Player Matchup

Ymir
Ymir
Silver I
KjCapAlot-
Ymir
Silver I
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,637 MMR
Party 1
Artio
Artio
Gold II
Nayborhood8Times
Artio
Gold II
Level 116
God Stats
1W - 2L
1,734 SR
Queue Stats
143W - 139L
1,742 MMR
Party 1
Heimdallr
Heimdallr
Platinum V
Sam_Stevenz
Heimdallr
Platinum V
Level 123
God Stats
6W - 6L
1,510 SR
Queue Stats
207W - 208L
1,697 MMR
Solo
Eset
Eset
Gold III
Supertrunk14
Eset
Gold III
Level 98
God Stats
4W - 2L
1,880 SR
Queue Stats
232W - 215L
1,703 MMR
Solo
Bakasura
Bakasura
Gold III
bwoolgrove
Bakasura
Gold III
Level 106
God Stats
23W - 22L
1,429 SR
Queue Stats
226W - 231L
1,693 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 106
1,611 SR
1,695 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 152
1,727 SR
1,694 MMR
Pele
Pele
Gold V
HAHAHAAHAAHAA
Pele
Gold V
Level 137
God Stats
9W - 4L
1,726 SR
Queue Stats
251W - 247L
1,685 MMR
Solo
Bacchus
Bacchus
Gold V
MADDcartman
Bacchus
Gold V
Level 160
God Stats
4W - 1L
1,820 SR
Queue Stats
117W - 93L
1,690 MMR
Solo
Agni
Agni
Platinum V
paisanito18
Agni
Platinum V
Level 157
God Stats
7W - 3L
1,775 SR
Queue Stats
393W - 376L
1,701 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum III
pedra997
Cu Chulainn
Platinum III
Level 148
God Stats
13W - 17L
1,585 SR
Queue Stats
513W - 503L
1,701 MMR
Solo
Cernunnos
Cernunnos
Gold I
vVeNDeTTaz_PRxX
Cernunnos
Gold I
Level 156
God Stats
5W - 0L
1,727 SR
Queue Stats
480W - 477L
1,694 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 3
8,304
395
6,476
22,382
17,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 9 / 2
9,151
436
5,339
18,434
18,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
Sam_Stevenz
Heimdallr
17
1 / 7 / 2
9,929
473
9,894
18,339
4,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
4 / 4 / 1
11,492
547
9,819
14,335
9,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
bwoolgrove
Bakasura
16
2 / 6 / 2
10,100
481
9,188
19,978
9,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bans
GebAtlasCliodhna

VS

Bans
LokiBastetAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 1 / 5
12,270
584
14,346
15,801
6,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
MADDcartman
Bacchus
17
4 / 1 / 8
11,272
537
9,138
13,904
18,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
10 / 3 / 4
12,801
610
20,438
11,283
3,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
pedra997
Cu Chulainn
20
5 / 2 / 7
12,556
598
13,962
16,889
11,524
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
vVeNDeTTaz_PRxX
Cernunnos
20
4 / 2 / 2
12,436
592
17,226
16,371
5,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
58
9
Kills
32
32
Deaths
9
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
9
1
5
11.5
L
0
6
3
0.25
W
Bacchus
MADDcartman
Bacchus
4
1
8
8
L
2
9
2
0.33
L
Heimdallr
Sam_Stevenz
Heimdallr
1
7
2
0.29
L
4
4
1
1.13
L
Bakasura
bwoolgrove
Bakasura
2
6
2
0.5
W
10
3
4
4
W
Cu Chulainn
pedra997
Cu Chulainn
5
2
7
4.25
W
Cernunnos
vVeNDeTTaz_PRxX
Cernunnos
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,716
Damage
75,110
93,468
Taken
74,248
60,216
Mitigated
45,256
18,072
Healing
27,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,346
2,176
0
9,926
15,801
6,021
42
4,385
10,947
0
95,513
L
6,476
1,331
393
3,582
22,382
17,410
0
8,223
13,904
25,295
0
W
Bacchus
MADDcartman
Bacchus
9,138
768
0
2,707
13,904
18,402
245
3,627
9,399
45,418
4,450
L
5,339
944
373
3,278
18,434
18,975
0
4,507
13,815
40,366
0
L
Heimdallr
Sam_Stevenz
Heimdallr
9,894
2,475
0
3,975
18,339
4,940
0
4,521
13,724
0
74,899
L
9,819
1,387
797
2,662
14,335
9,883
0
7,072
6,924
87,227
0
L
Bakasura
bwoolgrove
Bakasura
9,188
6,305
0
3,012
19,978
9,008
0
4,810
15,038
0
58,489
W
20,438
801
0
1,770
11,283
3,573
1,457
3,575
7,434
95,639
0
W
Cu Chulainn
pedra997
Cu Chulainn
13,962
2,554
0
4,317
16,889
11,524
0
5,457
10,419
8,958
85,819
W
Cernunnos
vVeNDeTTaz_PRxX
Cernunnos
17,226
7,278
0
9,269
16,371
5,736
1,268
3,826
12,320
0
117,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,976
Gold Earned
61,335
557
Minions Killed
749
0
Camps Cleared
0
1,939,770
Distance Traveled
2,107,334
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,270
584
152
7
0
456,716
5
L
Ymir
8,304
395
35
2
0
392,203
3
W
Bacchus
11,272
537
50
2
0
406,028
6
L
Artio
9,151
436
78
4
0
364,433
0
L
Heimdallr
9,929
473
145
7
0
346,773
5
L
Eset
11,492
547
157
7
0
384,010
2
L
Bakasura
10,100
481
142
7
0
452,351
5
W
Agni
12,801
610
175
8
0
392,338
6
W
Cu Chulainn
12,556
598
172
8
0
431,206
3
W
Cernunnos
12,436
592
200
10
0
421,046
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role