Player Matchup

Achilles
Achilles
 
Achilles
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
OmgPlzDontGankMe
Danzaburou
Level 26
God Stats
3W - 5L
1,645 SR
Queue Stats
110W - 83L
1,688 Elo+
Solo
Sol
Sol
RookieGladiator
Sol
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,848 Elo+
Party 2
Fenrir
Fenrir
invalidlogin
Fenrir
Level 23
God Stats
0W - 1L
1,799 SR
Queue Stats
1W - 1L
1,701 Elo+
Party 2
Team Averages
Level 39
1,589 SR
1,647 Elo+

VS

Team Averages
Level 114
1,434 SR
1,481 Elo+
Rama
Rama
BERDUCK
Rama
Level 120
God Stats
1W - 0L
1,121 SR
Queue Stats
8W - 3L
1,500 Elo+
Party 3
Vulcan
Vulcan
Destined4Death24
Vulcan
Level 106
God Stats
6W - 3L
1,748 SR
Queue Stats
149W - 135L
1,489 Elo+
Party 1
Hercules
Hercules
PrinceDstylZ
Hercules
Level 157
God Stats
2W - 2L
1,299 SR
Queue Stats
92W - 100L
1,390 Elo+
Party 1
Raijin
Raijin
Truspitta92
Raijin
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
176W - 175L
1,509 Elo+
Party 1
Tiamat
Tiamat
TsuIsFair
Tiamat
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
1 / 1 / 1
4,521
1,130
1,304
3,007
1,941
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
 
Izanami
1
0 / 0 / 0
976
244
0
0
0
Danzaburou
OmgPlzDontGankMe
Danzaburou
8
0 / 2 / 2
4,393
1,098
1,424
3,137
1,111
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 3 / 2
4,683
1,171
2,664
2,983
851
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
9
1 / 1 / 2
4,902
1,226
2,192
3,390
1,179
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
BERDUCK
Rama
9
1 / 0 / 3
5,438
1,360
1,113
1,726
655
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 2 / 2
5,287
1,322
1,464
2,605
1,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
PrinceDstylZ
Hercules
10
3 / 0 / 3
5,910
1,478
2,701
5,117
5,014
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Raijin
10
1 / 0 / 4
5,878
1,470
3,380
1,624
654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
TsuIsFair
Tiamat
10
2 / 1 / 4
5,926
1,482
2,933
3,187
2,095
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
3
Kills
7
7
Deaths
3
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
1
1
1.5
L
Izanami
 
Izanami
0
0
0
0
W
Rama
BERDUCK
Rama
1
0
3
2.5
W
0
2
2
0.5
L
Danzaburou
OmgPlzDontGankMe
Danzaburou
0
2
2
0.5
W
Hercules
PrinceDstylZ
Hercules
3
0
3
4.5
L
1
3
2
0.67
W
Raijin
1
0
4
3
W
Tiamat
TsuIsFair
Tiamat
2
1
4
4
L
Fenrir
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,584
Damage
11,591
12,517
Taken
14,259
5,082
Mitigated
9,496
2,110
Healing
4,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
1,304
240
0
318
3,007
1,941
0
1,264
1,614
0
3,516
L
Izanami
 
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Rama
BERDUCK
Rama
1,113
776
62
397
1,726
655
1,804
547
1,179
0
4,027
W
1,464
876
132
105
2,605
1,078
589
686
1,919
7,584
0
L
Danzaburou
OmgPlzDontGankMe
Danzaburou
1,424
285
127
591
3,137
1,111
0
1,939
985
0
2,940
W
Hercules
PrinceDstylZ
Hercules
2,701
604
84
1,584
5,117
5,014
275
844
4,273
0
5,314
L
2,664
1,059
0
84
2,983
851
0
1,992
901
7,304
0
W
Raijin
3,380
133
866
396
1,624
654
1,026
396
1,228
8,717
0
W
Tiamat
TsuIsFair
Tiamat
2,933
218
170
849
3,187
2,095
397
191
2,996
8,796
0
L
Fenrir
2,192
316
0
990
3,390
1,179
0
2,228
1,021
0
3,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,475
Gold Earned
28,439
17
Minions Killed
43
0
Camps Cleared
0
280,296
Distance Traveled
417,852
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,521
1,130
5
1
0
60,791
0
L
Izanami
976
244
0
0
0
0
0
W
Rama
5,438
1,360
5
1
0
67,544
0
W
Vulcan
5,287
1,322
8
2
0
87,837
1
L
Danzaburou
4,393
1,098
5
1
0
63,398
0
W
Hercules
5,910
1,478
4
1
0
83,779
0
L
Sol
4,683
1,171
5
1
0
72,808
0
W
Raijin
5,878
1,470
12
3
0
92,981
0
W
Tiamat
5,926
1,482
14
4
0
85,711
0
L
Fenrir
4,902
1,226
2
1
0
83,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role