Player Matchup

Tyr
Tyr
SmaugUwU
Tyr
Level 75
God Stats
3W - 6L
1,353 SR
Queue Stats
136W - 143L
1,507 Elo+
Party 3
Scylla
Scylla
chinoecv97
Scylla
Level 85
God Stats
0W - 1L
1,271 SR
Queue Stats
7W - 23L
1,246 Elo+
Solo
Yemoja
Yemoja
flourapaiga
Yemoja
Level 6
God Stats
0W - 2L
1,099 SR
Queue Stats
0W - 4L
1,069 Elo+
Party 1
Neith
Neith
gman71147114
Neith
Level 48
God Stats
1W - 5L
1,467 SR
Queue Stats
256W - 256L
1,336 Elo+
Party 1
Loki
Loki
mackdaddy006
Loki
Level 68
God Stats
5W - 5L
1,515 SR
Queue Stats
113W - 124L
1,471 Elo+
Party 3
Team Averages
Level 56
1,341 SR
1,326 Elo+

VS

Team Averages
Level 93
1,539 SR
1,515 Elo+
Achilles
Achilles
Combat_Wambat556
Achilles
Level 98
God Stats
3W - 0L
1,707 SR
Queue Stats
128W - 115L
1,493 Elo+
Party 2
Atlas
Atlas
Il_TwoTime_lI
Atlas
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 94L
1,384 Elo+
Party 2
Hercules
Hercules
Starlord__007
Hercules
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 49L
1,781 Elo+
Solo
Discordia
Discordia
ami d RUNEz
Discordia
Level 127
God Stats
1W - 6L
1,500 SR
Queue Stats
136W - 155L
1,476 Elo+
Solo
Chiron
Chiron
thxtback
Chiron
Level 55
God Stats
5W - 7L
1,487 SR
Queue Stats
295W - 312L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
8,038
536
6,540
13,890
7,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
chinoecv97
Scylla
11
1 / 5 / 3
6,903
460
6,080
10,494
2,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
8
0 / 8 / 0
5,782
385
1,298
12,342
4,899
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 9 / 4
6,616
441
11,347
11,636
4,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
5 / 7 / 0
8,320
555
6,416
11,589
3,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 2 / 8
8,890
593
7,215
9,474
3,867
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
2 / 1 / 17
8,557
570
6,952
14,303
13,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
Starlord__007
Hercules
13
2 / 3 / 5
8,018
535
7,332
10,769
6,184
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
ami d RUNEz
Discordia
15
9 / 0 / 7
9,219
615
8,319
6,226
2,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chiron
thxtback
Chiron
14
11 / 2 / 11
9,009
601
15,700
11,896
4,031
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
82
8
Kills
34
34
Deaths
8
10
Assists
48
Player
Kills
Deaths
Assists
KDA
W
10
2
8
7
W
2
1
17
10.5
L
1
5
3
0.5
W
Hercules
Starlord__007
Hercules
2
3
5
1.5
W
Discordia
ami d RUNEz
Discordia
9
0
7
12.5
L
Scylla
chinoecv97
Scylla
1
5
3
0.5
L
Yemoja
0
8
0
0
L
1
9
4
0.33
L
5
7
0
0.71
W
Chiron
thxtback
Chiron
11
2
11
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,681
Damage
45,518
59,951
Taken
52,668
22,150
Mitigated
30,013
11,519
Healing
17,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,215
2,698
84
3,219
9,474
3,867
1,188
1,618
7,782
0
31,995
W
6,952
3,243
396
1,893
14,303
13,631
554
1,824
12,333
25,981
0
L
6,540
1,584
364
3,716
13,890
7,253
0
4,294
9,424
0
43,565
W
Hercules
Starlord__007
Hercules
7,332
1,941
0
2,290
10,769
6,184
1,975
921
9,802
0
40,746
W
Discordia
ami d RUNEz
Discordia
8,319
744
521
3,138
6,226
2,300
1,177
1,421
4,749
48,159
0
L
Scylla
chinoecv97
Scylla
6,080
779
0
1,449
10,494
2,636
0
2,507
7,691
30,861
0
L
Yemoja
1,298
638
1,557
546
12,342
4,899
0
3,395
8,856
6,837
0
L
11,347
4,868
0
1,368
11,636
4,028
0
2,345
9,197
0
32,490
L
6,416
1,849
0
2,519
11,589
3,334
0
1,973
9,512
0
33,591
W
Chiron
thxtback
Chiron
15,700
7,632
1,457
4,336
11,896
4,031
1,369
1,212
10,624
0
55,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,659
Gold Earned
43,693
249
Minions Killed
348
0
Camps Cleared
0
1,278,726
Distance Traveled
1,466,444
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,890
593
56
4
0
335,022
5
W
Atlas
8,557
570
33
2
0
286,101
3
L
Tyr
8,038
536
84
6
0
308,724
2
W
Hercules
8,018
535
87
6
0
261,652
4
W
Discordia
9,219
615
87
6
0
288,400
4
L
Scylla
6,903
460
53
4
0
273,128
5
L
Yemoja
5,782
385
12
1
0
206,413
0
L
Neith
6,616
441
42
3
0
246,301
2
L
Loki
8,320
555
58
4
0
244,160
0
W
Chiron
9,009
601
85
6
0
295,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role