8,274
9,631
3,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Kai0Valor
Bellona
15
9 / 3 / 6
9,634
642
12,851
14,499
10,120
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 7 / 11
8,160
544
10,339
10,899
3,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
joeshepp11
Thanatos
14
7 / 5 / 7
8,727
582
8,209
12,760
5,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
9 / 8 / 2
8,992
599
10,753
13,801
5,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
11
1 / 9 / 6
7,073
472
6,621
11,211
3,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 4 / 5
8,163
544
10,668
18,583
11,334
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
durablespy
Sylvanus
12
3 / 4 / 10
8,287
552
8,428
14,985
16,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
shadowman950
Charybdis
13
3 / 2 / 4
7,988
533
4,519
9,429
3,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
47
27
Kills
20
20
Deaths
27
43
Assists
27
Player
Kills
Deaths
Assists
KDA
W
5
2
11
5.25
W
Olorun
2
3
8
2
W
Bellona
Kai0Valor
Bellona
9
3
6
4
L
Thanatos
9
8
2
1.25
L
Merlin
1
9
6
0.44
L
4
4
5
1.63
W
4
7
11
1.36
L
Sylvanus
durablespy
Sylvanus
3
4
10
2
W
Thanatos
joeshepp11
Thanatos
7
5
7
2.1
L
Charybdis
shadowman950
Charybdis
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,201
Damage
40,989
60,841
Taken
68,009
32,464
Mitigated
39,982
18,989
Healing
28,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,528
3,156
632
2,349
13,052
10,748
182
4,511
7,816
20,824
3,736
W
Olorun
8,274
4,645
346
2,585
9,631
3,360
732
3,679
5,828
36,952
7,710
W
Bellona
Kai0Valor
Bellona
12,851
4,099
341
3,516
14,499
10,120
944
6,637
7,744
0
50,350
L
Thanatos
10,753
3,386
0
8,778
13,801
5,763
0
4,447
9,144
0
45,384
L
Merlin
6,621
751
0
486
11,211
3,140
0
4,319
6,704
32,010
0
L
10,668
929
757
7,196
18,583
11,334
99
5,393
12,984
42,295
0
W
10,339
1,958
0
1,705
10,899
3,186
474
6,455
4,128
28,512
0
L
Sylvanus
durablespy
Sylvanus
8,428
1,848
2,078
5,473
14,985
16,540
252
6,990
7,688
24,691
0
W
Thanatos
joeshepp11
Thanatos
8,209
2,274
0
7,515
12,760
5,050
752
3,681
8,987
0
45,676
L
Charybdis
shadowman950
Charybdis
4,519
3,159
0
3,628
9,429
3,205
3,379
3,152
6,103
0
50,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,657
Gold Earned
40,503
334
Minions Killed
347
0
Camps Cleared
0
1,421,985
Distance Traveled
1,379,906
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,502
567
35
2
0
274,182
3
W
Olorun
7,634
509
76
5
0
260,798
1
W
Bellona
9,634
642
104
7
0
319,089
0
L
Thanatos
8,992
599
77
5
0
295,201
2
L
Merlin
7,073
472
58
4
0
260,464
0
L
Artio
8,163
544
81
5
0
301,491
2
W
Nu Wa
8,160
544
44
3
0
260,776
5
L
Sylvanus
8,287
552
36
2
0
258,976
3
W
Thanatos
8,727
582
75
5
0
307,140
1
L
Charybdis
7,988
533
95
6
0
263,774
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role