Player Matchup

Artio
Artio
 
Artio
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
GrimTøuch
Horus
Level 109
God Stats
24W - 21L
1,575 SR
Queue Stats
104W - 105L
1,635 Elo+
Party 1
Thoth
Thoth
WilloTheWisp91
Thoth
Level 92
God Stats
31W - 37L
1,465 SR
Queue Stats
105W - 100L
1,510 Elo+
Party 1
Gilgamesh
Gilgamesh
notbutafish
Gilgamesh
Level 57
God Stats
24W - 25L
1,467 SR
Queue Stats
150W - 178L
1,403 Elo+
Solo
Rama
Rama
realDeepSleeper
Rama
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
281W - 282L
1,465 Elo+
Party 1
Team Averages
Level 98
1,501 SR
1,503 Elo+

VS

Team Averages
Level 112
1,537 SR
1,493 Elo+
Hercules
Hercules
 
Hercules
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Rolln
Eset
Level 127
God Stats
37W - 45L
1,430 SR
Queue Stats
680W - 649L
1,495 Elo+
Solo
Nu Wa
Nu Wa
SilencedChild
Nu Wa
Level 99
God Stats
3W - 1L
1,500 SR
Queue Stats
116W - 133L
1,468 Elo+
Solo
Pele
Pele
TannerToomb
Pele
Level 63
God Stats
19W - 10L
1,848 SR
Queue Stats
289W - 294L
1,472 Elo+
Solo
Hachiman
Hachiman
xLeviathan255x
Hachiman
Level 116
God Stats
30W - 32L
1,405 SR
Queue Stats
235W - 250L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
5
0 / 1 / 0
3,322
554
665
2,448
1,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
5
1 / 2 / 0
3,728
621
1,076
4,328
1,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

6
0 / 2 / 0
3,495
583
2,289
2,724
599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
notbutafish
Gilgamesh
7
1 / 1 / 0
3,918
653
1,370
4,021
1,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Mace

Mace

+10
Physical Power

5
0 / 2 / 1
3,292
549
1,967
3,273
425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
6
0 / 0 / 1
3,771
629
531
2,739
1,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Eset
Rolln
Eset
7
2 / 0 / 2
4,044
674
1,444
2,678
813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
2 / 1 / 1
4,033
672
1,319
2,243
550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
2 / 0 / 0
3,902
650
1,839
2,934
787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
6
2 / 1 / 2
4,001
667
3,325
2,537
484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
8
8
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
1
0
0
W
Hercules
 
Hercules
0
0
1
0.5
L
Horus
1
2
0
0.5
W
Eset
Rolln
Eset
2
0
2
3
W
2
1
1
2.5
W
2
0
0
2
L
0
2
0
0
L
Gilgamesh
notbutafish
Gilgamesh
1
1
0
1
L
0
2
1
0.25
W
Hachiman
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,367
Damage
8,458
16,794
Taken
13,131
5,210
Mitigated
3,693
6,814
Healing
5,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
665
56
103
996
2,448
1,309
0
91
2,357
10,356
0
W
Hercules
 
Hercules
531
214
0
1,057
2,739
1,059
98
387
2,210
0
13,130
L
Horus
1,076
522
434
1,802
4,328
1,353
0
1,217
3,111
0
7,448
W
Eset
Rolln
Eset
1,444
214
154
1,629
2,678
813
0
0
2,678
16,114
0
W
1,319
211
0
500
2,243
550
0
1,161
914
15,190
0
W
1,839
402
0
724
2,934
787
0
992
1,838
0
15,531
L
2,289
162
0
958
2,724
599
0
764
1,960
16,140
0
L
Gilgamesh
notbutafish
Gilgamesh
1,370
500
0
1,596
4,021
1,524
0
203
3,818
0
16,242
L
1,967
1,357
0
925
3,273
425
0
488
2,785
0
14,676
W
Hachiman
3,325
1,604
0
991
2,537
484
0
0
2,537
0
13,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,755
Gold Earned
19,751
141
Minions Killed
150
0
Camps Cleared
0
553,577
Distance Traveled
559,970
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
3,322
554
21
4
0
78,283
1
W
Hercules
3,771
629
34
6
0
107,567
1
L
Horus
3,728
621
14
2
0
126,458
1
W
Eset
4,044
674
29
5
0
108,375
3
W
Nu Wa
4,033
672
24
4
0
106,392
2
W
Pele
3,902
650
35
6
0
133,786
1
L
Thoth
3,495
583
32
5
0
122,953
0
L
Gilgamesh
3,918
653
43
7
0
119,704
2
L
Rama
3,292
549
31
5
0
106,179
2
W
Hachiman
4,001
667
28
5
0
103,850
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role