Player Matchup

Xbalanque
Xbalanque
Aknera
Xbalanque
Level 88
God Stats
7W - 1L
1,648 SR
Queue Stats
81W - 71L
1,617 Elo+
Party 1
Bacchus
Bacchus
Bichisikl546
Bacchus
Level 128
God Stats
4W - 3L
1,647 SR
Queue Stats
127W - 116L
1,541 Elo+
Party 1
Bellona
Bellona
OCDDiStRaCtIoN
Bellona
Level 127
God Stats
4W - 3L
1,616 SR
Queue Stats
148W - 139L
1,533 Elo+
Party 2
Kali
Kali
ljtdeadeye
Kali
Level 103
God Stats
1W - 0L
1,546 SR
Queue Stats
141W - 131L
1,508 Elo+
Party 2
Hel
Hel
mikeyk1617
Hel
Level 123
God Stats
1W - 2L
1,279 SR
Queue Stats
125W - 116L
1,442 Elo+
Party 2
Team Averages
Level 114
1,547 SR
1,528 Elo+

VS

Team Averages
Level 108
1,542 SR
1,501 Elo+
Izanami
Izanami
Apex-WarriorYOLO
Izanami
Level 108
God Stats
8W - 6L
1,319 SR
Queue Stats
183W - 183L
1,512 Elo+
Party 3
Nu Wa
Nu Wa
LetsPartyCat6969
Nu Wa
Level 82
God Stats
3W - 1L
1,913 SR
Queue Stats
200W - 177L
1,576 Elo+
Party 3
Jormungandr
Jormungandr
LilxTylenol
Jormungandr
Level 121
God Stats
6W - 13L
1,476 SR
Queue Stats
368W - 326L
1,632 Elo+
Party 3
Sun Wukong
Sun Wukong
Shoopdi
Sun Wukong
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,478 Elo+
Solo
Ra
Ra
Traqwar97
Ra
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 69L
1,308 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Aknera
Xbalanque
18
4 / 0 / 8
10,501
875
13,638
10,899
4,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Bichisikl546
Bacchus
16
4 / 3 / 10
9,739
812
6,188
15,922
21,232
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
5 / 2 / 7
9,706
809
10,084
16,017
14,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
1 / 3 / 5
8,723
727
5,436
9,705
4,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
5 / 2 / 6
9,952
829
14,823
12,777
5,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 4
9,273
773
8,130
12,519
5,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 6 / 4
9,052
754
9,560
10,867
4,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
LilxTylenol
Jormungandr
16
3 / 5 / 5
9,453
788
11,375
14,136
13,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
Shoopdi
Sun Wukong
15
0 / 1 / 5
8,471
706
9,550
14,251
11,401
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 3 / 3
7,801
650
4,158
6,345
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
31
19
Kills
10
10
Deaths
19
36
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Aknera
Xbalanque
4
0
8
8
L
3
4
4
1.25
W
Bacchus
Bichisikl546
Bacchus
4
3
10
3
L
3
6
4
0.83
L
Jormungandr
LilxTylenol
Jormungandr
3
5
5
1.1
W
5
2
7
4.25
L
Sun Wukong
Shoopdi
Sun Wukong
0
1
5
2.5
L
1
3
3
0.83
W
1
3
5
1.17
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,169
Damage
42,773
65,320
Taken
58,118
50,238
Mitigated
36,388
27,665
Healing
8,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Aknera
Xbalanque
13,638
7,183
0
5,421
10,899
4,260
5,563
5,277
5,622
0
54,416
L
8,130
6,319
0
2,301
12,519
5,087
0
4,490
7,961
0
35,641
W
Bacchus
Bichisikl546
Bacchus
6,188
309
243
3,343
15,922
21,232
165
4,072
11,850
20,398
0
L
9,560
3,594
0
776
10,867
4,908
0
3,262
7,521
23,364
1,542
L
Jormungandr
LilxTylenol
Jormungandr
11,375
3,509
331
1,015
14,136
13,109
0
5,529
8,339
37,298
0
W
10,084
2,155
460
3,566
16,017
14,713
888
4,215
11,802
0
34,528
L
Sun Wukong
Shoopdi
Sun Wukong
9,550
1,297
0
1,893
14,251
11,401
0
4,024
10,091
278
32,699
L
4,158
285
438
1,297
6,345
1,883
0
3,024
3,195
13,907
0
W
5,436
2,366
198
2,436
9,705
4,525
1,223
3,250
6,455
0
19,189
W
14,823
211
4,613
7,385
12,777
5,508
0
7,997
4,780
42,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,621
Gold Earned
44,050
278
Minions Killed
221
0
Camps Cleared
0
1,373,736
Distance Traveled
1,038,414
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
10,501
875
101
8
0
262,524
2
L
Izanami
9,273
773
63
5
0
212,461
1
W
Bacchus
9,739
812
28
2
0
270,642
2
L
Nu Wa
9,052
754
32
3
0
215,475
0
L
Jormungandr
9,453
788
49
4
0
226,945
1
W
Bellona
9,706
809
45
4
0
278,872
1
L
Sun Wukong
8,471
706
54
5
0
259,396
6
L
Ra
7,801
650
23
2
0
124,137
0
W
Kali
8,723
727
29
2
0
275,615
0
W
Hel
9,952
829
75
6
0
286,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role