Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
MerrDerr
Medusa
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,578 Elo+
Party 3
Neith
Neith
Nomisde
Neith
Level 86
God Stats
1W - 0L
1,606 SR
Queue Stats
2W - 1L
1,743 Elo+
Party 2
Nu Wa
Nu Wa
TooManyCarbs
Nu Wa
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,578 Elo+
Party 3
Odin
Odin
zombie10121
Odin
Level 149
God Stats
1W - 1L
1,864 SR
Queue Stats
45W - 34L
1,878 Elo+
Party 2
Team Averages
Level 134
1,594 SR
1,655 Elo+

VS

Team Averages
Level 111
1,514 SR
1,661 Elo+
Charybdis
Charybdis
Dmangolden
Charybdis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,623 Elo+
Party 1
Cerberus
Cerberus
MikyRightStrike
Cerberus
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 35L
1,620 Elo+
Party 1
Anhur
Anhur
Quansmite
Anhur
Level 129
God Stats
2W - 1L
1,356 SR
Queue Stats
39W - 42L
1,752 Elo+
Party 1
Vulcan
Vulcan
ThatOneGuyIsBack
Vulcan
Level 30
God Stats
2W - 3L
1,715 SR
Queue Stats
199W - 164L
1,618 Elo+
Solo
Chaac
Chaac
hcexjake
Chaac
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,693 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
1 / 8 / 11
10,057
718
11,003
22,505
22,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
MerrDerr
Medusa
20
12 / 3 / 12
12,867
919
26,759
15,374
6,791
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Neith
Nomisde
Neith
19
7 / 6 / 11
11,905
850
15,203
13,896
5,441
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
5 / 6 / 18
11,801
843
21,889
12,618
3,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
2 / 5 / 20
10,993
785
8,467
18,996
19,947
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dmangolden
Charybdis
16
5 / 6 / 14
10,045
718
15,872
15,629
7,270
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
18
5 / 4 / 21
11,636
831
9,343
24,934
33,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anhur
Quansmite
Anhur
17
5 / 4 / 11
10,963
783
10,258
15,101
6,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
12 / 5 / 11
12,555
897
21,095
13,603
7,039
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
hcexjake
Chaac
17
1 / 8 / 14
10,306
736
15,500
23,488
17,364
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
99
27
Kills
28
28
Deaths
27
72
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
8
11
0.81
L
Charybdis
Dmangolden
Charybdis
5
6
14
2
W
Medusa
MerrDerr
Medusa
12
3
12
6
L
Cerberus
5
4
21
3.88
W
Neith
Nomisde
Neith
7
6
11
2.08
L
Anhur
Quansmite
Anhur
5
4
11
2.63
L
12
5
11
3.5
W
5
6
18
2.33
L
Chaac
hcexjake
Chaac
1
8
14
1
W
2
5
20
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,321
Damage
72,068
83,389
Taken
92,755
58,659
Mitigated
72,108
21,343
Healing
29,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
11,003
1,638
1,536
2,646
22,505
22,515
0
8,931
13,574
0
19,134
L
Charybdis
Dmangolden
Charybdis
15,872
10,124
1,066
3,790
15,629
7,270
1,773
3,048
12,581
0
26,899
W
Medusa
MerrDerr
Medusa
26,759
11,352
1,523
3,631
15,374
6,791
2,916
5,934
9,440
0
56,086
L
Cerberus
9,343
290
1,682
8,391
24,934
33,449
0
7,886
17,048
17,708
0
W
Neith
Nomisde
Neith
15,203
5,572
0
2,263
13,896
5,441
503
3,996
9,900
0
35,392
L
Anhur
Quansmite
Anhur
10,258
4,837
462
4,037
15,101
6,986
321
3,476
11,625
0
29,520
L
21,095
5,967
1,660
2,011
13,603
7,039
1,127
4,361
9,242
51,624
0
W
21,889
6,938
1,077
1,227
12,618
3,965
2,041
5,880
6,738
33,641
0
L
Chaac
hcexjake
Chaac
15,500
3,005
789
5,880
23,488
17,364
339
3,118
20,370
341
33,221
W
8,467
1,714
2,642
4,798
18,996
19,947
184
5,846
13,150
0
18,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,623
Gold Earned
55,505
167
Minions Killed
193
0
Camps Cleared
0
1,317,332
Distance Traveled
1,254,812
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,057
718
13
1
0
238,100
0
L
Charybdis
10,045
718
30
2
0
222,244
0
W
Medusa
12,867
919
69
5
0
291,159
0
L
Cerberus
11,636
831
17
1
0
297,408
0
W
Neith
11,905
850
45
3
0
244,991
0
L
Anhur
10,963
783
43
3
0
226,087
1
L
Vulcan
12,555
897
68
5
0
273,959
0
W
Nu Wa
11,801
843
23
2
0
247,609
0
L
Chaac
10,306
736
35
3
0
235,114
0
W
Odin
10,993
785
17
1
0
295,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role