Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
CLChaoss
Ah Puch
Level 145
God Stats
0W - 2L
1,269 SR
Queue Stats
8W - 24L
1,245 Elo+
Party 1
Erlang Shen
Erlang Shen
Ieoice
Erlang Shen
Level 128
God Stats
1W - 1L
1,723 SR
Queue Stats
4W - 8L
1,061 Elo+
Party 1
Fafnir
Fafnir
Kilgore5
Fafnir
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,061 Elo+
Party 1
Nemesis
Nemesis
Lon5da1e
Nemesis
Level 106
God Stats
5W - 5L
1,587 SR
Queue Stats
430W - 447L
1,508 Elo+
Solo
Team Averages
Level 124
1,516 SR
1,275 Elo+

VS

Team Averages
Level 135
1,635 SR
1,517 Elo+
Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BagofBricks93
Nu Wa
Level 113
God Stats
7W - 0L
1,701 SR
Queue Stats
298W - 296L
1,473 Elo+
Solo
Sun Wukong
Sun Wukong
Whack Rice
Sun Wukong
Level 127
God Stats
12W - 6L
1,776 SR
Queue Stats
330W - 309L
1,554 Elo+
Party 2
Aphrodite
Aphrodite
xxGumBYGuLlYxx
Aphrodite
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 59L
1,521 Elo+
Party 2
Atlas
Atlas
yusuque7
Atlas
Level 140
God Stats
11W - 5L
1,699 SR
Queue Stats
496W - 525L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
0 / 3 / 4
7,977
725
3,662
13,443
10,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
CLChaoss
Ah Puch
16
4 / 2 / 4
9,163
833
24,773
9,155
4,239
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
Ieoice
Erlang Shen
14
1 / 4 / 6
7,724
702
8,571
19,796
20,731
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fafnir
Kilgore5
Fafnir
15
3 / 2 / 5
8,952
814
8,404
17,234
25,096
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Lon5da1e
Nemesis
13
0 / 2 / 7
7,555
687
13,349
15,928
11,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
4 / 2 / 8
9,534
867
18,378
17,243
11,686
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
2 / 1 / 9
8,819
802
14,491
5,104
1,886
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Whack Rice
Sun Wukong
16
6 / 1 / 6
9,941
904
10,951
13,408
7,609
Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
xxGumBYGuLlYxx
Aphrodite
15
1 / 1 / 7
8,539
776
9,987
13,551
12,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Atlas
yusuque7
Atlas
15
0 / 3 / 11
9,295
845
12,099
22,720
22,240
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
54
8
Kills
13
13
Deaths
8
26
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
3
4
0.67
W
Tiamat
 
Tiamat
4
2
8
4
W
2
1
9
6.5
L
Ah Puch
CLChaoss
Ah Puch
4
2
4
3
L
Erlang Shen
Ieoice
Erlang Shen
1
4
6
1
L
Fafnir
Kilgore5
Fafnir
3
2
5
2.75
L
Nemesis
Lon5da1e
Nemesis
0
2
7
1.75
W
Sun Wukong
Whack Rice
Sun Wukong
6
1
6
9
W
Aphrodite
xxGumBYGuLlYxx
Aphrodite
1
1
7
4.5
W
Atlas
yusuque7
Atlas
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,759
Damage
65,906
75,556
Taken
72,026
71,781
Mitigated
55,440
39,466
Healing
38,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,662
1,325
12,667
2,860
13,443
10,366
414
11,198
1,914
10,763
0
W
Tiamat
 
Tiamat
18,378
1,836
2,037
6,321
17,243
11,686
778
7,360
9,387
30,110
0
W
14,491
3,724
1,150
490
5,104
1,886
1,430
2,990
1,982
24,662
0
L
Ah Puch
CLChaoss
Ah Puch
24,773
1,263
1,395
1,417
9,155
4,239
701
7,075
1,810
47,755
0
L
Erlang Shen
Ieoice
Erlang Shen
8,571
3,078
3,223
5,099
19,796
20,731
306
12,770
6,525
0
14,810
L
Fafnir
Kilgore5
Fafnir
8,404
2,481
2,560
3,023
17,234
25,096
349
12,200
4,580
17,462
0
L
Nemesis
Lon5da1e
Nemesis
13,349
2,006
2,165
5,057
15,928
11,349
528
9,802
5,772
0
31,172
W
Sun Wukong
Whack Rice
Sun Wukong
10,951
977
1,586
2,867
13,408
7,609
1,830
5,330
7,908
0
29,388
W
Aphrodite
xxGumBYGuLlYxx
Aphrodite
9,987
1,107
10,163
7,390
13,551
12,019
420
8,284
5,020
17,762
0
W
Atlas
yusuque7
Atlas
12,099
5,669
3,219
3,576
22,720
22,240
469
12,875
9,638
24,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,371
Gold Earned
46,128
127
Minions Killed
150
0
Camps Cleared
0
1,082,042
Distance Traveled
1,187,359
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,977
725
20
2
0
176,264
0
W
Tiamat
9,534
867
19
2
0
235,948
2
W
Nu Wa
8,819
802
29
3
0
208,780
0
L
Ah Puch
9,163
833
57
5
0
212,814
4
L
Erlang Shen
7,724
702
8
1
0
227,356
1
L
Fafnir
8,952
814
19
2
0
193,401
0
L
Nemesis
7,555
687
23
2
0
272,207
4
W
Sun Wukong
9,941
904
50
5
0
286,665
2
W
Aphrodite
8,539
776
26
2
0
244,411
1
W
Atlas
9,295
845
26
2
0
211,555
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role