Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
CountryShadow
Ra
Level 10
God Stats
2W - 0L
1,694 SR
Queue Stats
8W - 5L
1,873 Elo+
Party 1
Cerberus
Cerberus
Thorns6Thistles
Cerberus
Level 39
God Stats
1W - 1L
1,303 SR
Queue Stats
8W - 14L
1,358 Elo+
Solo
Hercules
Hercules
dcat865
Hercules
Level 89
God Stats
2W - 0L
1,444 SR
Queue Stats
18W - 12L
1,631 Elo+
Party 1
Skadi
Skadi
pheonixrising123
Skadi
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 73L
1,601 Elo+
Party 1
Team Averages
Level 75
1,488 SR
1,593 Elo+

VS

Team Averages
Level 80
1,490 SR
1,518 Elo+
Poseidon
Poseidon
 
Poseidon
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
Dinogamerboy226
Set
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,524 Elo+
Solo
Ganesha
Ganesha
PropaneKing137
Ganesha
Level 127
God Stats
3W - 3L
1,385 SR
Queue Stats
31W - 34L
1,490 Elo+
Party 2
Medusa
Medusa
Soul_of_Athens
Medusa
Level 114
God Stats
3W - 2L
1,657 SR
Queue Stats
37W - 36L
1,515 Elo+
Party 2
Atlas
Atlas
Uncle__Gavin
Atlas
Level 49
God Stats
16W - 14L
1,409 SR
Queue Stats
31W - 31L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
3 / 1 / 5
6,391
799
4,748
6,607
2,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
1 / 2 / 4
6,367
796
3,955
3,786
1,067
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
12
2 / 2 / 4
6,410
801
4,270
8,632
6,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
dcat865
Hercules
14
7 / 2 / 3
7,671
959
6,661
8,594
5,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 6
6,302
788
4,719
5,211
1,797
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
5 / 3 / 1
6,957
870
7,402
5,533
1,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 4 / 0
5,106
638
117
3,548
1,148
13
0 / 1 / 7
6,301
788
4,359
5,199
3,871
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 3 / 0
6,631
829
7,054
5,714
1,897
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 4 / 3
6,023
753
5,408
12,026
7,937
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
14
Kills
9
9
Deaths
15
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
1
5
5.5
L
Poseidon
 
Poseidon
5
3
1
1.83
W
1
2
4
1.5
L
0
4
0
0
L
0
1
7
3.5
L
3
3
0
1
W
Cerberus
2
2
4
2
L
1
4
3
0.63
W
Hercules
dcat865
Hercules
7
2
3
4.25
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,353
Damage
24,340
32,830
Taken
32,020
17,283
Mitigated
16,382
8,661
Healing
4,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,748
1,178
0
31
6,607
2,800
290
3,660
2,947
0
10,467
L
Poseidon
 
Poseidon
7,402
1,544
0
1,122
5,533
1,529
0
1,491
3,923
25,693
0
W
3,955
374
953
526
3,786
1,067
0
3,003
783
15,450
0
L
117
14
0
0
3,548
1,148
0
92
3,339
0
1,222
L
4,359
336
0
682
5,199
3,871
0
2,674
2,484
13,098
0
L
7,054
2,215
359
686
5,714
1,897
0
1,128
4,513
0
22,075
W
Cerberus
4,270
189
288
1,942
8,632
6,244
0
3,631
5,001
12,786
0
L
5,408
1,150
536
1,198
12,026
7,937
0
2,840
9,069
15,046
0
W
Hercules
dcat865
Hercules
6,661
2,051
0
4,174
8,594
5,375
0
3,495
5,099
0
24,469
W
4,719
2,639
183
564
5,211
1,797
502
3,380
1,831
0
17,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,141
Gold Earned
31,018
136
Minions Killed
113
0
Camps Cleared
0
851,302
Distance Traveled
708,715
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,391
799
15
2
0
181,466
1
L
Poseidon
6,957
870
54
7
0
156,774
1
W
Ra
6,367
796
37
5
0
178,026
0
L
Set
5,106
638
3
0
0
72,923
0
L
Ganesha
6,301
788
9
1
0
153,600
1
L
Medusa
6,631
829
30
4
0
147,349
0
W
Cerberus
6,410
801
15
2
0
150,658
2
L
Atlas
6,023
753
17
2
0
178,069
0
W
Hercules
7,671
959
50
6
0
180,129
0
W
Skadi
6,302
788
19
2
0
161,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role