Player Matchup

Kali
Kali
Bananas377
Kali
Level 109
God Stats
0W - 3L
1,205 SR
Queue Stats
51W - 70L
1,502 Elo+
Party 2
Fenrir
Fenrir
GreedyGoon
Fenrir
Level 100
God Stats
28W - 17L
1,731 SR
Queue Stats
186W - 163L
1,563 Elo+
Solo
Bakasura
Bakasura
H1zoka
Bakasura
Level 78
God Stats
0W - 2L
1,310 SR
Queue Stats
20W - 20L
1,578 Elo+
Party 2
Anhur
Anhur
MrNovis
Anhur
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 117L
1,465 Elo+
Solo
Achilles
Achilles
XxEduardoOMGxX
Achilles
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,228 Elo+
Solo
Team Averages
Level 105
1,449 SR
1,467 Elo+

VS

Team Averages
Level 117
1,505 SR
1,548 Elo+
Chronos
Chronos
AscendedHazard
Chronos
Level 157
God Stats
5W - 4L
1,374 SR
Queue Stats
196W - 227L
1,529 Elo+
Party 1
Bastet
Bastet
DARKPR1NC3 44
Bastet
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 126L
1,546 Elo+
Party 1
Eset
Eset
Fireferretpabu
Eset
Level 157
God Stats
5W - 0L
1,813 SR
Queue Stats
138W - 132L
1,533 Elo+
Party 1
Neith
Neith
Gr1myth
Neith
Level 88
God Stats
10W - 7L
1,509 SR
Queue Stats
133W - 120L
1,521 Elo+
Party 1
Osiris
Osiris
esteban1701
Osiris
Level 61
God Stats
1W - 2L
1,330 SR
Queue Stats
109W - 88L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 3 / 1
4,177
298
0
2,494
89
Fenrir
GreedyGoon
Fenrir
8
1 / 1 / 1
5,711
408
873
3,633
784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
H1zoka
Bakasura
1
0 / 2 / 1
4,190
299
0
2,044
224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Anhur
MrNovis
Anhur
7
0 / 6 / 1
4,898
350
713
8,652
1,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
10
1 / 3 / 1
6,666
476
4,317
10,361
9,255
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 0
8,911
637
3,969
4,251
1,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
4 / 0 / 3
8,643
617
3,768
7,849
2,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 3
8,375
598
805
3,925
4,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Gr1myth
Neith
12
6 / 2 / 5
8,805
629
10,619
5,318
1,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
15
1 / 0 / 1
9,036
645
1,429
5,046
4,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
2
Kills
15
15
Deaths
3
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
0
3
1
0.17
W
4
0
3
5.5
W
1
1
3
2.5
W
Neith
Gr1myth
Neith
6
2
5
4.25
L
Fenrir
GreedyGoon
Fenrir
1
1
1
1.5
L
Bakasura
H1zoka
Bakasura
0
2
1
0.25
L
Anhur
MrNovis
Anhur
0
6
1
0.08
L
Achilles
1
3
1
0.5
W
Osiris
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,903
Damage
20,590
27,184
Taken
26,389
12,070
Mitigated
14,467
3,187
Healing
11,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,969
2,374
0
1,904
4,251
1,611
5,354
0
4,251
49,562
0
L
0
0
0
0
2,494
89
0
0
2,494
0
0
W
3,768
572
0
3,468
7,849
2,349
1,338
0
7,009
0
49,814
W
805
0
0
783
3,925
4,391
1,838
0
3,925
32,670
0
W
Neith
Gr1myth
Neith
10,619
3,407
0
910
5,318
1,961
4,880
0
4,388
0
46,044
L
Fenrir
GreedyGoon
Fenrir
873
199
0
844
3,633
784
0
679
2,954
0
6,927
L
Bakasura
H1zoka
Bakasura
0
0
0
0
2,044
224
0
0
2,044
0
0
L
Anhur
MrNovis
Anhur
713
114
0
652
8,652
1,718
0
1,359
7,293
0
8,554
L
Achilles
4,317
1,804
0
1,691
10,361
9,255
0
2,736
7,625
0
26,973
W
Osiris
1,429
627
0
4,119
5,046
4,155
0
0
5,046
245
52,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,642
Gold Earned
43,770
98
Minions Killed
483
0
Camps Cleared
0
424,552
Distance Traveled
1,314,422
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,911
637
103
7
0
234,738
1
L
Kali
4,177
298
0
0
0
12,749
0
W
Bastet
8,643
617
102
7
0
319,884
1
W
Eset
8,375
598
65
5
0
256,750
3
W
Neith
8,805
629
88
6
0
241,655
3
L
Fenrir
5,711
408
17
1
0
92,014
2
L
Bakasura
4,190
299
0
0
0
4,243
0
L
Anhur
4,898
350
17
1
0
134,190
0
L
Achilles
6,666
476
64
5
0
181,356
0
W
Osiris
9,036
645
125
9
0
261,395
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role