Player Matchup

Fenrir
Fenrir
Kapten_Rap
Fenrir
Level 109
God Stats
6W - 6L
1,745 SR
Queue Stats
182W - 176L
1,503 Elo+
Party 1
Sol
Sol
SketchyBlossom
Sol
Level 157
God Stats
3W - 1L
1,563 SR
Queue Stats
55W - 47L
1,547 Elo+
Solo
Janus
Janus
xSamsungknightx
Janus
Level 116
God Stats
19W - 14L
1,530 SR
Queue Stats
273W - 257L
1,529 Elo+
Party 1
Team Averages
Level 127
1,613 SR
1,526 Elo+

VS

Team Averages
Level 57
1,391 SR
1,383 Elo+
Anubis
Anubis
 
Anubis
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Crea7e Pow3r
Chaac
Level 69
God Stats
8W - 10L
1,562 SR
Queue Stats
25W - 31L
1,401 Elo+
Party 2
Cabrakan
Cabrakan
ItzVibezEU
Cabrakan
Level 26
God Stats
0W - 7L
1,111 SR
Queue Stats
27W - 51L
1,249 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kapten_Rap
Fenrir
13
9 / 6 / 7
9,712
883
10,829
10,031
3,082
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 3 / 11
8,633
785
10,777
9,788
7,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
7 / 0 / 9
9,805
891
15,616
9,544
2,631
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
1 / 7 / 4
7,905
719
3,817
9,666
4,354
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
5 / 6 / 3
8,815
801
11,191
19,832
9,047
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
ItzVibezEU
Cabrakan
12
3 / 5 / 4
8,220
747
6,175
12,196
6,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
18
Kills
9
9
Deaths
18
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
7
4
0.43
L
5
6
3
1.08
L
Cabrakan
ItzVibezEU
Cabrakan
3
5
4
1
W
Fenrir
Kapten_Rap
Fenrir
9
6
7
2.08
W
2
3
11
2.5
W
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,222
Damage
21,183
29,363
Taken
41,694
12,871
Mitigated
20,058
5,603
Healing
7,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,817
40
0
1,726
9,666
4,354
0
6,340
3,326
32,487
0
L
11,191
1,885
0
4,713
19,832
9,047
0
11,293
8,539
0
24,188
L
Cabrakan
ItzVibezEU
Cabrakan
6,175
1,473
0
844
12,196
6,657
0
8,304
3,892
11,696
0
W
Fenrir
Kapten_Rap
Fenrir
10,829
2,576
0
500
10,031
3,082
0
5,497
4,534
0
22,236
W
10,777
2,945
0
2,838
9,788
7,158
1,921
3,697
6,091
31,468
3,110
W
15,616
1,114
411
1,854
9,544
2,631
796
1,152
8,392
37,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,150
Gold Earned
24,940
119
Minions Killed
96
5
Camps Cleared
5
637,648
Distance Traveled
556,814
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,905
719
52
5
3
173,562
2
L
Chaac
8,815
801
26
2
0
206,005
1
L
Cabrakan
8,220
747
18
2
2
177,247
0
W
Fenrir
9,712
883
17
2
2
199,224
1
W
Sol
8,633
785
41
4
1
192,050
3
W
Janus
9,805
891
61
6
2
246,374
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role