Player Matchup

Fenrir
Fenrir
Silver II
CL33T
Fenrir
Silver II
Level 119
God Stats
1W - 5L
1,145 SR
Queue Stats
104W - 113L
1,058 MMR
Solo
Cernunnos
Cernunnos
Silver V
DanteRenard
Cernunnos
Silver V
Level 159
God Stats
0W - 3L
1,750 SR
Queue Stats
40W - 60L
1,053 MMR
Solo
Cerberus
Cerberus
Silver II
IWillAlwaysThrow
Cerberus
Silver II
Level 155
God Stats
4W - 5L
1,517 SR
Queue Stats
269W - 278L
1,077 MMR
Solo
Set
Set
Silver I
LifeisSuffering
Set
Silver I
Level 87
God Stats
1W - 12L
1,341 SR
Queue Stats
26W - 36L
1,417 MMR
Solo
Nu Wa
Nu Wa
Bronze III
MarioXYZ
Nu Wa
Bronze III
Level 145
God Stats
0W - 1L
1,535 SR
Queue Stats
3W - 7L
1,413 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 133
1,458 SR
1,204 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,470 SR
1,201 MMR
Da Ji
Da Ji
Silver I
AbraxasOthella
Da Ji
Silver I
Level 160
God Stats
4W - 6L
1,299 SR
Queue Stats
68W - 90L
1,110 MMR
Solo
Charybdis
Charybdis
Silver I
MDMNAntics
Charybdis
Silver I
Level 108
God Stats
21W - 16L
1,415 SR
Queue Stats
229W - 227L
1,106 MMR
Party 1
Cliodhna
Cliodhna
Silver II
Mudchad
Cliodhna
Silver II
Level 118
God Stats
3W - 2L
1,794 SR
Queue Stats
29W - 30L
1,152 MMR
Party 1
Medusa
Medusa
Bronze III
Sevzilla
Medusa
Bronze III
Level 154
God Stats
24W - 23L
1,661 SR
Queue Stats
183W - 174L
1,499 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
YUSMELLBAD
Baron Samedi
Silver I
Level 113
God Stats
1W - 2L
1,184 SR
Queue Stats
41W - 46L
1,136 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CL33T
Fenrir
17
2 / 6 / 3
10,955
498
6,055
15,290
9,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
DanteRenard
Cernunnos
19
1 / 3 / 2
11,236
511
11,081
13,675
5,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 4 / 2
9,202
418
6,046
16,610
17,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
3 / 5 / 2
11,683
531
14,643
14,716
14,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
MarioXYZ
Nu Wa
14
0 / 4 / 1
8,974
408
6,322
6,374
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ArtioSolAgni

VS

Bans
RavanaAtlasBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 6
12,992
591
10,671
20,204
9,145
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
MDMNAntics
Charybdis
20
1 / 2 / 2
13,829
629
5,909
14,626
5,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Cliodhna
Mudchad
Cliodhna
20
4 / 1 / 7
13,642
620
14,820
16,091
16,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Sevzilla
Medusa
19
10 / 1 / 5
13,729
624
10,773
10,779
4,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
YUSMELLBAD
Baron Samedi
15
1 / 2 / 9
11,434
520
4,689
16,311
15,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
51
8
Kills
22
22
Deaths
8
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
6
2
6
4.5
L
Fenrir
CL33T
Fenrir
2
6
3
0.58
L
Cernunnos
DanteRenard
Cernunnos
1
3
2
0.67
L
2
4
2
0.75
L
3
5
2
0.8
W
Charybdis
MDMNAntics
Charybdis
1
2
2
1
L
Nu Wa
MarioXYZ
Nu Wa
0
4
1
0.13
W
Cliodhna
Mudchad
Cliodhna
4
1
7
7.5
W
Medusa
Sevzilla
Medusa
10
1
5
12.5
W
Baron Samedi
YUSMELLBAD
Baron Samedi
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,147
Damage
46,862
66,665
Taken
78,011
49,391
Mitigated
51,190
14,825
Healing
40,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,671
2,339
0
10,060
20,204
9,145
1,564
3,350
16,403
0
75,055
L
Fenrir
CL33T
Fenrir
6,055
1,191
0
1,331
15,290
9,796
0
310
14,980
68
74,764
L
Cernunnos
DanteRenard
Cernunnos
11,081
4,161
0
5,067
13,675
5,301
0
507
13,168
0
102,096
L
6,046
147
0
3,837
16,610
17,998
0
1,523
15,087
33,681
0
L
14,643
5,794
0
3,813
14,716
14,334
0
2,112
12,604
0
77,781
W
Charybdis
MDMNAntics
Charybdis
5,909
3,112
0
8,330
14,626
5,201
7,832
1,003
13,623
0
113,274
L
Nu Wa
MarioXYZ
Nu Wa
6,322
509
0
777
6,374
1,962
650
237
6,137
54,258
0
W
Cliodhna
Mudchad
Cliodhna
14,820
1,387
0
9,518
16,091
16,492
1,275
3,077
12,569
0
100,228
W
Medusa
Sevzilla
Medusa
10,773
6,579
0
5,405
10,779
4,854
6,796
2,346
8,029
0
99,214
W
Baron Samedi
YUSMELLBAD
Baron Samedi
4,689
580
379
6,398
16,311
15,498
1,045
3,514
12,397
30,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,050
Gold Earned
65,626
613
Minions Killed
667
0
Camps Cleared
0
2,096,194
Distance Traveled
2,186,905
29
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,992
591
114
5
0
435,472
4
L
Fenrir
10,955
498
122
6
0
470,751
1
L
Cernunnos
11,236
511
174
8
0
398,038
3
L
Cerberus
9,202
418
49
2
0
431,964
17
L
Set
11,683
531
162
7
0
444,918
3
W
Charybdis
13,829
629
204
9
0
397,741
4
L
Nu Wa
8,974
408
106
5
0
350,523
5
W
Cliodhna
13,642
620
175
8
0
509,401
1
W
Medusa
13,729
624
126
6
0
436,241
10
W
Baron Samedi
11,434
520
48
2
0
408,050
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role