Player Matchup

Thor
Thor
Bud Light Hat
Thor
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
150W - 109L
1,539 Elo+
Party 2
Merlin
Merlin
J35U5 HONG
Merlin
Level 145
God Stats
3W - 3L
1,500 SR
Queue Stats
250W - 199L
1,578 Elo+
Party 2
Tiamat
Tiamat
JakeyPakey2
Tiamat
Level 121
God Stats
2W - 1L
1,685 SR
Queue Stats
176W - 152L
1,605 Elo+
Party 2
Neith
Neith
iSpAzZ n SKiLLz
Neith
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
175W - 129L
1,638 Elo+
Party 2
Ganesha
Ganesha
linguinator
Ganesha
Level 146
God Stats
2W - 1L
1,594 SR
Queue Stats
237W - 151L
1,785 Elo+
Party 2
Team Averages
Level 136
1,556 SR
1,629 Elo+

VS

Team Averages
Level 133
1,529 SR
1,522 Elo+
Tsukuyomi
Tsukuyomi
Dankey Kang2416
Tsukuyomi
Level 140
God Stats
5W - 3L
1,500 SR
Queue Stats
494W - 518L
1,579 Elo+
Solo
Ah Puch
Ah Puch
Disorderly69
Ah Puch
Level 120
God Stats
4W - 1L
1,643 SR
Queue Stats
85W - 70L
1,602 Elo+
Solo
Cerberus
Cerberus
JUGS_ALEJO_ASR
Cerberus
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 23L
1,296 Elo+
Party 1
Ne Zha
Ne Zha
JUGS_DrMonty
Ne Zha
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 52L
1,595 Elo+
Party 1
Kuzenbo
Kuzenbo
saladism
Kuzenbo
Level 108
God Stats
7W - 13L
1,500 SR
Queue Stats
378W - 369L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 6 / 18
11,356
811
12,006
16,764
13,192
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
J35U5 HONG
Merlin
19
8 / 3 / 14
11,447
818
11,912
13,273
6,285
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
17
6 / 5 / 15
10,758
768
12,124
13,743
9,197
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
8 / 5 / 16
11,302
807
20,963
13,326
5,697
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
linguinator
Ganesha
17
0 / 4 / 27
10,876
777
11,146
21,126
25,973
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dankey Kang2416
Tsukuyomi
17
4 / 8 / 10
10,869
776
13,123
14,420
7,776
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
Disorderly69
Ah Puch
20
9 / 4 / 6
12,950
925
18,595
12,889
5,150
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
20
7 / 4 / 11
11,782
842
11,709
20,546
20,879
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
15
1 / 8 / 10
9,707
693
15,946
14,347
6,256
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kuzenbo
saladism
Kuzenbo
18
2 / 5 / 10
10,680
763
12,061
17,314
23,560
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
70
29
Kills
23
23
Deaths
29
90
Assists
47
Player
Kills
Deaths
Assists
KDA
L
7
6
18
2.67
W
Tsukuyomi
Dankey Kang2416
Tsukuyomi
4
8
10
1.13
W
Ah Puch
Disorderly69
Ah Puch
9
4
6
3
L
Merlin
J35U5 HONG
Merlin
8
3
14
5
W
Cerberus
7
4
11
3.13
W
Ne Zha
1
8
10
0.75
L
Tiamat
6
5
15
2.7
L
8
5
16
3.2
L
Ganesha
linguinator
Ganesha
0
4
27
3.38
W
Kuzenbo
saladism
Kuzenbo
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,151
Damage
71,434
78,232
Taken
79,516
60,344
Mitigated
63,621
28,443
Healing
23,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,006
1,713
3,017
2,123
16,764
13,192
294
9,722
6,903
0
15,706
W
Tsukuyomi
Dankey Kang2416
Tsukuyomi
13,123
2,950
829
1,353
14,420
7,776
787
7,044
6,932
0
30,055
W
Ah Puch
Disorderly69
Ah Puch
18,595
566
976
6,113
12,889
5,150
1,896
6,973
5,502
38,471
0
L
Merlin
J35U5 HONG
Merlin
11,912
297
2,562
3,655
13,273
6,285
562
7,345
5,779
37,878
0
W
Cerberus
11,709
319
858
5,541
20,546
20,879
1,317
4,886
15,217
30,720
0
W
Ne Zha
15,946
1,443
728
2,064
14,347
6,256
279
7,409
6,593
0
26,160
L
Tiamat
12,124
937
2,481
3,850
13,743
9,197
594
5,927
7,634
27,224
0
L
20,963
7,779
1,328
3,680
13,326
5,697
1,921
7,217
5,969
0
34,136
L
Ganesha
linguinator
Ganesha
11,146
501
1,438
4,309
21,126
25,973
409
11,217
9,582
16,073
0
W
Kuzenbo
saladism
Kuzenbo
12,061
2,934
1,580
3,096
17,314
23,560
648
7,770
9,091
21,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,739
Gold Earned
55,988
170
Minions Killed
171
0
Camps Cleared
0
1,246,209
Distance Traveled
1,251,104
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,356
811
13
1
0
239,720
0
W
Tsukuyomi
10,869
776
34
2
0
259,179
0
W
Ah Puch
12,950
925
46
3
0
256,756
0
L
Merlin
11,447
818
64
5
0
255,114
0
W
Cerberus
11,782
842
51
4
0
226,124
0
W
Ne Zha
9,707
693
25
2
0
233,914
0
L
Tiamat
10,758
768
41
3
0
261,412
3
L
Neith
11,302
807
49
4
0
236,958
0
L
Ganesha
10,876
777
3
0
0
253,005
1
W
Kuzenbo
10,680
763
15
1
0
275,131
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role