Player Matchup

Neith
Neith
CounterTerror97
Neith
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 3
Raijin
Raijin
RockyBaconator
Raijin
Level 43
God Stats
1W - 1L
1,717 SR
Queue Stats
4W - 2L
1,741 Elo+
Party 3
Fenrir
Fenrir
gubeyy
Fenrir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,203 Elo+
Party 3
Mulan
Mulan
kratos_vale
Mulan
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Party 1
Geb
Geb
pelonsillo_XD
Geb
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 52L
1,500 Elo+
Party 1
Team Averages
Level 66
1,543 SR
1,489 Elo+

VS

Team Averages
Level 58
1,473 SR
1,463 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DeeDiamonds_
Neith
Level 3
God Stats
3W - 1L
1,500 SR
Queue Stats
59W - 56L
1,500 Elo+
Party 2
Yemoja
Yemoja
LongJohnJohnson7
Yemoja
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Zeus
Zeus
S3rDuncTheTall
Zeus
Level 106
God Stats
21W - 22L
1,500 SR
Queue Stats
118W - 125L
1,370 Elo+
Solo
Loki
Loki
Tut_go_crazy
Loki
Level 87
God Stats
14W - 16L
1,366 SR
Queue Stats
251W - 250L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 2 / 0
3,544
506
328
2,923
896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

5
0 / 3 / 0
3,557
508
437
2,607
784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
gubeyy
Fenrir
5
0 / 3 / 1
3,610
516
649
4,090
1,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

6
2 / 1 / 1
4,107
587
2,249
3,903
2,387
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6
1 / 1 / 1
3,888
555
1,313
3,893
2,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
9
1 / 1 / 0
5,116
731
2,224
3,607
1,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
2 / 1 / 3
4,583
655
3,962
2,594
776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

6
0 / 1 / 4
4,297
614
398
4,414
1,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
6 / 0 / 0
6,092
870
4,194
2,560
599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 1 / 6
5,048
721
2,111
4,149
1,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
10
10
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
1
0
1
L
1
2
0
0.5
W
2
1
3
3.5
W
0
1
4
2
L
0
3
0
0
W
6
0
0
6
W
1
1
6
4
L
Fenrir
gubeyy
Fenrir
0
3
1
0.17
L
2
1
1
2.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,976
Damage
12,889
17,416
Taken
17,324
7,787
Mitigated
5,416
2,844
Healing
4,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
2,224
1,003
0
1,039
3,607
1,179
511
198
3,409
0
22,196
L
328
86
0
128
2,923
896
0
119
2,804
0
5,897
W
3,962
1,947
0
669
2,594
776
879
557
2,037
0
18,136
W
398
85
151
909
4,414
1,805
382
450
3,964
8,829
0
L
437
0
0
390
2,607
784
0
1,707
694
9,338
0
W
4,194
497
0
1,000
2,560
599
45
357
2,123
28,154
0
W
2,111
856
15
510
4,149
1,057
0
463
3,686
0
23,713
L
Fenrir
gubeyy
Fenrir
649
174
0
896
4,090
1,049
0
1,660
2,274
0
8,200
L
2,249
270
0
1,283
3,903
2,387
0
38
3,865
2,022
6,717
L
1,313
199
0
147
3,893
2,671
0
696
3,187
5,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,706
Gold Earned
25,136
69
Minions Killed
205
0
Camps Cleared
0
633,889
Distance Traveled
680,120
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,116
731
54
8
0
134,018
2
L
Neith
3,544
506
9
1
0
127,715
0
W
Neith
4,583
655
25
4
0
130,877
2
W
Yemoja
4,297
614
15
2
0
105,419
0
L
Raijin
3,557
508
21
3
0
88,288
1
W
Zeus
6,092
870
63
9
0
146,089
1
W
Loki
5,048
721
48
7
0
163,717
0
L
Fenrir
3,610
516
17
2
0
147,296
0
L
Mulan
4,107
587
16
2
0
125,970
0
L
Geb
3,888
555
6
1
0
144,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role