Player Matchup

Loki
Loki
GetHighAndSleep
Loki
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 20L
1,643 Elo+
Party 2
Skadi
Skadi
Silver_Mist__
Skadi
Level 118
God Stats
6W - 1L
1,809 SR
Queue Stats
37W - 18L
1,644 Elo+
Party 2
Kuzenbo
Kuzenbo
SuAltezaReal
Kuzenbo
Level 146
God Stats
6W - 4L
1,539 SR
Queue Stats
30W - 25L
1,714 Elo+
Party 2
Anubis
Anubis
Tony2Fat
Anubis
Level 160
God Stats
0W - 1L
1,306 SR
Queue Stats
4W - 6L
1,439 Elo+
Party 2
Janus
Janus
llIKillerlll
Janus
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,743 Elo+
Party 2
Team Averages
Level 144
1,531 SR
1,636 Elo+

VS

Team Averages
Level 143
1,526 SR
1,614 Elo+
Neith
Neith
Phant0mPalnz
Neith
Level 111
God Stats
8W - 7L
1,596 SR
Queue Stats
449W - 419L
1,616 Elo+
Solo
King Arthur
King Arthur
Rain Apollo
King Arthur
Level 159
God Stats
8W - 4L
1,492 SR
Queue Stats
304W - 278L
1,688 Elo+
Party 1
Cabrakan
Cabrakan
bladez with a Z
Cabrakan
Level 125
God Stats
8W - 4L
1,540 SR
Queue Stats
199W - 195L
1,603 Elo+
Party 1
Thoth
Thoth
dynamite45
Thoth
Level 159
God Stats
2W - 4L
1,500 SR
Queue Stats
256W - 220L
1,510 Elo+
Solo
Kali
Kali
nightsoull
Kali
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 74L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 1
5,945
595
4,427
6,141
1,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 1 / 0
5,302
530
986
3,000
613
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
SuAltezaReal
Kuzenbo
6
0 / 3 / 1
4,330
433
1,683
5,588
3,067
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Tony2Fat
Anubis
9
1 / 3 / 2
5,377
538
1,790
4,038
1,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 0
5,627
563
1,726
3,578
759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 3
6,730
673
2,686
2,689
1,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

King Arthur
Rain Apollo
King Arthur
11
1 / 0 / 1
6,176
618
2,985
5,499
2,018
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
9
2 / 1 / 6
5,569
557
3,598
5,040
4,582
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
11
4 / 2 / 2
6,540
654
2,632
4,546
1,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 1 / 5
5,760
576
2,271
7,294
2,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
4
Kills
10
10
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
W
3
0
3
4.5
W
King Arthur
Rain Apollo
King Arthur
1
0
1
1.5
L
0
1
0
0
L
Kuzenbo
SuAltezaReal
Kuzenbo
0
3
1
0.17
L
Anubis
Tony2Fat
Anubis
1
3
2
0.67
W
Cabrakan
2
1
6
5
W
Thoth
4
2
2
2.5
L
0
1
0
0
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,612
Damage
14,172
22,345
Taken
25,068
7,829
Mitigated
11,090
5,509
Healing
11,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,427
1,126
0
2,499
6,141
1,599
0
1,954
4,187
0
31,022
W
2,686
943
0
1,903
2,689
1,081
0
311
2,378
0
50,498
W
King Arthur
Rain Apollo
King Arthur
2,985
55
0
2,250
5,499
2,018
0
1,062
4,317
0
35,764
L
986
425
0
201
3,000
613
0
155
2,845
0
28,324
L
Kuzenbo
SuAltezaReal
Kuzenbo
1,683
665
177
938
5,588
3,067
0
2,775
2,813
7,311
0
L
Anubis
Tony2Fat
Anubis
1,790
132
0
816
4,038
1,791
0
1,346
2,692
28,373
0
W
Cabrakan
3,598
641
226
939
5,040
4,582
0
1,270
3,770
11,478
0
W
Thoth
2,632
311
0
1,814
4,546
1,100
0
662
3,884
37,386
0
L
1,726
359
0
878
3,578
759
0
0
3,578
30,630
0
W
2,271
770
0
4,646
7,294
2,309
0
1,720
5,520
0
30,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,581
Gold Earned
30,775
290
Minions Killed
368
0
Camps Cleared
0
957,100
Distance Traveled
985,362
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,945
595
68
7
0
225,005
4
W
Neith
6,730
673
103
10
0
185,228
5
W
King Arthur
6,176
618
77
8
0
191,904
4
L
Skadi
5,302
530
72
7
0
166,061
3
L
Kuzenbo
4,330
433
12
1
0
171,773
5
L
Anubis
5,377
538
54
5
0
184,153
2
W
Cabrakan
5,569
557
18
2
0
194,694
6
W
Thoth
6,540
654
84
8
0
195,679
3
L
Janus
5,627
563
84
8
0
210,108
3
W
Kali
5,760
576
86
9
0
217,857
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role