Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
KiLL WiLL
Sobek
Level 133
God Stats
1W - 1L
1,669 SR
Queue Stats
2W - 3L
1,530 Elo+
Party 2
Achilles
Achilles
UnruIy reid
Achilles
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,530 Elo+
Party 2
Sol
Sol
You vs Key
Sol
Level 108
God Stats
2W - 2L
1,566 SR
Queue Stats
2W - 3L
1,530 Elo+
Party 2
Ah Puch
Ah Puch
joeeyash
Ah Puch
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
252W - 261L
1,336 Elo+
Solo
Team Averages
Level 127
1,547 SR
1,485 Elo+

VS

Team Averages
Level 97
1,504 SR
1,490 Elo+
Hades
Hades
 
Hades
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
SugarDs
Gilgamesh
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
332W - 331L
1,557 Elo+
Party 1
Danzaburou
Danzaburou
UmbralScythe
Danzaburou
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 111L
1,447 Elo+
Party 3
Sylvanus
Sylvanus
VileBlessing
Sylvanus
Level 102
God Stats
8W - 5L
1,518 SR
Queue Stats
264W - 254L
1,448 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
8
2 / 5 / 1
5,312
531
3,970
7,939
2,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
KiLL WiLL
Sobek
6
3 / 6 / 1
4,595
460
2,903
10,390
5,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
UnruIy reid
Achilles
6
0 / 3 / 0
4,025
403
1,452
7,564
2,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

7
1 / 6 / 2
4,706
471
2,887
5,619
1,308
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
joeeyash
Ah Puch
8
2 / 2 / 0
5,045
505
3,898
4,666
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
6 / 1 / 2
6,772
677
6,666
6,618
2,895
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hel
 
Hel
11
2 / 0 / 4
6,072
607
4,342
3,683
1,303
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
SugarDs
Gilgamesh
10
2 / 2 / 5
5,950
595
2,685
6,487
2,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
UmbralScythe
Danzaburou
9
4 / 3 / 4
6,157
616
3,670
4,389
1,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
VileBlessing
Sylvanus
10
6 / 2 / 5
6,740
674
8,203
8,466
3,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
8
Kills
20
22
Deaths
8
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
5
1
0.5
W
Hades
 
Hades
6
1
2
7
W
Hel
 
Hel
2
0
4
4
L
Sobek
KiLL WiLL
Sobek
3
6
1
0.58
W
Gilgamesh
SugarDs
Gilgamesh
2
2
5
2.25
W
Danzaburou
UmbralScythe
Danzaburou
4
3
4
2
L
Achilles
UnruIy reid
Achilles
0
3
0
0
W
Sylvanus
VileBlessing
Sylvanus
6
2
5
4.25
L
1
6
2
0.33
L
Ah Puch
joeeyash
Ah Puch
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,110
Damage
25,566
36,178
Taken
29,643
13,734
Mitigated
11,787
8,126
Healing
15,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,970
2,472
83
2,010
7,939
2,535
21
3,213
4,726
0
21,496
W
Hades
 
Hades
6,666
1,351
63
4,246
6,618
2,895
316
593
5,851
34,249
0
W
Hel
 
Hel
4,342
670
644
2,447
3,683
1,303
208
1,804
1,879
32,669
0
L
Sobek
KiLL WiLL
Sobek
2,903
803
0
2,130
10,390
5,561
0
4,884
5,506
7,386
0
W
Gilgamesh
SugarDs
Gilgamesh
2,685
600
0
2,738
6,487
2,222
0
1,363
4,959
0
29,427
W
Danzaburou
UmbralScythe
Danzaburou
3,670
1,888
0
744
4,389
1,594
540
2,147
2,242
0
18,484
L
Achilles
UnruIy reid
Achilles
1,452
330
94
1,372
7,564
2,964
0
5,136
2,428
0
11,920
W
Sylvanus
VileBlessing
Sylvanus
8,203
2,702
647
3,870
8,466
3,773
904
3,781
4,442
23,888
7,982
L
2,887
957
0
759
5,619
1,308
0
1,718
3,901
16,463
0
L
Ah Puch
joeeyash
Ah Puch
3,898
57
0
1,678
4,666
1,366
0
2,590
2,076
21,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,683
Gold Earned
31,691
154
Minions Killed
297
0
Camps Cleared
0
922,138
Distance Traveled
956,649
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,312
531
51
5
0
209,989
3
W
Hades
6,772
677
72
7
0
174,719
3
W
Hel
6,072
607
63
6
0
211,347
3
L
Sobek
4,595
460
6
1
0
186,185
1
W
Gilgamesh
5,950
595
66
7
0
211,862
6
W
Danzaburou
6,157
616
32
3
0
186,415
0
L
Achilles
4,025
403
22
2
0
184,381
0
W
Sylvanus
6,740
674
64
6
0
172,306
3
L
Sol
4,706
471
35
4
0
183,526
2
L
Ah Puch
5,045
505
40
4
0
158,057
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role