Player Matchup

Artemis
Artemis
 
Artemis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
BrianOrBrian
Hel
Level 109
God Stats
9W - 15L
1,537 SR
Queue Stats
150W - 178L
1,414 Elo+
Party 3
Horus
Horus
JuanMinor
Horus
Level 66
God Stats
4W - 1L
1,910 SR
Queue Stats
158W - 152L
1,498 Elo+
Party 2
Osiris
Osiris
Zothectl
Osiris
Level 54
God Stats
9W - 9L
1,539 SR
Queue Stats
178W - 188L
1,492 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
crossmane
Morgan Le Fay
Level 68
God Stats
6W - 4L
1,687 SR
Queue Stats
243W - 243L
1,472 Elo+
Party 3
Team Averages
Level 77
1,635 SR
1,475 Elo+

VS

Team Averages
Level 85
1,406 SR
1,422 Elo+
Charybdis
Charybdis
Feloniaz
Charybdis
Level 127
God Stats
9W - 11L
1,460 SR
Queue Stats
279W - 286L
1,482 Elo+
Solo
Bellona
Bellona
fearthesayans
Bellona
Level 62
God Stats
3W - 5L
1,393 SR
Queue Stats
18W - 33L
1,329 Elo+
Party 1
Kukulkan
Kukulkan
lillykairi
Kukulkan
Level 87
God Stats
0W - 3L
1,178 SR
Queue Stats
7W - 10L
1,438 Elo+
Party 1
Ymir
Ymir
mybadsir
Ymir
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
84W - 82L
1,474 Elo+
Party 1
Merlin
Merlin
xrrubberduckyx
Merlin
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 114L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
3 / 1 / 14
8,933
812
15,717
9,836
4,357
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
6 / 1 / 12
10,090
917
14,076
10,975
5,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
JuanMinor
Horus
17
7 / 2 / 10
10,256
932
7,994
14,960
15,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Osiris
Zothectl
Osiris
16
5 / 2 / 7
9,369
852
7,845
10,239
6,081
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
crossmane
Morgan Le Fay
15
3 / 3 / 9
8,794
799
11,101
8,685
3,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Feloniaz
Charybdis
15
3 / 4 / 3
8,251
750
9,909
10,804
3,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
13
1 / 5 / 4
7,702
700
5,617
13,261
11,298
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
lillykairi
Kukulkan
15
3 / 4 / 5
8,331
757
12,249
10,702
4,368
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
14
2 / 4 / 2
8,108
737
5,194
18,128
12,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 7 / 5
7,579
689
7,801
11,971
3,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
28
24
Kills
9
9
Deaths
24
52
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
1
14
10
W
6
1
12
12
L
Charybdis
Feloniaz
Charybdis
3
4
3
1.13
W
Horus
JuanMinor
Horus
7
2
10
6
W
Osiris
Zothectl
Osiris
5
2
7
4.25
W
Morgan Le Fay
crossmane
Morgan Le Fay
3
3
9
2.5
L
Bellona
1
5
4
0.6
L
Kukulkan
lillykairi
Kukulkan
3
4
5
1.38
L
Ymir
2
4
2
0.75
L
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,733
Damage
40,770
54,695
Taken
64,866
34,566
Mitigated
35,584
25,362
Healing
7,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
15,717
5,786
218
284
9,836
4,357
1,707
5,471
4,365
0
33,671
W
14,076
95
5,583
7,646
10,975
5,121
821
4,640
6,335
41,430
0
L
Charybdis
Feloniaz
Charybdis
9,909
4,146
0
1,674
10,804
3,435
0
4,085
6,719
0
19,913
W
Horus
JuanMinor
Horus
7,994
3,792
2,750
6,893
14,960
15,207
528
7,120
7,840
0
19,363
W
Osiris
Zothectl
Osiris
7,845
2,571
0
774
10,239
6,081
648
3,697
6,542
0
38,400
W
Morgan Le Fay
crossmane
Morgan Le Fay
11,101
969
119
1,095
8,685
3,800
1,357
4,316
4,369
28,183
0
L
Bellona
5,617
678
0
529
13,261
11,298
196
5,409
7,852
0
14,596
L
Kukulkan
lillykairi
Kukulkan
12,249
1,745
172
2,749
10,702
4,368
232
5,295
5,407
28,791
0
L
Ymir
5,194
496
349
1,517
18,128
12,712
0
7,344
10,784
11,624
0
L
7,801
622
169
417
11,971
3,771
162
3,044
8,927
31,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,442
Gold Earned
39,971
237
Minions Killed
155
0
Camps Cleared
0
1,186,198
Distance Traveled
928,833
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,933
812
34
3
0
249,669
3
W
Hel
10,090
917
82
7
0
257,604
1
L
Charybdis
8,251
750
23
2
0
184,981
0
W
Horus
10,256
932
16
1
0
237,474
3
W
Osiris
9,369
852
66
6
0
235,112
0
W
Morgan Le Fay
8,794
799
39
4
0
206,339
0
L
Bellona
7,702
700
23
2
0
209,311
0
L
Kukulkan
8,331
757
47
4
0
156,642
0
L
Ymir
8,108
737
8
1
0
198,980
0
L
Merlin
7,579
689
54
5
0
178,919
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role