Player Matchup

Odin
Odin
 
Odin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Scoots76
Chang'e
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
155W - 184L
1,308 Elo+
Party 2
Zeus
Zeus
ShadowWyvern91z
Zeus
Level 116
God Stats
2W - 5L
1,499 SR
Queue Stats
165W - 165L
1,466 Elo+
Party 4
Fafnir
Fafnir
Stupidmonkey071
Fafnir
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
123W - 119L
1,381 Elo+
Party 4
Ares
Ares
stupidyung
Ares
Level 48
God Stats
3W - 0L
1,715 SR
Queue Stats
29W - 27L
1,623 Elo+
Solo
Team Averages
Level 113
1,543 SR
1,456 Elo+

VS

Team Averages
Level 104
1,412 SR
1,512 Elo+
Bellona
Bellona
KingDingaLingET
Bellona
Level 149
God Stats
4W - 3L
1,715 SR
Queue Stats
228W - 227L
1,458 Elo+
Party 1
Sylvanus
Sylvanus
LTRU1
Sylvanus
Level 144
God Stats
2W - 4L
1,162 SR
Queue Stats
189W - 169L
1,578 Elo+
Party 1
Hera
Hera
NaomiBarbie
Hera
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 35L
1,484 Elo+
Party 3
Ravana
Ravana
PYT Meghan
Ravana
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,599 Elo+
Party 3
Anubis
Anubis
saunato04
Anubis
Level 105
God Stats
2W - 13L
1,183 SR
Queue Stats
378W - 433L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
4 / 1 / 13
9,516
793
8,943
13,412
16,988
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
Scoots76
Chang'e
16
4 / 2 / 9
9,506
792
9,276
9,466
5,320
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
6 / 1 / 13
10,163
847
21,914
5,733
2,973
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
1 / 1 / 13
9,213
768
6,330
11,115
9,942
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
5 / 2 / 7
9,847
821
6,189
19,506
18,108
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 2
8,495
708
7,085
13,970
17,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
LTRU1
Sylvanus
15
0 / 2 / 7
8,332
694
7,777
13,262
17,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
0 / 4 / 4
8,005
667
10,451
7,102
3,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
PYT Meghan
Ravana
11
1 / 8 / 4
7,340
612
4,658
13,619
9,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
saunato04
Anubis
17
3 / 2 / 4
8,990
749
14,111
11,022
6,754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
28
20
Kills
7
7
Deaths
20
55
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
1
13
10.5
L
3
4
2
1
L
Sylvanus
LTRU1
Sylvanus
0
2
7
1.75
L
0
4
4
0.5
L
Ravana
PYT Meghan
Ravana
1
8
4
0.38
W
Chang'e
Scoots76
Chang'e
4
2
9
4.25
W
6
1
13
12.5
W
1
1
13
7.5
L
Anubis
saunato04
Anubis
3
2
4
2.5
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,652
Damage
44,082
59,232
Taken
58,975
53,331
Mitigated
54,897
33,088
Healing
23,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
8,943
1,230
2,056
1,453
13,412
16,988
980
7,295
5,638
0
11,992
L
7,085
1,680
1,597
2,682
13,970
17,196
0
8,550
5,129
0
15,968
L
Sylvanus
LTRU1
Sylvanus
7,777
1,273
4,396
5,070
13,262
17,869
0
9,114
4,011
10,028
0
L
10,451
1,823
596
640
7,102
3,113
0
6,439
632
21,021
0
L
Ravana
PYT Meghan
Ravana
4,658
1,470
2,016
1,805
13,619
9,965
0
10,549
2,740
0
8,474
W
Chang'e
Scoots76
Chang'e
9,276
791
11,503
4,564
9,466
5,320
1,471
5,265
4,059
27,451
0
W
21,914
1,901
1,415
734
5,733
2,973
1,868
3,021
2,606
51,446
0
W
6,330
674
633
2,902
11,115
9,942
913
7,156
3,662
10,986
0
L
Anubis
saunato04
Anubis
14,111
741
389
3,959
11,022
6,754
0
9,057
1,855
32,858
0
W
6,189
478
2,465
5,363
19,506
18,108
755
8,744
10,451
13,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,245
Gold Earned
41,162
126
Minions Killed
102
0
Camps Cleared
0
1,171,048
Distance Traveled
991,178
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,516
793
12
1
0
252,450
0
L
Bellona
8,495
708
16
1
0
204,022
0
L
Sylvanus
8,332
694
6
1
0
191,131
0
L
Hera
8,005
667
29
2
0
180,013
0
L
Ravana
7,340
612
10
1
0
213,265
0
W
Chang'e
9,506
792
36
3
0
237,114
0
W
Zeus
10,163
847
57
5
0
210,991
1
W
Fafnir
9,213
768
12
1
0
227,303
0
L
Anubis
8,990
749
41
3
0
202,747
0
W
Ares
9,847
821
9
1
0
243,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role