Player Matchup

Ymir
Ymir
CharlieBailey
Ymir
Level 123
God Stats
8W - 3L
2,024 SR
Queue Stats
176W - 172L
1,586 Elo+
Solo
Sol
Sol
Chuparme
Sol
Level 108
God Stats
2W - 0L
1,764 SR
Queue Stats
61W - 31L
1,675 Elo+
Party 2
Izanami
Izanami
DaddysRightNut
Izanami
Level 122
God Stats
8W - 6L
1,265 SR
Queue Stats
273W - 245L
1,597 Elo+
Party 2
Freya
Freya
SussyMommyMilk
Freya
Level 145
God Stats
5W - 2L
1,500 SR
Queue Stats
529W - 446L
1,710 Elo+
Party 2
Nike
Nike
TurbinalCoder91
Nike
Level 57
God Stats
3W - 0L
1,822 SR
Queue Stats
824W - 737L
1,568 Elo+
Party 2
Team Averages
Level 111
1,675 SR
1,627 Elo+

VS

Team Averages
Level 114
1,475 SR
1,625 Elo+
He Bo
He Bo
RiceeeyJ
He Bo
Level 108
God Stats
6W - 7L
1,525 SR
Queue Stats
185W - 201L
1,524 Elo+
Party 1
Gilgamesh
Gilgamesh
Riftical
Gilgamesh
Level 124
God Stats
8W - 6L
1,656 SR
Queue Stats
275W - 247L
1,594 Elo+
Party 1
Athena
Athena
StrawHatManMan
Athena
Level 100
God Stats
7W - 12L
1,411 SR
Queue Stats
103W - 125L
1,524 Elo+
Party 1
Rama
Rama
XxF3ARxX9579
Rama
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 42L
1,902 Elo+
Solo
Ravana
Ravana
imtheonlybot
Ravana
Level 108
God Stats
2W - 3L
1,285 SR
Queue Stats
93W - 104L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 11
9,147
572
4,435
9,610
8,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 4 / 4
9,087
568
5,615
8,435
2,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
3 / 2 / 3
10,267
642
6,046
6,851
2,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
10 / 2 / 4
11,582
724
12,895
13,672
5,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 5 / 4
8,901
556
6,319
14,407
13,687
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
RiceeeyJ
He Bo
14
3 / 3 / 1
8,183
511
5,191
7,374
2,892
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Riftical
Gilgamesh
16
6 / 3 / 1
9,649
603
11,171
13,676
7,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

9
0 / 3 / 5
6,272
392
2,001
8,755
4,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
4 / 2 / 1
9,505
594
5,103
10,430
3,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ravana
13
1 / 5 / 6
7,658
479
5,056
9,630
3,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
28
16
Kills
14
14
Deaths
16
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
1
11
6.5
W
2
4
4
1
W
3
2
3
2.25
L
He Bo
RiceeeyJ
He Bo
3
3
1
1.17
L
Gilgamesh
Riftical
Gilgamesh
6
3
1
2.17
L
0
3
5
0.83
W
10
2
4
6
W
0
5
4
0.4
L
4
2
1
2.25
L
Ravana
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,310
Damage
28,522
52,975
Taken
49,865
32,824
Mitigated
22,958
18,387
Healing
15,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,435
986
333
2,250
9,610
8,238
580
2,915
6,695
20,084
0
W
5,615
2,405
0
2,333
8,435
2,339
848
2,182
6,253
60,560
0
W
6,046
4,699
0
3,271
6,851
2,584
4,235
873
5,978
0
76,992
L
He Bo
RiceeeyJ
He Bo
5,191
124
0
990
7,374
2,892
0
5,611
1,763
50,878
0
L
Gilgamesh
Riftical
Gilgamesh
11,171
4,341
0
4,172
13,676
7,751
794
4,852
8,824
0
61,680
L
2,001
640
63
2,127
8,755
4,971
0
3,972
4,783
9,114
0
W
12,895
3,448
0
9,110
13,672
5,976
1,057
894
12,778
66,981
8,147
W
6,319
916
0
1,090
14,407
13,687
0
328
14,079
0
46,525
L
5,103
3,969
0
5,381
10,430
3,408
402
2,700
7,730
0
64,322
L
Ravana
5,056
1,033
0
3,031
9,630
3,936
0
5,170
4,460
0
42,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,984
Gold Earned
41,267
500
Minions Killed
467
0
Camps Cleared
0
1,525,089
Distance Traveled
1,372,342
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,147
572
34
2
0
310,206
3
W
Sol
9,087
568
97
6
0
276,772
3
W
Izanami
10,267
642
141
9
0
316,842
6
L
He Bo
8,183
511
104
7
0
279,749
8
L
Gilgamesh
9,649
603
124
8
0
301,328
1
L
Athena
6,272
392
19
1
0
226,671
2
W
Freya
11,582
724
128
8
0
317,047
2
W
Nike
8,901
556
100
6
0
304,222
6
L
Rama
9,505
594
137
9
0
270,853
7
L
Ravana
7,658
479
83
5
0
293,741
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role