Player Matchup

Hercules
Hercules
 
Hercules
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
ITSTWOJAMEZ
Chaac
Level 29
God Stats
9W - 4L
1,612 SR
Queue Stats
40W - 36L
1,496 Elo+
Party 1
Ganesha
Ganesha
Kylershu
Ganesha
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 32L
1,515 Elo+
Party 1
Baron Samedi
Baron Samedi
jabuckler7
Baron Samedi
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 24L
1,710 Elo+
Party 1
Artemis
Artemis
omarkratos26
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,526 Elo+
Solo
Team Averages
Level 38
1,522 SR
1,549 Elo+

VS

Team Averages
Level 41
1,618 SR
1,578 Elo+
Cernunnos
Cernunnos
LeFish5936
Cernunnos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 93L
1,561 Elo+
Party 2
Fenrir
Fenrir
Nauxus_-
Fenrir
Level 47
God Stats
2W - 2L
1,659 SR
Queue Stats
78W - 83L
1,520 Elo+
Solo
Nox
Nox
Slugslinger63
Nox
Level 84
God Stats
4W - 8L
1,614 SR
Queue Stats
146W - 142L
1,678 Elo+
Party 2
Bacchus
Bacchus
bignickger777
Bacchus
Level 21
God Stats
10W - 14L
1,760 SR
Queue Stats
55W - 55L
1,503 Elo+
Party 2
Guan Yu
Guan Yu
friesRgood
Guan Yu
Level 25
God Stats
10W - 10L
1,556 SR
Queue Stats
99W - 80L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
4 / 5 / 9
9,490
730
8,130
14,296
13,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
3 / 4 / 15
9,634
741
8,916
10,162
9,548
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Ganesha
Kylershu
Ganesha
16
2 / 4 / 16
9,978
768
8,315
17,571
14,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
jabuckler7
Baron Samedi
17
8 / 5 / 8
10,569
813
19,537
10,493
3,761
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
omarkratos26
Artemis
19
5 / 1 / 5
10,864
836
16,843
7,818
3,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
LeFish5936
Cernunnos
15
4 / 5 / 12
9,537
734
12,410
14,780
6,053
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Nauxus_-
Fenrir
14
1 / 2 / 10
8,656
666
4,538
13,369
14,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
7 / 3 / 11
9,724
748
11,847
11,757
4,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
14
1 / 7 / 10
8,175
629
6,792
16,053
14,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
friesRgood
Guan Yu
16
6 / 5 / 9
9,227
710
13,951
21,651
11,415
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
71
22
Kills
19
19
Deaths
22
53
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
5
9
1.7
W
3
4
15
2.63
W
Ganesha
Kylershu
Ganesha
2
4
16
2.5
L
Cernunnos
LeFish5936
Cernunnos
4
5
12
2
L
Fenrir
Nauxus_-
Fenrir
1
2
10
3
L
7
3
11
4.17
L
Bacchus
1
7
10
0.86
L
Guan Yu
friesRgood
Guan Yu
6
5
9
2.1
W
Baron Samedi
jabuckler7
Baron Samedi
8
5
8
2.4
W
Artemis
omarkratos26
Artemis
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,741
Damage
49,538
60,340
Taken
77,610
44,489
Mitigated
50,742
22,808
Healing
12,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,130
1,176
772
3,444
14,296
13,938
0
5,685
8,611
0
12,402
W
8,916
715
0
2,239
10,162
9,548
353
3,741
6,421
0
20,961
W
Ganesha
Kylershu
Ganesha
8,315
1,070
646
5,525
17,571
14,183
0
6,748
10,823
18,345
0
L
Cernunnos
LeFish5936
Cernunnos
12,410
7,734
0
2,939
14,780
6,053
0
6,274
8,506
0
30,071
L
Fenrir
Nauxus_-
Fenrir
4,538
799
0
904
13,369
14,352
0
5,444
7,925
0
7,693
L
11,847
1,115
79
910
11,757
4,673
0
5,112
6,645
35,153
0
L
Bacchus
6,792
594
0
490
16,053
14,249
0
5,244
10,809
13,156
0
L
Guan Yu
friesRgood
Guan Yu
13,951
3,363
1,364
5,566
21,651
11,415
49
5,778
15,873
0
28,195
W
Baron Samedi
jabuckler7
Baron Samedi
19,537
1,953
3,490
3,134
10,493
3,761
1,276
1,859
8,634
45,679
0
W
Artemis
omarkratos26
Artemis
16,843
8,541
0
3,558
7,818
3,059
3,006
606
7,212
0
64,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,535
Gold Earned
45,319
215
Minions Killed
134
0
Camps Cleared
0
1,272,735
Distance Traveled
1,304,819
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,490
730
16
1
0
269,847
0
W
Chaac
9,634
741
44
3
0
276,793
1
W
Ganesha
9,978
768
0
0
0
230,024
0
L
Cernunnos
9,537
734
38
3
0
233,718
0
L
Fenrir
8,656
666
8
1
0
267,544
0
L
Nox
9,724
748
63
5
0
265,944
0
L
Bacchus
8,175
629
4
0
0
265,487
0
L
Guan Yu
9,227
710
21
2
0
272,126
1
W
Baron Samedi
10,569
813
47
4
0
239,654
1
W
Artemis
10,864
836
108
8
0
256,417
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role